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Fully updated to reflect the changing (and increasing) use of role play to reinforce learning both at school and work, this seminal work has now been adapted to incorporate advice on the use of computers in training and educational role-plays. Packed with practical tips yet firmly fixed upon a sound theoretical basis the book provides an ideal introduction to the topic. This book describes the full range of role-play methods available, offering tips about the advantages and limitations inherent in them. The author challenges readers to look beyond their current practice and examines other and sometimes better ways which may be more suited to the particular task at hand.
Role-play simulations are a popular method for active learning in business education. Instructors in a variety of business disciplines use role-plays to facilitate student engagement and promote more dynamic class environments. In this book, the authors provide instructors of all experience levels with frameworks for understanding role-play simulations and implementing them in their classes.
Leslie Rae reviews the main methods used in training and development. He describes each one briefly, sets out its advantages and drawbacks and where and how to deploy it to best effect. In this edition the text has been thoroughly revised to reflect such developments as Training and Development NVQs and the changing role of the practitioner.
A sociological biography of the 1980s generation of young intellectuals in China. It applies Mannheim's generational perspective to first hand data to show how students and scholars in the 1980s were influenced by the reform context and policies of Deng Xiaoping's regime. The key trends in their thinking and behaviour within the spheres of education, leisure and politics are analysed leading to an account of their socio-economic situation and frustrated hopes in the run-up to the 1989 pro-democracy movement.
An invaluable aid for today's training professional as they face up to the organizational challenges presented to them.
Over the last few years, games of different types have been successfully used in the teaching of production management and in the introduction of new planning methods and systems in industrial enterprises. Games have been used to explain the dynamic nature of production management and for testing new planning principles. Company-specific games have recently been involved as part of developing new production management systems.
LEADERSHIP CAN BE anything one says it is—that is until a person or group has to do something complex with it. For the most part, leadership development remains an exercise of the abstract ostensibly possessed by the heroic or gifted few and disconnected from the multifaceted real-world challenges of everyday life. Throttle Up represents a departure from the traditional perspective in which leadership resides in the traits or behaviors of individuals in leadership roles. Instead, Throttle Up asserts that leadership in the 21st century is a practice to be learned-proving there is a difference between being a “leader” and “doing” leadership. The 21st-century world in which we live is...
This text brings together topical contributions from figures in the field of games and simulations, representing the current international thinking and best practice.