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A comprehensive review of the fundamental nature of gaming and simulation; why they have meaning, why they work so well as teaching and learning tools, and how they can best be used by both academics and practitioners.
First Published in 1999. Routledge is an imprint of Taylor & Francis, an informa company.
In agent-based modeling the focus is very much on agent-based simulation, as simulation is a very important tool for agent-based modeling. We also use agent-based simulation in this book with a stress on the mathematical foundation of agent-based modeling. We introduce two original mathematical frameworks, a theory of SLD (Social Learning Dynamics) and an axiomatic theory of economic exchange (Exchange Algebra) among agents. Exchange algebra gives bottom-up reconstruction of SNA (System of National Accountings). SLD provides the concept of indirect control of socio-economic systems to manage structural change and its stability. We also compare agent-based simulation with gaming simulation and investigate the epistemological foundation of agent-based modeling.
This collection of excellent papers cultivates a new perspective on agent-based social system sciences, gaming simulation, and their hybridization. Most of the papers included here were presented in the special session titled Agent-Based Modeling Meets Gaming Simulation at ISAGA2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA) at Kazusa Akademia Park in Kisarazu, Chiba, Japan, August 25–29, 2003. This post-proceedings was supported by the twenty-?rst century COE (Centers of Excellence) program Creation of Agent-Based Social Systems Sciences (ABSSS), established at the Tokyo Institute of Technology in 2004. The present volume comprises papers su...
This book contains scientific and engineering activities of the fifth international conference of Intelligent Autonomous Systems (IAS-5). The exploration for automatic systems has much attention over the centuries and created attractive research activities. The Intelligent and Autonomous systems are the current trend toward fully automatic systems that can adapt to changes in their environment. The purpose of the fifth IAS conference is to provide an opportunity for the international community of researchers in the field of autonomous systems as well as architectures, tools, components, techniques, and new IAS design methodologies. The emphasis will be on science and technology for autonomous systems working in a complex environment.
This volume explores links between the fields of communication and simulation. The international group of authors provides insights into how the two fields support each other. Discussions cover academic and practical applications at both theoretical and applied levels.
'This collection of legal, philosophical, economic, and cultural perspectives ultimately makes a strong case for the potential value of game environments for addressing diversity issues, but also raises important concerns regarding implementation of corporate and government policies in this sector highly recommended for anyone exploring this emerging field.' Benjamin T. Duranske, Pillsbury Winthrop Shaw Pittman LLP, US 'Videogaming is serious business. But the legal and theoretical implications of online and virtual environments are little understood. Professor Graber and Ms. Burri-Nenova have done a masterful job of bringing together several insightful articles that inform us about the busi...
The eighth volume in the "Simulation and Gaming Research Yearbook" series brings together topical and authoritative contributions from international professionals involved in the use of games and simulations. There are examples drawn from a wide range of countries.
Fully updated to reflect the changing (and increasing) use of role play to reinforce learning both at school and work, this seminal work has now been adapted to incorporate advice on the use of computers in training and educational role-plays. Packed with practical tips yet firmly fixed upon a sound theoretical basis the book provides an ideal introduction to the topic. This book describes the full range of role-play methods available, offering tips about the advantages and limitations inherent in them. The author challenges readers to look beyond their current practice and examines other and sometimes better ways which may be more suited to the particular task at hand.
From the acclaimed North American Simulation and Gaming Association, comes the much-anticipated The NASAGA Training Activity Book. This first-of-its-kind book offers a dynamic collection of ready-to-use games, simulations, and activities. With contributions from expert trainers, educators, and simulation and game designers, this highly accessible resource presents a variety of activities that address the most common issues that trainers are asked to tackle including: Communication Conflict management Creativity Customer service/sales/marketing Decision making/problem solving MulticulturAL ISSUES Organization development Self-awareness/personal growth Team building Training of trainers Each a...