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Time-of-Flight Cameras and Microsoft KinectTM closely examines the technology and general characteristics of time-of-flight range cameras, and outlines the best methods for maximizing the data captured by these devices. This book also analyzes the calibration issues that some end-users may face when using these type of cameras for research, and suggests methods for improving the real-time 3D reconstruction of dynamic and static scenes. Time-of-Flight Cameras and Microsoft KinectTM is intended for researchers and advanced-level students as a reference guide for time-of-flight cameras. Practitioners working in a related field will also find the book valuable.
This book constitutes the refereed proceedings of the 11th International Conference on Discrete Geometry for Computer Imagery, DGCI 2003, held in Naples, Italy, in November 2003. The 49 revised full papers presented together with 3 invited papers were carefully reviewed and selected from 68 submissions. All current issues in discrete geometry for computer imagery are addressed including topology, surfaces and volumes, morphology, shape representation, and shape analysis.
In the fields of documentation and conservation of cultural heritage assets, there is a constant need for higher quality records and better analytical tools for extracting information about the condition of artefacts. Digital photography and digital image processing provide these capabilities, and recent technological advances in both fields promise new levels of performance for the capture and understanding of colour images. This inter-disciplinary book covers the imaging of decorated surfaces in historical buildings and the digitisation of documents, paintings and objects in museums and galleries, and shows how user requirements can be met by application of powerful digital imaging techniques. Numerous case studies illustrate the methods.
Online applications have been gaining wide acceptance among the general public. Companies like Amazon, Google, Yahoo! and NetFlicks have been doing extremely well over the last few years largely because of people becoming more comfortable and trusting of the Internet. The increasing acceptance of online products makes it increasingly important to address some of the scientific techniques involved in developing efficient 3D online systems.The topics discussed in this book broadly cover four categories: networking issues in online multimedia; joint texture-mesh simplification and view independent transmission; view dependent transmission and server-side rendering; content and background creation; and creating simple online games.
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This book constitutes the refereed proceedings of the 16th Annual Symposium on Combinatorial Pattern Matching, CPM 2005, held in Jeju island, Korea on June 19-22, 2005. The 37 revised full papers presented were carefully reviewed and selected from 129 submissions. They constitute original research contributions in combinatorial pattern matching and its applications. Among the application fields addressed are computational biology, bioinformatics, genomics, proteinomics, data compression, Sequence Analysis and Graphs, information retrieval, data analysis, and pattern recognition.