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Sex, Drugs, and Cartoon Violence: My Decade as a Video Game Journalist
  • Language: en
  • Pages: 362

Sex, Drugs, and Cartoon Violence: My Decade as a Video Game Journalist

  • Type: Book
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  • Published: 2016-02-28
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  • Publisher: Lulu.com

Covering a decade on the inside of the games industry, SEX, DRUGS, AND CARTOON VIOLENCE lifts the curtain on the whirlwind of hype and promotion surrounding the launch of a multimillion dollar game. From all-expenses paid junkets, to multi-million dollar parties, to exclusive "previews", these are the stories you've never heard about the way video games are sold and reported. Written by a veteran games reporter and former television producer, this is the story of an accidental journey into - and back out of - one of the weirdest niches of journalism in the world. ** Called "The Indiana Jones of games writing" by goodgameswriting.com, Russ Pitts has spent more than ten years traveling the world writing about video games. Pitts is the former editor-in-chief of the six-time Webby Award-winning website, The Escapist; the former features editor at Vox Media's premiere video game website, Polygon and the former head writer and producer of TechTV's "The Screen Savers."

Focus On: 100 Most Popular Unreal Engine Games
  • Language: en
  • Pages: 1087

Focus On: 100 Most Popular Unreal Engine Games

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Anime and Manga Recognized Articles
  • Language: en
  • Pages: 1181

Anime and Manga Recognized Articles

  • Type: Book
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  • Published: Unknown
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  • Publisher: PediaPress

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Women in Gaming: 100 Professionals of Play
  • Language: en
  • Pages: 354

Women in Gaming: 100 Professionals of Play

Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animatio...

FIREBRAND: THE INITIATION OF NATALI PRESANO
  • Language: en

FIREBRAND: THE INITIATION OF NATALI PRESANO

First time in print! The hit Legendary Comics' and Webtoon digital comic series is released in print for the first time with expanded artwork and bonus material! Natali Presano never fit into her father’s perfectly human world: politically ambitious, he turned his back on her just when she needed him most. Losing her mother to tragedy as a young child, Natali fled the safety of home into the arms of her aunt Selena, the mysterious guardian of a magical order waging a centuries-old war for survival in the mountains of Spain. Natali, now in her 20s, has followed in her aunt’s footsteps, becoming a powerful but rebellious witch in her own right. Returning to Seattle, she finds herself caught between a cruel modern world and the ancient evil threatening to destroy it.

Original Sin
  • Language: en
  • Pages: 141

Original Sin

This book here... is it a memoir? Kind of. Is it a humor book? Yeah, a bit. Is it an instructional tome? Here and there. Perhaps best known as the snarky narrator and co-founder of the viral YouTube channel CinemaSins, Jeremy Scott cracked the code of turning a passion for film and sarcasm into a full-time job. Original Sin: From Preacher's Kid to the Creation of CinemaSins (and 3.5 billion+ views) is Jeremy's compelling story of family, career, and deep love for movies that launched him into internet stardom. In his trademark, unapologetic voice, Jeremy gives an irreverent and honest take on the wild ride to creating a YouTube sensation. This memoir-with-a-twist sprinkles readers with his p...

Careers for Tech Girls in Video Game Development
  • Language: en
  • Pages: 83

Careers for Tech Girls in Video Game Development

Women have faced an uphill climb in the male-dominated world of video game development, but that is beginning to change. Young women now make up nearly half of all gamers, and some companies are looking to expand the influence of women in the gaming industry and engage with them as creators, rather than only as consumers. This resource introduces middle and high school girls to the world of video game development, covering the kinds of courses, extracurricular activities, and organizations that can help them get into a career in video game development.

A Soldier's Crest
  • Language: en
  • Pages: 136

A Soldier's Crest

  • Type: Book
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  • Published: 2017-07-17
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  • Publisher: Invictus

After the world altering event known as the Strages, only a single continent called Khroma remains. Griffen is a human on this continent who just slayed a dragon that was terrorizing the city of Davish. He thought bringing proof would be enough to sway the King of the Bawal Empire to give him an army to defeat the dragons, but King Rebel wasn¿t so easily impressed. Instead he gives Griffen the means in which to form his own group of Dragon Knights to defeat the beasts inhabiting Khroma.Aerok Doomcaller is a Dragonkin who doesn¿t quite understand why his race chooses to live peacefully with the humans instead of trying to rule them. They are much larger, much stronger, can fly and breath fire - all things that the humans can¿t possibly compete with. Against the orders of his clan leader, Brakus Thunderbone, and the leader of all dragons, Skye Highborn, Aerok puts plans in motion that could ignite a war between the two races.In this short story prequel to A Soldier¿s Crest by Joseph Angotti, learn how the Dragon Knights of Bawal were formed and came to be and what Griffen and Aerok did to spark a war that threatens the existence of all the creatures that call Khroma home.

Geek Monthly
  • Language: en
  • Pages: 376

Geek Monthly

  • Type: Book
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  • Published: 2006-12
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  • Publisher: Unknown

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Encyclopedia of Television Shows
  • Language: en
  • Pages: 305

Encyclopedia of Television Shows

  • Type: Book
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  • Published: 2024-02-15
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  • Publisher: McFarland

There were, between January 1, 2017, and December 31, 2022, 1,559 television series broadcast on three platforms: broadcast TV, cable TV, and streaming services. This book, the second supplement to the original Encyclopedia of Television Shows, 1925-2010, presents detailed information on each program, including storylines, casts (character and performer), years of broadcast, trivia facts, and network, cable or streaming information. Along with the traditional network channels and cable services, the newest streaming services like Amazon Prime Video and Disney Plus and pioneering streaming services like Netflix and Hulu are covered. The book includes a section devoted to reality series and foreign series broadcast in the U.S. for the first time from 2017 to 2022, a listing of the series broadcast from 2011 through 2016 (which are contained in the prior supplement), and an index of performers.