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Complementary Medicine for Veterinary Technicians and Nurses p>Timely update of a practical reference book in complementary medicine with expansion of bibliographies, nutrition and diet, treatments, and therapies Complementary Medicine for Veterinary Technicians and Nurses provides a broad overview of complementary veterinary medicine in general, designed as a reference book covering the most commonly used complementary modalities, with an explanation of each modality and its historical background, procedure guidelines, and usefulness, along with practical tips. A range of both common and lesser-known modalities are covered, including physical therapy, holistic nutrition, acupuncture, chirop...
This third book from Dr. Ian Billinghurst was written to help pet owners either understand or expand their knowledge of evolutionary diets for both dogs and cats. It contains important background research from his first two books together with lots of new information. Experienced "BARFers" will benefit from a number of new suggested recipes and practical information to assist in the home production of BARF diets - now everyone can do the BARF diet for their pets!
This book walks you through the seemingly complex process of formulating and making your own dog food so that you can ensure your dog remains as healthy as possible while enjoying some of the best food available for any pet canine.
This book is a selection of chapters evolved from papers on completed research submitted to GeoCart’2010 / the 1st ICA Regional Symposium on Cartography for Australasia and Oceania, held in Auckland, New Zealand, 1st -3rd September 2010. All of the chapters have been updated and revised thoroughly. They have been blind peer reviewed by two referees of international research standing in geospatial science, mostly in the subdisciplines of cartography and geovisualisation. The book features cutting edge topics such geovisual analytics, mobile / Web 2.0 mapping, spatiotemporal representation, cognitive cartography, historical mapping and 3D technology.
Includes various departmental reports and reports of commissions.
No matter how cushy their lives, dogs live on our terms. They compromise their freedom and instinctual pleasure, as well as their innate strategies for coping with stress and anxiety, in exchange for the love, comfort, and care they get from us. But it is possible to let dogs be dogs without wreaking havoc on our lives, as biologist Marc Bekoff and bioethicist Jessica Pierce show in this fascinating book. They begin by illuminating the true nature of dogs and helping us "walk in their paws."; They reveal what smell, taste, touch, sight, and hearing mean to dogs and then guide readers through everyday ways of enhancing dogs's freedom in safe, mutually happy ways. The rewards, they show, are great for dog and human alike.
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
This book is a comprehensive introductory presentation of the key research areas in the interdisciplinary fields of sonification and auditory display. Chapters are written by leading experts, providing a wide-ranging coverage of the central issues, and can be read from start to finish, or dipped into as required. Sonification conveys information by using non-speech sounds. To listen to data as sound and noise can be a surprising new experience with diverse applications ranging from novel interfaces for visually impaired people to data analysis problems in many scientific fields. This book gives a solid introduction to the field of auditory display, the techniques for sonification, suitable technologies for developing sonification algorithms, and the most promising application areas. The book is accompanied by an online repository of sound examples.