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A transformational, transformative story about video games, three queer friends, and the code(s) they learn to survive, from the winner of the Lambda Literary Award for Trans Fiction 1998: Lilith, Sash, and Abraxa are teenagers, scattered across the country but joined by the Internet. They are making Saga of the Sorceress, a video game that will change everything, if only for the three of them. Eighteen years later, Saga of the Sorceress still exists only on the scattered drives of its creators. Lilith works as a loan underwriter at a rinky-dink bank in Manhattan, a trans woman in a very cis world. Sash is in Brooklyn, working as a part-time webcam dominatrix. Neither knows that the other is in New York, or that Abraxa is just across the Hudson River, sleeping on the floor of a friend’s Jersey City home after a disaster at sea. They have never met in person, and have been out of touch for years, but none have forgotten the sorceress, or her unfinished quest. This new book by Jeanne Thornton, one of trans America’s brightest literary stars, queers our notion of nostalgia as it expertly blends literature with technology.
Fiction. LGBTQIA Studies. A high schooler finds her drawings corrupted by a haunted stone she inherits from a suicidal underground cartoonist. A video game addict discovers a vast, hidden dimension to colonize in the walls of his girlfriend's apartment. A philosophy student seeks anonymous Craigslist sex with the ubiquitous devil that stalks her. In this short fiction collection from Jeanne Thornton, author of The Dream of Doctor Bantam (a Lambda Literary Award finalist), reality and relationships blur, creating a queer pulp experience with a literary sensibility, a hallucinatory journey into despair... and, possibly, toward hope. "The gorgeousness of Thornton's writings help sustain the wor...
The means by which women and children are most often subjected to victimization are discussed here, along with the causes and the legal avenues available. Part One examines family issues, including child abuse, domestic violence, and missing or abducted children, and Part Two examines their sexual exploitation. Part Three explores violent crimes against children (e.g., murder, rape and assault), while Part Four is a study of violence against women. Prostitution, pornography, sexual harassment and stalking are the subjects of Part Five. Finally, legislative responses are studied in Part Six.
In the United States female crime has grown at a faster rate than male crime over the past couple of decades. Despite this, only limited research has been done by criminologists, psychologists and sociologists on this growing problem. This study examines female criminals; who they are, where they come from, what crimes they commit, why they commit criminal and delinquent acts, and how they are incarcerated. Part One discusses the extent and nature of female crime in the United States, and compares it to male crime. Part Two looks at early theories on the topic. Part Three explores the criminality and deviance of women offenders, while Part Four concentrates on the crimes and delinquency of juveniles. The work concludes with a discussion of female offenders in the custody of correctional authorities.
ZZT is an exploration of a submerged continent, a personal history of the shareware movement, ascii art, messy teen identity struggle, cybersex, transition, outsider art, the thousand deaths of Barney the Dinosaur, and what happens when a ten-year-old gets her hands on a programming language she can understand.
For readers of Meghan O’Rourke’s The Invisible Kingdom, Esme Weijun Wang’s The Collected Schizophrenias, and Melissa Febos’s Girlhood, a powerful and deeply personal memoir in essays that sheds light on the silent epidemic of head trauma. Annie Liontas suffered multiple concussions in her thirties. In Sex with a Brain Injury, she writes about what it means to be one of the “walking wounded,” facing her fear, her rage, her physical suffering, and the effects of head trauma on her marriage and other relationships. Forced to reckon with her own queer mother’s battle with addiction, Liontas finds echoes in their pain. Liontas weaves history, philosophy, and personal accounts to int...
Boldly weird, cool, and confident, this YA novel of LGBTQ+ teen artists, activists, and telepathic visionaries offers hope against climate and community destruction. From the National Book Award–longlisted author of Out of Salem. James Goldberg, self-described neurotic goth gay transsexual stoner, is a senior in high school, and fully over it. He mostly ignores his classes at Cow Pie High, instead focusing on fundraising for the near-bankrupt local LGBTQ+ youth support group, Compton House, and attending punk shows with his friend-crush Ian and best friend Opal. But when James falls in love with Orsino, a homeschooled trans boy with telepathic powers and visions of the future, he wonders i...
Rosie: Capricorn. Does great in class. Wants nothing more than to get into the prestigious Innovation Technical Institute and kiss this awful school goodbye. Her talisman: a magical jacket from her mother's past that gets people to do whatever she says. Caro: Taurus. Rosie's older sister. Always been closer to their estranged father – and always butted heads more with their strict mother. A trip to Dominican Republic for her father's wedding leads her deep into family history that clears up any illusions about her parents she's ever had. Her talisman: a baseball bat that fixes whatever it breaks. Zeke: Certified Triple Pisces. Up in cold-ass Jersey City living with his aunt after his grandmother dies and his father moves to London to take care of his mother. He crushes on EVERYone – he knows he'll find happiness in love, and maybe a way out of this depression. His talisman: a manifestation stone that will make anyone fall in love with him. Rosie, Caro, and Zeke – and their talismans – find themselves intertwined in a magical, hilarious, and whip-smart Outsiders for the modern day, written by Camille Gomera-Tavarez, a 2022 Publishers Weekly Flying Start.
WORLDBUILDING: Gaming and Art in the Digital Age examines the relationship between gaming and time-based media art. It is the first transgenerational show of this scope to survey how contemporary artists world-wide are appropriating the aesthetics and technology of gaming as their form of expression. Commissioned by the Julia Stoschek Foundation and curated by Hans Ulrich Obrist, the exhibition features works by more than 50 artists, including Rebecca Allen, Cory Arcangel, LaTurbo Avedon, Meriem Bennani, Ian Cheng, Cao Fei, Harun Farocki, Porpentine Charity Heartscape, Pierre Huyghe, Rindon Johnson, KAWS, Sondra Perry, Jacolby Satterwhite, Sturtevant, and Suzanne Treister. This catalogue is conceptualized as a future standard reference in the field in close collaboration with Hans Ulrich Obrist. In addition to texts by contemporary theorists, curators, and critics on the individual works, a series of newly commissioned contributions will investigate various perspectives on the intersection of gaming and time-based media art. This playfully designed volume features rounded edges, a screen-printed PVC dust jacket and kiss-cut stickers showing a range of different digital avatars.
After I had finished my presentation, a colleague and I sat rocking on the hotel porch to discuss its merits. It was a picture-perfect fall day in Jekyll Island Georgia, and he was a friend. Yes, he explained, what I was saying seemed to be true. And yes it probably needed to be said, but why did I want to be the one to say it? Wasn't I, after all, a tenured professor who didn't need to make a fuss in order to retain his job? Didn't it make sense to just kick back and enjoy the easy life I had earned? The topic of our tete-a-tete was my speculations about race relations and he was certain that too much honesty could only get me in trouble. Given my lack of political correct ness, people were sure to assume that I was a racist and not give me a fair hearing. This was a prospect I had previously contemplated. Long before embarking on this volume I had often asked myself why I wanted to write it. The ideological fervor that dominates our public dialogue on race guaran teed that some people would perceive me as a dangerous scoundrel who had to be put in his place.