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DigiCat Publishing presents to you this special edition of "Pat of Silver Bush" by L. M. Montgomery. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.
This Special Issue of Arts investigates the use of digital methods in the study of art markets and their histories. As historical and contemporary data is rapidly becoming more available, and digital technologies are becoming integral to research in the humanities and social sciences, we sought to bring together contributions that reflect on the different strategies that art market scholars employ to navigate and negotiate digital techniques and resources. The essays in this issue cover a wide range of topics and research questions. Taken together, the essays offer a reflection on what takes to research art markets, which includes addressing difficult topics such as the nature of the research questions and the data available to us, and the conceptual aspects of art markets, in order to define and operationalize variables and to interpret visual and statistical patterns for scholarship. In our view, this discussion is enriched when also taking into account how to use shared or interoperable ontologies and vocabularies to define concepts and relationships that facilitate the use and exchange of linked (open) data for cultural heritage and historical research.
The two beautifully written novels in this edition tell the story of Patricia Gardiner, a young girl that dearly loves her home Silver Bush and her family. The reader follows her life from the age of 7 until she is 18, in the second book we are told about her later years. A wonderful classic read not only for girls. Contains the novels: Pat of Silver Bush Mistress Pat This is the extended and annotated edition including an autobiographical annotation by the author herself.
This book explores the challenges and opportunities presented to Classical scholarship by digital practice and resources. Drawing on the expertise of a community of scholars who use innovative methods and technologies, it shows that traditionally rigorous scholarship is as central to digital research as it is to mainstream Classical Studies. The chapters in this edited collection cover many subjects, including text and data markup, data management, network analysis, pedagogical theory and the Social and Semantic Web, illustrating the range of methods that enrich the many facets of the study of the ancient world. This volume exemplifies the collaborative and interdisciplinary nature that is at the heart of Classical Studies.
Community Without Community in Digital Culture presents the view that our digital culture is determined not by greater connection, but by the separation and gap that is a necessary concomitant of our fundamental technicity.
Digital technologies have transformed archives in every area of their form and function, and as technologies mature so does their capacity to change our understanding and experience of material and performative cultural production. There has been an exponential explosion in the production and consumption of video online and yet there is a scarcity of knowledge and cases about video and the digital archive. This book seeks to address that through the lens of the project Circus Oz Living Archive. This project provides the case study foundation for the articulation of the issues, challenges and possibilities that the design and development of digital archives afford. Drawn from eight different disciplines and professions, the authors explore what it means to embrace the possibilities of digital technologies to transform contemporary cultural institutions and their archives into new methods of performance, representation and history.
In the region known as Eastern and East-Central Europe, the framework provided by memory studies became highly valuable for understanding the overload of interpretations and conflicting perspectives on events during the twentieth century. The trauma of two world wars, the development of collective consciousness according to national and ethnic categories, stories of the trampled lands and lives of people, and resistance to the rule of authoritarian and totalitarian terrors—these trajectories left complex layers of identities to unfold. The following volume addresses the issue of identity as a pivot in studies of memory and literature. In this context, it addresses the question of cultural negotiation as it took shape between memory and literature, history and literature, and memory and history, with the help of contemporary authors and their works. The authors take the literature of countries such as Estonia, Poland, Serbia, Ukraine, and Russia as the point of departure, and explain its significance in terms of geographical, theoretical, and thematic perspectives.
A call to arms for creative freedom and critical thought, Art in Consumer Culture: Mis-Design asks the contemporary art world to be honest about the pervasive effects of commodification and the difficulty of staging critique. The book examines the collusion of art and design in the work of Murakami, Zittel, Kalkin, and Acconci, in order to find avenues of critique in a commercially driven cultural landscape.
Crowdsourcing, or asking the general public to help contribute to shared goals, is increasingly popular in memory institutions as a tool for digitising or computing vast amounts of data. This book brings together for the first time the collected wisdom of international leaders in the theory and practice of crowdsourcing in cultural heritage. It features eight accessible case studies of groundbreaking projects from leading cultural heritage and academic institutions, and four thought-provoking essays that reflect on the wider implications of this engagement for participants and on the institutions themselves. Crowdsourcing in cultural heritage is more than a framework for creating content: as...