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Awesome tools, rules, and adventure content for every Dungeon Master. If yours"re aDungeons & Dragonsplayer interested in taking on the role of the Dungeon Master, or if yours"re an experienced DM looking for more game advice, tools, and adventure content, theDungeon Masterrs"s Kittrade;has exactly what you need to build your ownDungeons & Dragonscampaign and excite the imaginations of you and your players. This deluxe box contains rules and advice to help Dungeon Masters run games for adventurers of levels 130. It also includes useful DM tools such as a Dungeon Masterrs"s screen (with tables and rules printed on the inside), die-cut terrain tiles and monster tokens, and fold-out battle maps. Game components: bull; 96-page book of rules and advice for Dungeon Masters bull; 32-page monster book bull; Two 32-page adventures bull; 2 sheets of die-cut dungeon terrain tiles bull; 2 sheets of die-cut monster tokens bull; 2 double-sided battle maps bull; Fold-out Dungeon Masterrs"s screen
Colleen Hoover brought you the beautiful, unforgettable It Ends With Us - now a major film starring Blake Lively. Now, discover her thriller with a twist that will leave you reeling . . . Verity is a global word-of-mouth hit, with over a million five star reviews from readers. Lowen Ashleigh is a struggling writer on the brink of financial ruin when she accepts the job offer of a lifetime. Jeremy Crawford, husband of bestselling author Verity Crawford, has hired Lowen to complete the remaining books in a successful series his injured wife is unable to finish. Lowen arrives at the Crawford home, ready to sort through years of Verity's notes and outlines, hoping to find enough material to get ...
Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution
This new D&D sourcebook details the major races of the Eberron world, with an in-depth look at the new races of the Eberron Campaign Setting, including changelings, the kalashtar, shifters, and the warforged.
As a welfare kid who grew up in the streets, Randy Rush had to fight for everything he got and knew what it was like to struggle. So, when he was suddenly handed $50 million in tax-free money, he vowed to use his new-found wealth to help others. But what he didn't see coming was Jeremy Crawford. In his gripping, adrenaline-packed memoir, Rush takes readers on his rocket-fueled journey after a trip to the corner grocer to buy food for his beloved cat, Conway Kitty, leads to the discovery that he has won Canada's $50 million Lotto Max jackpot. Soaring on a seemingly endless endorphin high, Rush spends the months following his wintraveling, feeding his passion for rare sports cars, considering ...
Aldis, the Kingdom of the Blue Rose, shines as a new light following the dark age of the Sorcerer Kings. Now, envoys of the Soverign's Finest strive to protect Aldis. Aided by the rhydan - their psychic animal allies - the champions of the Blue Rose guard the Light against the power of the Shadow. This book gives your everything you need to play.
Fifty-million-dollar lottery winner Randy Rush was only out for personal justice when he launched a court battle against Jeremy Crawford, a skilled con man who exploited mutual relationships and a deeply devoted Christian facade to swindle him out of more than $4.6 million.
As with other D&D accessories, this title contains new feats, spells, magic items, and prestige classes, and is one of the few titles that adds new base classes to the D&D realm.
Why We Drive is a rebellious and daring celebration of the human spirit and the competence of ordinary people by the bestselling author of The Case for Working with Your Hands. Once we were drivers on the open road. Today we are more often in the back seat of an Uber. As we hurtle toward a 'self-driving' future, are we destined to become passengers in our own lives too? In Why We Drive, the philosopher and mechanic Matthew Crawford celebrates the risk, skill and freedom of driving. He reveals what we are losing to technology and government control in the modern world, and speaks up for play, dissent and occasionally being scared witless. 'Fascinating... A pleasure to read' Sunday Times 'Persuasive and thought-provoking... A vivid and heartfelt manifesto' Observer