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Book of Erotic Fantasy
  • Language: en

Book of Erotic Fantasy

  • Type: Book
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  • Published: 2006-09
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  • Publisher: Arthaus

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Races of the Dragon
  • Language: en

Races of the Dragon

  • Type: Book
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  • Published: 2006
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  • Publisher: Unknown

The Blood of Dragons Flows through Your Veins In ages past, dragons ruled supreme. Now their distant scions, the races and individuals who carry their blood, live among the great empires of the world, where they forge their own glorious legacies. You can be among them. Embrace your draconic heritage, and the spoils of the world can be yours! This supplement for the D&D(R) game provides detailed information on the psychology, society, culture, behavior, religion, and folklore of the dragonblooded races, including kobolds and half-dragons. This book introduces two new player character races: the dragonborn (existing characters reborn in a new draconic form to combat and destroy the spawn of Tiamat) and the spellscales (artistic, philosophical beings with a penchant for sorcery and a thirst for new experiences). It also provides new prestige classes, feats, spells, magic items, equipment, and guidelines for crafting adventures and campaigns involving dragonblooded races. For use with these Dungeons & Dragons(R) core books "Player's Handbook(TM) " "Dungeon Master's Guide(TM) Monster Manual(TM) "

Planar Handbook
  • Language: en

Planar Handbook

  • Type: Book
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  • Published: 2004
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  • Publisher: Unknown

This new handbook is the complete guide to integrating planar travel into anyD&D( campaign.

Underdark
  • Language: en

Underdark

  • Type: Book
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  • Published: 2003
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  • Publisher: Unknown

This edition provides a detailed look at the lightless world under the surface of the Forgotten Realms campaign setting. This accessory provides a wealth of highly detailed information about one of the most popular regions in the Forgotten Realms world, the world beneath the ground.

Dungeons & Dragons For Dummies
  • Language: en
  • Pages: 434

Dungeons & Dragons For Dummies

Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune thei...

Dungeon Master For Dummies
  • Language: en
  • Pages: 410

Dungeon Master For Dummies

Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and com...

The Evolution of Fantasy Role-Playing Games
  • Language: en
  • Pages: 239

The Evolution of Fantasy Role-Playing Games

  • Type: Book
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  • Published: 2014-01-10
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  • Publisher: McFarland

Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.

Scourge of the Howling Horde
  • Language: en

Scourge of the Howling Horde

  • Type: Book
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  • Published: 2006
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  • Publisher: Unknown

A new D&D adventure for first-level characters. "Scourge of the Howling Horde "is a D&D adventure for first-level characters that pits heroes against a menacing tribe of goblins and their monstrous allies. It showcases a new encounter format designed to help Dungeon Masters run memorable encounters more easily. It also includes sidebars that contain useful advice such as differences when running the adventure for new players or for seasoned players. AUTHOR INFORMATION Gwendolyn F.M. Kestrel works for Roleplaying Games R&D at Wizards of the Coast. Her previous design credits include "Races of the Dragon" and "Fantastic Locations: Fane of the Drow."

Monster Manual III
  • Language: en

Monster Manual III

  • Type: Book
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  • Published: 2004
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  • Publisher: Unknown

...Offers a fully illustrated array of new creatures such as the boneclaw, eldritch giant, and web golem. It also includes advanced versions of some monsters

Mathematics in Popular Culture
  • Language: en
  • Pages: 355

Mathematics in Popular Culture

  • Type: Book
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  • Published: 2014-01-10
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  • Publisher: McFarland

Mathematics has maintained a surprising presence in popular media for over a century. In recent years, the movies Good Will Hunting, A Beautiful Mind, and Stand and Deliver, the stage plays Breaking the Code and Proof, the novella Flatland and the hugely successful television crime series NUMB3RS all weave mathematics prominently into their storylines. Less obvious but pivotal references to the subject appear in the blockbuster TV show Lost, the cult movie The Princess Bride, and even Tolstoy's War and Peace. In this collection of new essays, contributors consider the role of math in everything from films, baseball, crossword puzzles, fantasy role-playing games, and television shows to science fiction tales, award-winning plays and classic works of literature. Revealing the broad range of intersections between mathematics and mainstream culture, this collection demonstrates that even "mass entertainment" can have a hidden depth.