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In this first book in a new trilogy created by new media genius Jordan Weisman, Nathan Richards is your typical teen, one of the smartest at his school and the son of two famous archeologists, but he fails at everything because he refuses to apply himself. Never knowing his mother, who died on an archeological dig in a Mayan tomb while giving birth to him, Nathan is shocked, when on his thirteenth birthday he receives his birthright from the Mayan god Kukulkan. He is granted the ability to travel the frequencies and interact with the dead -- including his mother! Now the fate of the human race rests with Nathan, who must play a game for the world's survival -- all culminating with the end of the Mayan calendar on December 21, 2012. Now it is time for Nathan to use his newfound gifts, fulfill his potential, and save the world!
Things weren't so peachy in Cathy's life before Victor broke up with her. Her father died unexpectedly, she's failing school, and her best friend is mad at her. But when Cathy decides to investigate Victor's reasons for ending their relationship, things suddenly go from bad to very, very, very bad as her findings produce more questions than answers. For instance, what does the death of Victor's co-worker, the strange mark that appeared on Cathy's arm, and the surreal behavior of several Chinese elders have to do with it?Through Cathy's unique and irresistible voice-and lots of proof in the form of letters, photographs, date book entries, telephone numbers readers can call, websites they can access, as well as secrets only a careful reader will be able to decipher-readers will enter a strange and fascinating world where things often aren't how they appear. Two-color illustrations plus supplemental material. Ages: 12 and up
Don’t restrict your creative property to one media channel. Make the essential leap to transmedia! From film to television to games and beyond, Storytelling Across Worlds gives you the tools to weave a narrative universe across multiple platforms and meet the insatiable demand of today’s audience for its favorite creative property. This, the first primer in the field for both producers and writers, teaches you how to: * Employ film, television, games, novels, comics, and the web to build rich and immersive transmedia narratives * Create writing and production bibles for transmedia property * Monetize your stories across separate media channels * Manage transmedia brands, marketing, and rights * Work effectively with writers and producers in different areas of production * Engage audiences with transmedia storytelling Up-to-date examples of current transmedia and cross-media properties accompany each chapter and highlight this hot but sure-to-be enduring topic in modern media.
The publishing phenomenon Cathy's Book redefined the way teens approach novels and set a new standard for interactivity, using the most popular kids' technology to enhance the experience of reading a really good story. As a new chapter is about to unfold with the publication of the sequel, Cathy's Key later this spring, the original novel is available in trade paperback. All of the supplementary items from the “evidence pack” are reproduced on pages in the back of the book, making this edition more accessible and portable. All of the original websites, phone numbers, and secret codes are still operational. Part romance, part thriller, part mystery, Cathy's Book stands on its own beyond t...
The first professional book to explore and analyze digital storytelling across interactive media and genres-this book examines how digital storytelling draws on classic narrative techniques and utilizes interactive digital technologies to create today's entertainment.Digital Storytelling explains key strategies for conveying narrative through digital technologies, based on personal experience and numerous case studies, providing project managers, interactive content designers, and writers with the tools necessary for planning a successful interactive project, including ideas for product development and conceptualization. Detailed planning processes for all types of interactive projects are d...
Provides an overview of alternate reality gaming, and describes the knowledge, skills, education, and experience needed to pursue a career in this field.
This exciting sequel to Cathy's Book, now available in paperback, is sure to enthrall young adult readers as it aligns events for the much anticipated third book later in Spring. Cathy has finally settled her curiosity about Victor—her off and on boyfriend—and his mysterious past. Suffice it to say that dating an immortal is far from easy! But now Cathy is stumbling across a trail of evidence pertaining to her own family—secrets about her father and the circumstances surrounding his death. Having an immortal boyfriend is sure to come in handy as her investigation continues, considering Cathy's father is still alive. . . . Complete with evidence photos and a sixteen-page teaser for the third book, Cathy's Key is sure to please!
Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create a fulfilling playing experience unique to this medium. Contributors are again looking at video games in order to provide a variety of perspectives on the value of games.
The term “tortured cardboard” sums up what happens to cardboard when making a board game (bound, cut, folded, punched). And, as you’ll learn, great board games often reflect whatever “tortures” culture. Each gained immortality after a chaotic beginning and a chance survival. Why? Because—be it chess, backgammon, Clue®, Monopoly®, Scrabble®, Settlers of Catan®, or one of ten others featured in this book—each is replete with “lessons” applicable to achievement in your life. As the twenty-first century gathers momentum, our love affair with board games continues to strengthen. They involve us, they refine social skills, and they teach great lessons applicable in real life. “Tortuous” is the journey of every great board game, from birth in chaotic times, through survival by mere chance, to raging popularity and eventual immortality. Tortured Cardboard reveals how the great ones came to endure and—all fun aside—how each teaches us something about our own behavior while providing “rules” that can work in your life.
From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks.