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This book is about dynamic capabilities (DCs) in the context of the 21st century, in which global challenges seem to come from different quadrants. For instance, an environmental threat to the planet ́s sustainability, or technological advancements disrupting the traditional value chains call for new business models accompanying societal trends. Although the usual approach in dealing with these business models is from a competitiveness perspective, the editors of this book avoid it as the approach seems reductive of what the organizations are required to be aware of and cope with in the modern world only to their organizational ecosystems. The book offers a compilation of studies on dynamic...
The second century BCE was a time of prolonged debate at Rome about the changing nature of warfare. From the outbreak of the Second Punic War in 218 to Rome’s first civil war in 88 BCE, warfare shifted from the struggle against a great external enemy to a conflict against internal parties. This book argues that Rome’s Italian subjects were central to this development: having rebelled and defected to Hannibal at the end of the third century, the allies again rebelled in 91 BCE, with significant consequences for Roman thought about warfare as such. These "rebellions" constituted an Italian renewal of the war against their old conqueror, Rome, and an internal war within the polity. Accordin...
Nanotechnology, biotechnology, information technology, and cognitive sciences are contributing to the emergence of intelligent computers and robots with elements of artificial intelligence and intelligent machines. This book postulates that these developments are accelerating the technological substitution of jobs and the shift in labor demand towards high qualification levels, putting the jobs of lower-skilled labor at risk. The digital economy is poised to increase the demand for highly qualified specialists in STEM fields (scientific research, innovative technologies, engineering, and mathematics serving digital technologies). In addition, highly skilled robotics engineers, AI and machine...
A Book of European Writers A-Z By Country Published on June 12, 2014 in USA.
Originally published in 2011, The Mosquito Bite Author is the seventh novel by the acclaimed Turkish author Barış Bıçakçı. It follows the daily life of an aspiring novelist, Cemil, in the months after he submits his manuscript to a publisher in Istanbul. Living in an unremarkable apartment complex in the outskirts of Ankara, Cemil spends his days going on walks, cooking for his wife, repairing leaks in his neighbor’s bathroom, and having elaborate imaginary conversations in his head with his potential editor about the meaning of life and art. Uncertain of whether his manuscript will be accepted, Cemil wavers between thoughtful meditations on the origin of the universe and the trajectory of political literature in Turkey, panic over his own worth as a writer, and incredulity toward the objects that make up his quiet world in the Ankara suburbs.
Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the d...
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