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Favorite activities from other Search Institute Press books complement new activities in this greatest hits compilation that is grounded in the 40 Developmental Assets. More than 150 games and projects--which have been revamped with anecdotes, tips, and techniques--are proven successes, while the new games were developed with input from Search Institute Press's asset builders across North America. Exploring a wide range of issues that affect youth development--including family communication, school environments, peer relationships, service-learning, and self-esteem--this compilation represents the best group strategies for positive youth development, and the bilingual CD-ROM features activities in both English and Spanish.
There are 40 key factors which makes a powerful difference in young people's lives. This book gives more than 1,000 practical. creative ideas for building all 40 assets in children from birth to age 11.
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From bed-wetting and eating to bath time and siblings, this guide helps parents foster rewarding relationships with their preschoolers through practical, creative solutions to sticky everyday situations. Imaginative and innovative approaches to 40 common challenges not only solve the immediate problems but also enhance the parent-child relationship, while 15 common issues that parents find themselves facing, such as finances, isolation, job demands, guilt, sleep deprivation, boredom, and unsolicited advice, are tackled with simple yet effective solutions. Incorporating elements of the Search Institute's 40 Developmental Assets(R) for Young Children, parents learn how to avoid the pressures of "going it alone" by building a web of support with their family, friends, and community that promotes the physical, social, and emotional well-being of both child and parent.
Children learn best when they hear the rich stories from Scripture over and over again. Just sitting and listening, however, can become boring. This volume, a collection of 101 active games for Christian education programs suitable for children ages 3–12, will help dispel any boredom. Divided into four sections, 101 Great Games for Kids brings Scripture to life through active games that get kids up and moving rather than sitting in their chairs. This is a book that mainline professionals and lay leaders can turn to for a quick idea or when they are creating lesson plans. Each of the 101 games are presented in ways that adults can use immediately. Key Benefits: Children are enabled to learn the rich stories from Scripture through fun and active games; Christian educators will find a wealth of new, flexible ideas that will easily fit their educational programs and Sunday school lessons
Provides one hundred and fifty ideas for parents to expresss their feelings of love and support for their children, and includes suggestions such as displaying their artwork in the home, chaperoning a field trip, and more.
Teachers looking to effectively achieve classroom goals by connecting with students through differentiated instruction and cooperative learning will find targeted activities for inspiring students in this unique handbook. Using innovative research that delineates 200 "spark" categories that key into students' interests and passions, this guide offers easy exercises to help students get to know each other, follow the rules, and work more effectively in groups. Most of the activities and handouts can be completed in less than 15 minutes, and each combines a traditional method of teaching with the emerging, research-based "spark" method to help teachers tap into students' multiple intelligences and achieve better results on both the developmental and academic levels.
Interactive, experiential activities; especially for middle and high school teachers, community youth workers, religious youth workers, others who plan activities for youth.
Includes handouts that incorporate the asset message into presentations, small groups, or individual conversation as well as asset-building ideas for every sector of a community-education, media, government, health care, banks, juvenile justice, and child care.