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Bringing digital humanities methods to the study of comics, this monograph traces the emergence of the graphic novel at the intersection of popular and literary culture. Based on a representative corpus of over 250 graphic novels from the United States, Canada, and Great Britain, it shows how the genre has built on the visual style of comics while adopting selected features of the contemporary novel. This argument positions the graphic novel as a crucial case study for our understanding of twenty-first-century culture. More than simply a niche format, graphic novels demonstrate how contemporary literature reworks elements of genre narrative, reconfiguring rather than abolishing distinctions between high and low. The book also puts forward a new historical periodization for the graphic novel, centered on integration into the literary marketplace and leading to an explosive growth in page length and a diversification of aesthetic styles.
For decades, human cognition involved in reading aloud and speech production has been investigated extensively (a quote search of the two in google scholar produces about 83,000 and 255,000 results, respectively). This large amount of research has produced quite detailed descriptions of the cognitive mechanisms that allow people to speak or to read aloud a word. However, despite the fact that reading aloud and speech production share some processes – generation of phonology and preparation of a motor speech response – the research in this two areas seems to have taken parallel and independent tracks, with almost no contact between the two. The present Research Topic takes an initial step...
"Comics and Cognition: Towards a Multimodal Cognitive Poetics develops an analytical approach to multimodal communication in comics through insights from embodied cognitive science, especially cognitive linguistics and visual psychology. It extends previous cognitive poetic frameworks to the study of multimodality in comics, providing a cohesive analytical framework that also connects comics to other literary and artistic interests. The approach highlights the embodiment of cognition, and how this structures knowledge in long term memory, and activates it through perception, mental simulation, and creative blending. These cognitive processes allow readers to make impressions, predictions, in...
Experimental Methods in Embodied Cognition presents a timely introduction to methodologies of cognitive science from a theoretical perspective. Embodied approaches to cognition are becoming increasingly prevalent in teaching and research globally, but until now a comprehensive book combining theoretical principles and practical methods for embodied cognition has been missing. Embracing this theoretical principle, the book introduces and compares different psychological methods from theoretical, technical, and methodological points of view. Informed by the direct experiences of a specialised group of authors, the text also offers a taxonomy of methods, including technical hands-on description...
This 8-volumes set constitutes the refereed of the 25th International Conference on Pattern Recognition Workshops, ICPR 2020, held virtually in Milan, Italy and rescheduled to January 10 - 11, 2021 due to Covid-19 pandemic. The 416 full papers presented in these 8 volumes were carefully reviewed and selected from about 700 submissions. The 46 workshops cover a wide range of areas including machine learning, pattern analysis, healthcare, human behavior, environment, surveillance, forensics and biometrics, robotics and egovision, cultural heritage and document analysis, retrieval, and women at ICPR2020.
As the latest biannual meeting of the German Society for Cognitive Science (Gesellschaft für Kognitionswissenschaft, GK), KogWis 2010 at Potsdam University reflects the current trends in a fascinating domain of research concerned with human and artificial cognition and the interaction of mind and brain. The Plenary talks provide a venue for questions of the numerical capacities and human arithmetic (Brian Butterworth), of the theoretical development of cognitive architectures and intelligent virtual agents (Pat Langley), of categorizations induced by linguistic constructions (Claudia Maienborn), and of a cross-level account of the “Self as a complex system“ (Paul Thagard). KogWis 2010 i...
The first comprehensive guide to research methods and technologies in psycholinguistics and the neurobiology of language Bringing together contributions from a distinguished group of researchers and practitioners, editors Annette M. B. de Groot and Peter Hagoort explore the methods and technologies used by researchers of language acquisition, language processing, and communication, including: traditional observational and behavioral methods; computational modelling; corpus linguistics; and virtual reality. The book also examines neurobiological methods, including functional and structural neuroimaging and molecular genetics. Ideal for students engaged in the field, Research Methods in Psycho...
The two-volume set LNCS 11961 and 11962 constitutes the thoroughly refereed proceedings of the 25th International Conference on MultiMedia Modeling, MMM 2020, held in Daejeon, South Korea, in January 2020. Of the 171 submitted full research papers, 40 papers were selected for oral presentation and 46 for poster presentation; 28 special session papers were selected for oral presentation and 8 for poster presentation; in addition, 9 demonstration papers and 6 papers for the Video Browser Showdown 2020 were accepted. The papers of LNCS 11961 are organized in the following topical sections: audio and signal processing; coding and HVS; color processing and art; detection and classification; face;...
Comics are a global phenomenon, and yet it's easy to distinguish the visual styles of comics from Asia, Europe, or the United States. But, do the structures of these visual narratives differ in more subtle ways? Might these comics actually be drawn in different visual languages that vary in their structures across cultures? To address these questions, The Patterns of Comics seeks evidence through a sustained analysis of an annotated corpus of over 36,000 panels from more than 350 comics from Asia, Europe, and the United States. This data-driven approach reveals the cross-cultural variation in symbology, layout, and storytelling between various visual languages, and shows how comics have changed across 80 years. It compares, for example, the subtypes within American comics and Japanese manga, and analyzes the formal properties of Bill Watterson's Calvin and Hobbes across its entire 10-year run. Throughout, it not only uncovers the patterns in and across the panels of comics, but shows how these regularities in the visual languages of comics connect to the organizing principles of all languages.