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This book constitutes the refereed proceedings of the Third International Symposium on Parallel and Distributed Processing and Applications, ISPA 2005, held in Nanjing, China in November 2005. The 90 revised full papers and 19 revised short papers presented together with 3 keynote speeches and 2 tutorials were carefully reviewed and selected from 645 submissions. The papers are organized in topical sections on cluster systems and applications, performance evaluation and measurements, distributed algorithms and systems, fault tolerance and reliability, high-performance computing and architecture, parallel algorithms and systems, network routing and communication algorithms, security algorithms and systems, grid applications and systems, database applications and data mining, distributed processing and architecture, sensor networks and protocols, peer-to-peer algorithms and systems, internet computing and Web technologies, network protocols and switching, and ad hoc and wireless networks.
The refereed proceedings of the International Symposium on Parallel and Distributed Processing and Applications, ISPA 2003, held in Aizu, Japan in July 2003. The 30 revised full papers and 9 revised short papers presented together with abstracts of 4 keynotes were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on applications on Web-based and intranet systems, compiler and optimization techniques, network routing, performance evaluation of parallel systems, wireless communication and mobile computing, parallel topology, data mining and evolutionary computing, image processing and modeling, network security, and database and multimedia systems.
The 2004 International Symposium on Computational and Information Sciences (CIS 2004) aimed at bringing researchers in the area of computational and - formation sciences together to exchange new ideas and to explore new ground. The goal of the conference was to push the application of modern computing technologies to science, engineering, and information technologies to a new level of sophistication and understanding. Theinitialideatoorganizesuchaconferencewithafocusoncomputationand applicationswasoriginatedbyDr.JunZhang,duringhisvisittoChinainAugust 2003, in consultation with a few friends, including Dr. Jing Liu at the Chinese Academy of Sciences, Dr. Jun-Hai Yong at Tsinghua University, D...
Welcome to Zhangjiajie for the 3rd International Conference on Computer Network and Mobile Computing (ICCNMC 2005). We are currently witnessing a proliferation in mobile/wireless technologies and applications. However, these new technologies have ushered in unprecedented challenges for the research community across the range of networking, mobile computing, network security and wireless web applications, and optical network topics. ICCNMC 2005 was sponsored by the China Computer Federation, in cooperation with the Institute for Electrical and Electronics Engineers (IEEE) Computer Society. The objective of this conference was to address and capture highly innovative and stateof-the-art resear...
The broadening of interest in parellel computing and transputers is reflected in this text. Topics covered include: concurrent programming; graphics and image processing; and robotics and control. It is based on the proceedings of the 6th Australian Transputer and Occam User Group.
This book constitutes the refereed conference proceedings of the 21st International Conference on Web-Based Learning, ICWL 2022 and 7th International Symposium on Emerging Technologies for Education, SETE 2022, held in Tenerife, Spain in November 21–23, 2022. The 45 full papers and 5 short papers included in this book were carefully reviewed and selected from 82 submissions. The topics proposed in the ICWL&SETE Call for Papers included several relevant issues, ranging from Semantic Web for E-Learning, through Learning Analytics, Computer-Supported Collaborative Learning, Assessment, Pedagogical Issues, E-learning Platforms, and Tools, to Mobile Learning. In addition to regular papers, ICWL&SETE 2022 also featured a set of special workshops and tracks: The 5th International Workshop on Educational Technology for Language Learning (ETLL 2022), The 6th International Symposium on User Modeling and Language Learning (UMLL 2022), Digitalization in Language and Cross-Cultural Education, First Workshop on Hardware and software systems as enablers for lifelong learning (HASSELL).
The 4 volume set LNCS 12112-12114 constitutes the papers of the 25th International Conference on Database Systems for Advanced Applications which will be held online in September 2020. The 119 full papers presented together with 19 short papers plus 15 demo papers and 4 industrial papers in this volume were carefully reviewed and selected from a total of 487 submissions. The conference program presents the state-of-the-art R&D activities in database systems and their applications. It provides a forum for technical presentations and discussions among database researchers, developers and users from academia, business and industry.
This open access book is the first to systematically introduce the principles of urban informatics and its application to every aspect of the city that involves its functioning, control, management, and future planning. It introduces new models and tools being developed to understand and implement these technologies that enable cities to function more efficiently – to become ‘smart’ and ‘sustainable’. The smart city has quickly emerged as computers have become ever smaller to the point where they can be embedded into the very fabric of the city, as well as being central to new ways in which the population can communicate and act. When cities are wired in this way, they have the pot...
This book presents a broad range of deep-learning applications related to vision, natural language processing, gene expression, arbitrary object recognition, driverless cars, semantic image segmentation, deep visual residual abstraction, brain–computer interfaces, big data processing, hierarchical deep learning networks as game-playing artefacts using regret matching, and building GPU-accelerated deep learning frameworks. Deep learning, an advanced level of machine learning technique that combines class of learning algorithms with the use of many layers of nonlinear units, has gained considerable attention in recent times. Unlike other books on the market, this volume addresses the challenges of deep learning implementation, computation time, and the complexity of reasoning and modeling different type of data. As such, it is a valuable and comprehensive resource for engineers, researchers, graduate students and Ph.D. scholars.