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O livro O uso de tecnologias na escola lança um olhar sobre questões contemporâneas que as escolas têm enfrentado, são questões que envolvem a nova sociedade e o novo tipo de alunos que estão surgindo. As tecnologias estão presentes no dia a dia das pessoas e estão em todas as esferas da sociedade: no trabalho e no lazer, nas esferas públicas e privadas, no cinema, na TV e até mesmo nas igrejas. Esses recursos passaram a ser uma necessidade e não um luxo nos dias atuais. A escola, inserida nessa realidade, tem vivenciado as provocações e os desafios proporcionados pelo aumento do ritmo da evolução tecnológica. Por seu conteúdo marcante e linguagem dinâmica, esta leitura torna-se uma excelente fonte de erudição e discernimento a todos que se interessam pelos novos desafios da educação.
Early Learning and Development offers new models of 'conceptual play' practice and theory.
I. Defining "research"--II. Issues in study design . -- III. Harm and benefit -- IV. Voluntary informed consent -- V. Standard of care -- VI. Obligations to participants and communities -- VII. Privacy and confidentiality -- VIII. Professional ethics.
When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view. But how do you become the Milton Bradley of learning games? Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills. Experts Sharon Boller and Karl Kapp share real examples of in-person and online games, and offer an online game for you to try as you read. They walk you through evaluating entertainment and learning games, so you can apply the best to your own designs. Play to Learn will also show you how to: Link game design to your business needs and learning objectives. Test your prototype and refine your design. Deploy your game to motivated and excited learners. So don't just play around. Think big, design well, and use Play to Learn as your guide.
Joy Manne brings her experience as a psychotherapist, her years of Vipassanna meditation, and her knowledge of Buddhism to a blend of East and West called "Soul Therapy". Her book is based on the premise that true and lasting healing comes from the Soul Quest, or spiritual development.
This open access book examines the educational conditions that support cultures of exploration in kindergartens. It conceptualises cultures of exploration, whether those cultures are created through children’s own engagement or are demanded of them through undertaking specific tasks within different institutional settings. It shows how the conditions for children’s exploration form a web of activities in different settings with social relationships, local landscapes and artefacts. The book builds on the understanding of cultural traditions as deeply implicated in the developmental processes, meaning that local considerations must be reflected in education for sustainable futures. Therefore the book examines and conceptualises exploration and cultural formation through locally situated cases and navigates toward global educational concepts. The book provides different windows into how children may explore in everyday practice settings in kindergarten, and contributes to a loci-based, ecological, integral knowledge relevant for early childhood education.
This open access book develops a theoretical concept of teaching that is relevant to early childhood education, and based on children’s learning and development through play. It discusses theoretical premises and research on playing and learning, and proposes the development of play-responsive didaktik. It examines the processes and products of learning and development, teaching and its phylogenetic and ontogenetic development, as well as the ‘what’ of learning and didaktik. Next, it explores the actions, objects and meaning of play and provides insight into the diversity of beliefs about the practices of play. The book presents ideas on how combined research and development projects can be carried out, providing incentive and a model for practice development and research. The second part of the book consists of empirical studies on teacher’s playing skills and examples of play with very young as well as older children.
Before the world knew of the thinker who “philosophizes with a hammer,” there was a young, passionate thinker who was captivated by the two forces found within Greek art: Dionysus and Apollo. In this essay, which was the forerunner to his groundbreaking book The Birth of Tragedy, The Dionysian Vision of the World provides an unparalleled look into the philosophical mind of one of Europe’s greatest and provocative intellects at the beginning of his philosophical interrogation on the subject of art. “While dreaming is the game man plays with reality as an individual, the visual artist (in the larger sense) plays a game with dreaming.” This is the Dionysian vision of the world.
Celebrates the ideas of children, families and teachers. Drawn from research conducted with preschool teachers from the City of Casey, Victoria, this book highlights how sociocultural theory can be used in practice.
This interdisciplinary volume explores art, its development, and its role in the construction of knowledge. Presenting theory and research on artistic development as a cultural and creative endeavor, contributors examine the origins of human art during the Paleolithic cultural revolution, as part of a modern cultural transformation, in the growth of a creative artist, and in developing children. Target chapters expressing the disciplinary perspectives of psychology, archaeology, communications, education, and the performing arts are followed by commentaries from internationally acclaimed scholars of human development. Part 1 explores how cultures harness and exploit the arts to give expressi...