You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!
Finance and real estate reporter Jane Hodges explains how the housing market works and breaks down all the pros and cons of buying and renting to help consumers make the best choice for their budget, market, emotional needs, and future.
Designing monsters is as easy as A, B, C! What foul beasts slosh and gibber in the furthest reaches of your skull? Unleash your demons with the Monster Alphabet, a compilation of monster design elements keyed to letters of the alphabet. A is for Android, B is for Breath Weapon, C is for Crossbreed! Game masters of any rule system will find inspiration for creating strange, new abominations: random tables of traits, powers, and lore; awe-inspiring illustrations by your favorite fantasy artists old and new; and rolling handfuls of dice directly on monster generation diagrams. The entries are accompanied by fantastic art from classic fantasy illustrators and are compatible with all fantasy role playing games. Featuring a foreword by noted designer Frank Mentzer!
None
I Destroyed Your Life I Raped Your Wife I Am the Fucking Whargoul From the killing grounds of Stalingrad to the death camps of the holocaust. From torture chambers in Iraq to race riots in the United States, the Whargoul was there - killing and raping. It is a beast born in bullets and shrapnel, feeding off of pain, misery, and hard drugs. Cursed to wander the Earth without the hope of death, it is reborn again and again to spread the gospel of hate, abuse, and genocide. But what if it's not the only monster out there? What if there's something worse? From Dave Brockie, the twisted genius behind GWAR, comes a novel about the darkest days of the twentieth century. The modern world is dying and Brockie is here to put a bullet between its eyes and violate the corpse. This is all-out fucking war!
Fantagraphics Underground is proud to present a 50-year retrospective of cartoonist Mort Gerberg, whose social-justice-minded—and bitingly funny—cartoons have appeared in magazines such as The Realist, The New Yorker, Playboy, and the Saturday Evening Post. Covering the fiery Women's Marches of the '60s, the infamous '68 Democratic National Convention, and more, this collects the best of Gerberg's on-the-scene reportage sketches.
A terrible Red King wars with an awful Queen, and together they battle into being a rigid, wrong world... and this book has everything you need to run it. (And any other place in your first, second, third, fourth or fifth edition game that might require intrigue, hidden gardens, inside-out-rooms, scheming monarchs, puzzles or beasts, liquid floors, labyrinths, growing, shrinking, duelling, broken time, Mome Raths, blasphemy, croquet, explanations for where players who missed sessions were, or the rotting arcades and parlors of a palace that was once the size of a nation.)
An A-to-Z reference for Lovecraftian mythos design! A is for Angles, B is for Books and C is for Cultists. Game masters of any rule system will find twisted inspiration for creating madness-inducing game ingenuity from ancient, underground worlds. This tome contains haunting text and cleverly authored random tables to help you create necronomic stories of forbidden traits, dangerous powers, and lore transcribed from the ravings of madmen. Beware the fear-provoking illustrations by artists in the thrall of the elder gods that will haunt your dreams. All of this, and more, from the libraries of Miskatonic University and Goodman Games! This grimoire is compatible with all fantasy and horror role playing games. Made in the USA.