You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
One can argue that academia has always existed in an information age; however, as the general public gains access to ever more advanced systems, it can be claimed that areas of academia require updating to maintain vitality in today’s world. When nautical archaeology produces inspiring reports, they are often at the hand of large budgets, rather than general day-to-day dissemination. This book proposes using state-of-the-art, low-budget digital technology from the outset of surveys, so that data may be recorded, analysed and disseminated, with seamless efficiency and great flair, while employing progressively less decontextualized means. Further, it conveys a simple methodology that allows...
»Dimensions. Journal of Architectural Knowledge« is an academic journal in, on, and from the discipline of architecture, addressing the creation, constitution, and transmission of architectural knowledge. It explores methods genuine to the discipline and architectural modes of interdisciplinary methodological adaptions. Processes, procedures, and results of knowledge creation and practice are esteemed coequally, with particular attention to the architectural design and epistemologies of aesthetic practice and research. »Collaborations: Rethinking Architectural Design«, Issue 05/2023, edited by Elettra Carnelli, Federico Marcolini, Fabio Marino, and Rafael Sousa Santos, explores the impac...
Providing the most comprehensive source available, this book surveys the state of the art in artificial intelligence (AI) as it relates to architecture. This book is organized in four parts: theoretical foundations, tools and techniques, AI in research, and AI in architectural practice. It provides a framework for the issues surrounding AI and offers a variety of perspectives. It contains 24 consistently illustrated contributions examining seminal work on AI from around the world, including the United States, Europe, and Asia. It articulates current theoretical and practical methods, offers critical views on tools and techniques, and suggests future directions for meaningful uses of AI technology. Architects and educators who are concerned with the advent of AI and its ramifications for the design industry will find this book an essential reference.
This book focus on the product design process. It follows a holistic approach covering conceptual design, design methodologies, sustainability, manufacturing, product analysis, materials, design and manufacturing technologies. The reader can find interesting cases about industrial design, 3D printing and 4D printing for wearables. The axiomatic design methodology is presented together with applications in machine learning and knowledge-based systems. Research about personalized fashion and professional uniform evaluations methods are included. Finally, the digital transformation, aesthetic design and the use of materials in orthopedic design is present.
In order to ensure their immediate survival, humans accept any sacrifice at the expense of their surrounding ecosystem. Sustainability is the key to build and harmony between our development and the consumption of our planet’s limited resources. Mindful of their past mistakes, developed countries should try and lead underdeveloped areas to a sustainable growth, finding compromises, making sacrifices and not exporting their worst practices, like speculating on the desperate need for survival of others, but their best ones instead. Such responsibility would be facilitated by a change coming from the bottom, a change in the aspirations of individuals and communities. The city, a urban ecosyst...
This book constitutes selected papers of the 17th International Conference on Computer-Aided Architectural Design Futures, CAAD Futures 2017, held in Istanbul, Turkey, in July 2017. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on modeling urban design; support systems for design decisions; studying design behavior in digital environments; materials, fabrication, computation; shape studies.
Special Publication 18
Gamification is becoming a common buzzword in business these days. In its November 2012 press release, Gartner predicts that "by 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations." In the same report, they also predict that "by 2014, 80% of current gamified applications will fail to meet business objectives, primarily due to poor design." What is gamification? Does it belong in the workplace? Are there design best practices that can increase the efficacy of enterprise gamification efforts? Janaki Kumar and Mario Herger answer these questions and more in this book Gamification @ Work. They caution against taking a "chocolate...
Architects today must position themselves within an extremely wide-ranging field of qualifications. This makes it all the more important to have a fresh introduction to the field that makes up one of their core competences, the field of design. This introductory presentation describes and analyzes the theories, strategies, and tools of creative design for the purposes of practical work. With thoughtfulness and expertise, it opens the reader’s eyes to the processes that underlie design and demonstrates different ways of communicating about complex design work. The first section focuses on the much-discussed relationship between design and research, between architecture and the sciences. The second section describes basic design approaches, from Vitruvius and Alberti through Erwin Panofsky and Wolfgang Kemp to Otl Aicher and Vilém Flusser. The third and largest section presents the elementary tools of design, from gestures and words through drawings, models, and simulations to critique, all as instruments of creative design in architecture and its related fields.