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Augmented Reality Toolkit, The First IEEE International Workshop
  • Language: en

Augmented Reality Toolkit, The First IEEE International Workshop

  • Type: Book
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  • Published: 2002
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  • Publisher: Unknown

None

ART 2003
  • Language: en
  • Pages: 186

ART 2003

None

Emerging Technologies of Augmented Reality: Interfaces and Design
  • Language: en
  • Pages: 414

Emerging Technologies of Augmented Reality: Interfaces and Design

  • Type: Book
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  • Published: 2006-11-30
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  • Publisher: IGI Global

"This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial understanding of this exciting and emerging technology"--Provided by publisher.

Handbook of Augmented Reality
  • Language: en
  • Pages: 753

Handbook of Augmented Reality

Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.

Augmented Reality, Virtual Reality, and Computer Graphics
  • Language: en
  • Pages: 389

Augmented Reality, Virtual Reality, and Computer Graphics

The 2-volume set LNCS 12242 and 12243 constitutes the refereed proceedings of the 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.* The 45 full papers and 14 short papers presented were carefully reviewed and selected from 99 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage, medicine, education, and industry. * The conference was held virtually due to the COVID-19 pandemic.

Encyclopedia of Information Science and Technology, Third Edition
  • Language: en
  • Pages: 7972

Encyclopedia of Information Science and Technology, Third Edition

  • Type: Book
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  • Published: 2014-07-31
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  • Publisher: IGI Global

"This 10-volume compilation of authoritative, research-based articles contributed by thousands of researchers and experts from all over the world emphasized modern issues and the presentation of potential opportunities, prospective solutions, and future directions in the field of information science and technology"--Provided by publisher.

Advances in Artificial Reality and Tele-Existence
  • Language: en
  • Pages: 1367

Advances in Artificial Reality and Tele-Existence

  • Type: Book
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  • Published: 2006-11-15
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, held in Hangzhou, China in November/December 2006. The 138 revised papers cover anthropomorphic intelligent robotics, artificial life, augmented reality, distributed and collaborative VR system, motion tracking, real time computer simulation virtual reality, as well as VR interaction and navigation techniques.

Embedded Engineering Education
  • Language: en
  • Pages: 193

Embedded Engineering Education

  • Type: Book
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  • Published: 2016-01-19
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  • Publisher: Springer

This book focuses on the outcome of the European research project “FP7-ICT-2011-8 / 317882: Embedded Engineering Learning Platform” E2LP. Additionally, some experiences and researches outside this project have been included. This book provides information about the achieved results of the E2LP project as well as some broader views about the embedded engineering education. It captures project results and applications, methodologies, and evaluations. It leads to the history of computer architectures, brings a touch of the future in education tools and provides a valuable resource for anyone interested in embedded engineering education concepts, experiences and material. The book contents 1...

Implementing Augmented Reality Into Immersive Virtual Learning Environments
  • Language: en
  • Pages: 266

Implementing Augmented Reality Into Immersive Virtual Learning Environments

  • Type: Book
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  • Published: 2020-12-18
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  • Publisher: IGI Global

The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these transformative technologies into education. However, the transformative learning processes possible for learners can best be developed through integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the potential of AR with the most effective instructional model for immersing learners in the learning process. With current research focused heavily on blended or online learning, augmented reality fits right into the new technologies and trends that are being developed a...

Advanced Technology-Assisted Problem Solving in Engineering Education: Emerging Research and Opportunities
  • Language: en
  • Pages: 270

Advanced Technology-Assisted Problem Solving in Engineering Education: Emerging Research and Opportunities

  • Type: Book
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  • Published: 2019-10-25
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  • Publisher: IGI Global

Visual multimedia applications integrate animation, sound, graphics, and video to create an engaging, interactive, and effective learning environment. Such software allows students to exercise more control over the pacing and sequencing of their own learning. With the availability of more sophisticated computers, the potential to employ multimedia has grown tremendously. Advanced Technology-Assisted Problem Solving in Engineering Education: Emerging Research and Opportunities is a critical scholarly publication that examines the development and use of interactive multimedia and mixed reality applications that are used to support engineering pedagogy and curriculum. Containing leading international findings, this advanced publication delivers quality research using learning and consultancy for developing tactics to decipher dilemmas within the field. Highlighting a range of topics such as data analysis, augmented reality, and multimedia, this book is ideal for educators, engineers, curriculum designers, educational software developers, IT consultants, researchers, academicians, and students.