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Cochlea & Eustachia appear to be twin human girls, but this has yet to be confirmed. Their actions seem to be motivated less by curiosity than boredom and an inclination towards purposeless destruction. Any connate objective remains to be determined. They never stray apart from each other, out of an unspoken proclivity. Perhaps they keep together because they resemble each other; a mixture of vanity and comfort is the foundation of their constant companionship. They seem to consider any creature with dissimilar features as inept or untrustworthy. They are suspected of giving hypnotic suggestions to cats. They do not seem particularly malicious, just meddlesome. This new graphic novel from the author of the acclaimed Squirrel Machine is lighter in tone than his previous works, yet its myriad charms remain as sinister as Rickheit fans would expect.
Lovers of art comics know Hans Rickheit from his smashing graphic novel The Squirrel Machine (2008), but Rickheit has, for over a decade, been reaching into the deepest cupboards of the back-mind with his comics.Originally distributed into the world as Xeroxed pamphlets, these "underground comix" reflect the true nature of its nomenclature: Here are the archeological findings of the subterranean ruins of the psyche. Finally, these scattered elements have been compiled into a compact, lushly illustrated bedside reader. Give your cerebellum a tug and become a spelunker of the subconscious as we trespass among the scorched archaic wastelands of the offspring of apes and fools. Here we find the profane, beautiful progeny of prurient ideals. Immerse yourself in the nocturnal meanderings of unnamed protagonists. Ponder the uncomfortable sexuality of the twins, Cochlea & Eustachia. Recoil at the doings of a dwarfish malefactor in "Hail Jeffrey," or simply stare at the pretty pictures. Suffice to say that readers of The Squirrel Machine will not be disappointed.
In our everyday life, communicative processes are relevant in almost all situations. It is important to know whether you should say something which is adequate in the situation or whether it is better to say nothing at all. Communicative competence is fundamental for a successful life in our society as it is of great importance for all areas of life. Therefore, it is not surprising that communicative competence is the subject of many theoretical and empirical approaches and, in consequence, research on this topic is diverse. We focus our contributions on linguistic aspects of communication. In the centre of interest are linguistic oriented performances of different forms of communicative com...
Collecting more than a decade’s worth of excavations, comic strips, animation stills, storybook covers, and much more, this broken jigsaw puzzle of a graphic novel tells the story of Pim & Francie ― childlike male and female imps ― whose irresponsible antics get them into horrific, fantastic trouble. The brilliant, fairy tale-like backdrops hint at further layers of reality lurking under every gingerbread house or behind every sunny afternoon. Their loosely defined relationship only contributes to the existential fear that lingers underneath the various perils they are subjected to, which are threaded together by text and notes by the artist.
This dynamic anthology of short stories features an exciting cross-section of contemporary approaches to the medium that looks like the work of many cartoonists but is actually the work of one: Finnish cartoonist Tommi Musturi. The Anthology of Mind is a tour de force of formal experimentation and stylistic exploration and, as the title suggests, a window into the brain of one of the most creatively fearless cartoonists working today.
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This volume presents important results of the Collaborative Research Center (Sonderforschungsbereich) "Situated Artificial Communicators," which was funded by grants from the German Research Foundation (Deutsche Forschungsgemeinschaft) for more than twelve years. The contributions focus on different aspects of human-human and human-machine interaction in situations which closely model everyday workplace demands. The authors are linguists, psycho- und neurolinguists, psychologists and computer scientists at Bielefeld University. They jointly tackle questions of information processing in task-oriented communication. The role of key notions such as context, integration (of multimodal information), reference, coherence, and robustness is explored in great depth. Some remarkable findings and recurrent phenomena reveal that communication is, to a large extent, a matter of joint activity. The interdisciplinary approach integrates theory, description and experimentation with simulation and evaluation.
In The Art of Living, beloved cartoonist Grant Snider—author of The Shape of Ideas and I Will Judge You by Your Bookshelf—has created a humorous, uplifting look at mindfulness in this collection of one- and two-page comics that map his inner thoughts, poetic observations, and frequent failures at living mindfully. Find a quiet spot away from all distraction / Listen to your breath / Watch your thoughts float past you / Forget the obligations of today / Try not to consider your eventual decay / Let yourself drift away / Arise, connected with the Earth / Awakened to the Universe. With both humor and a touch of reality, The Art of Living centers on mindfulness, but also empathy, relaxation, gratitude, and awareness—evergreen subjects that are more important and relevant now than ever. In a striking package, the reflections Grant Snider shares are an extension of the themes of his first two books—which explored the creative process and the love of reading—and is the perfect gift for those in a need of reflection, commiseration, hope, and a little extra self-care. Above all, Snider’s cartoons will inspire and encourage a more thoughtful way of experiencing the world.
The Xeric-Winning debut graphic novel by Hans Rickheit, creator of the critically renowned The Squirrel Machine. Chloe is an estranged teenager living in a stifling rural New England town. After meeting an eccentric dwarfish hermit, she begins a descent into impossible visionary landscapes, sexual deviancy, and the forbidden realms of The Under-Brain. Contained in this early effort are the first explorations of the obsessive themes that continue to overflow in Rickheit's comics output: strange biological couplings, subconscious explorations and unspeakable erotic experiments.
Josh Simmons returns with his first full-length graphic novel since 2007’s acclaimed House. A group of women, one man, and two dogs are making their way through a post-apocalyptic world in search of a city that supposedly still has electricity and some sort of civilization. Along the way, they go to a comedy club, take a drug called Gumdrop, and encounter gangs of men who are either fools, lunatics, or murderous sadists. In other words, all manner of terrors.