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The Essential Guide to Open Source Flash Development
  • Language: en
  • Pages: 398

The Essential Guide to Open Source Flash Development

  • Type: Book
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  • Published: 2008-09-02
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  • Publisher: Apress

Explore the world of open source Flash and discover which tools are available. Learn how to identify which tool you need and how to best fit it into your workflow. Step-by-step walk-throughs guide you through development with the most popular open source Flash tools. Written by the project leads and open source Flash aficionados. The Essential Guide to Open Source Flash Development is a practical development guide to creating Flash applications with open source Flash tools and workflows. You will walk away with an understanding of what tools will best suit your current situation, making your development easier and more productive, and with the knowledge of how to install and set up some of t...

Foundation Flash CS4 for Designers
  • Language: en
  • Pages: 715

Foundation Flash CS4 for Designers

  • Type: Book
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  • Published: 2010-02-21
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  • Publisher: Apress

If you're a Flash designer looking for a solid overview of Flash CS4, this book is for you. Through the use of solid and practical exercises, you will soon master the fundamentals of this fourth edition of the Adobe Flash authoring tool. Using a series of carefully developed tutorials, you will be led from basic Flash CS4 techniques to the point where you can create animations, MP3 players, and customized Flash video players in no time. Each chapter focuses on a major aspect of Flash, and then lets you take the reins in a "Your Turn" exercise to create something amazing with what you've learned. This book focuses on the core skill set you need to feel at home with Flash CS4, and also introdu...

Flex 3 Cookbook
  • Language: en
  • Pages: 697

Flex 3 Cookbook

In this book, the world's leading Flex 2 development professionals show off more than 200 real-world exercises for developing rich, interactive Web sites with Adobe Flex 2.

Professional Papervision3D
  • Language: en
  • Pages: 645

Professional Papervision3D

Professional Papervision3D describes how Papervision3D works and how real world applications are built, with a clear look at essential topics such as building websites and games, creating virtual tours, and Adobe's Flash 10. Readers learn important techniques through hands-on applications, and build on those skills as the book progresses. The companion website contains all code examples, video step-by-step explanations, and a collada repository.

Foundation Flash CS5 For Designers
  • Language: en
  • Pages: 861

Foundation Flash CS5 For Designers

  • Type: Book
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  • Published: 2010-12-28
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  • Publisher: Apress

Flash is one of the most engaging, innovative, and versatile technologies available—allowing the creation of anything from animated banners and simple cartoons to rich Internet applications, interactive videos, and dynamic user interfaces for web sites, kiosks, devices, or DVDs. The possibilities are endless, and now it just got better. Flash CS5 boasts a host of new features, including better support for mobile devices, a whole new animation engine enabling full manipulation of tweens and paths, custom easing, improved inverse kinematics, a revamped timeline, built-in 3D, and much more. This book is all you’ll need to learn Flash CS5 from the ground up. If you already have Flash experie...

Catalog of Copyright Entries
  • Language: en
  • Pages: 1066

Catalog of Copyright Entries

  • Type: Book
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  • Published: 1956
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  • Publisher: Unknown

None

Catalog of Copyright Entries. Third Series
  • Language: en
  • Pages: 810

Catalog of Copyright Entries. Third Series

Includes Part 1, Number 2: Books and Pamphlets, Including Serials and Contributions to Periodicals (July - December)

Macromedia Flash MX 2004 Game Design Demystified
  • Language: en
  • Pages: 540

Macromedia Flash MX 2004 Game Design Demystified

  • Type: Book
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  • Published: 2004
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  • Publisher: Unknown

Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.

Education Directory
  • Language: en
  • Pages: 592

Education Directory

  • Type: Book
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  • Published: 1978
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  • Publisher: Unknown

None

The Post Office London Directory
  • Language: en
  • Pages: 786

The Post Office London Directory

  • Type: Book
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  • Published: 1843
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  • Publisher: Unknown

None