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Imagine awakening to a new reality of who you are, revealing a hidden past that has shaped your family’s history for centuries. Fact, not fiction, this experience has been shared by thousands of descendants of Sephardic Jews who fled Spain and Portugal in the 15th and 16th centuries, seeking safe haven from the ruthless Spanish Inquisition. Many had already converted to Catholicism, but learned that conversion was not enough to save their lives. They established new communities throughout the world, living as Catholics on the outside, but guarding a precious Jewish heritage in secret, an observance reduced over time to mere ritual and custom. Meet a modern day member of New Mexico’s nort...
This bilingual work identifies and explains the subversive rewriting of ancient, medieval and modern myths in contemporary novels. The book opens with two theoretical essays on the subject of subversive tendencies and myth reinvention in the contemporary novel. From there, it moves on to the analysis of essential texts. Firstly, classical myths in works by authors such as André Gide, Thomas Pynchon, Julio Cortázar, Italo Calvino or Christa Wolf (for instance, Theseus, Oedipus or Medea) are discussed. Then, myths of biblical origin – such as the Flood or the Golem – are revisited in the work of Giorgio Bassani, Julian Barnes and Cynthia Ozick. A further section is concerned with the pla...
"Outside Theater looks at how written words and performances have been used to promote civic engagement and provoke activism in Mexico"--Provided by publisher.
Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.
The book discusses real-world problems and exploratory research in computational intelligence and mathematical models. It brings new approaches and methods to real-world problems and exploratory research that describes novel approaches in the mathematical methods, computational intelligence methods and software engineering in the scope of the intelligent systems. This book constitutes the refereed proceedings of the Computational Methods in Systems and Software 2017, a conference that provided an international forum for the discussion of the latest high-quality research results in all areas related to computational methods, statistics, cybernetics and software engineering.
A multidisciplinary investigation of contemporary Mexican cinema