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The book explores transitions in design practice and features 'untold stories of innovative design practices from around the world
The Routledge Companion to Design Research offers a comprehensive examination of design research, celebrating the plurality of design research and the wide range of conceptual, methodological, technological and theoretical approaches evident in contemporary design research. This volume comprises 39 original and high quality design research chapters from contributors around the world, with offerings from the vast array of disciplines in and around modern design praxis, including areas such as industrial and product design, visual communication, interaction design, fashion design, service design, engineering and architecture. The Companion is divided into five distinct sections with chapters t...
Interaction Design explores common pitfalls, effective workflows and innovative development techniques in contemporary interaction design by tracking projects from initial idea to the critical and commercial reception of the finished project. The book is divided into six chapters, each focusing on different aspects of the interaction design industry. Exploring design projects from around the world, the authors include examples of the processes and creative decisions behind: – Apps, games and websites – Responsive branding – Complex, large-scale services – Interactive museum installations – Targeted promotions – Digital products which influence real-world situations Each case study includes behind-the-scenes development design work, interviews with key creatives and workshop projects to help you start implementing the techniques and working practices discussed in your own interaction design projects. From immersive tourist experiences, to apps which make day-to-day life easier, the detailed coverage of the design process shows how strategists, creatives and technologists are working with interactive technologies to create the engaging projects of the future.
"This study therefore begins by focusing on the character of Stephen. Stephen is, significantly, a time-obsessed writer who wishes to obtain the time-transcending status of an Ovid or a Homer. When the wider tale is examined in terms of Stephen's ambition, Ulysses emerges as, potentially, a "self-begetting" work - that is, the finished narration can be read as a creation of the aspiring writer featured within the narrative itself."--BOOK JACKET.
This edited volume uses an interdisciplinary approach to art and design that not only reframes but also repositions agendas and actions to address fragmented global systems. Contributors explore the pluriverse of art and design through epistemological and methodological considerations. What kinds of sustainable ways are there for knowledge transfer, supporting plural agendas, finding novel ways for unsettling conversations, unlearning and learning and challenging power structures with marginalised groups and contexts through art and design? The main themes of the book are art and design methods, epistemologies and practices that provide critical, interdisciplinary, pluriversal and decolonial considerations. The book challenges the domination of the white logic of art and design and shifts away from the Anglo-European one-world system towards the pluriverse. The book will be of interest to scholars working in art history, visual studies, arts-based research, and design studies. The Open Access version of this book, available at www.taylorfrancis. com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.
Drawing from the work of Dewey, Wittgenstein and Heidegger, this book aims to relate a series of philosophic insights to the practice of engaging in design research for change. These insights are explored and presented as a set of potential strategies for grounding transformative design research within an intellectual context which both embraces and celebrates experience, process and uncertainty. Chapter by chapter, through theory, practical examples and case studies, an accessible narrative opens up around the coupled themes of existence and experience, language and meaning and knowing and truth. The outcome is a rich and detailed perspective on the ways in which philosophy may afford design research for change a means to both explain, as well as understand, not only what it is and what it does, but also what it could be. The book will be of interest to scholars working in design studies, design theory and design research.
Drawing on original designer interviews, this book explores how design interventions can and do support sex and gender equity and what barriers still stand in the way. Isabel Prochner not only brings attention to sex and gender problems related to design artifacts but also provides a unique overview of creative design responses to these issues. The case studies and designer interviews provide new information about how designers can address these issues and the challenges they may encounter—whether that’s a lack of anthropometric data, trouble finding investment and business support, or even public resistance. Prochner brings together primary and secondary research and the most contemporary theories on sex, gender, and design. This book will be of interest to scholars working in design studies, sex and gender studies, social design, design for health, industrial design, product design, fashion design, and interaction design.
This volume examines emerging practice and research in design education rooted in the context of significant global issues. A diverse set of international contributors present novel design education research that seeks to make significant social, economic, cultural and environmental change. Topics covered include fashion, sustainability, creativity, social justice, museum education, climate change, environmentalism, and empathy. The chapters draw a link between current research practice and theory and future challenges for the field. The book will be of interest to scholars working in communication design, graphic design, design research, and information design.
This edited book contests that if design’s raison d'être is to make things better, then the object of design has always been, remains and can only be a changed world and our relationship to it – the world-for-us. Each chapter was written by carefully selected researchers and practitioners who span geographical, disciplinary, and methodological boundaries in their work. Contributors skilfully examine the case that, while this once might have been seen to be a worthy objective (how else to effect a preferred state and/or pursue the project for the better world?), now the role of designing must cease to service design for change in the manner in which it has been doing. Chapters explore ho...
Design Attitude is a book for those who want to scratch beneath the surface and explore the impact design and designers have in organisations. It offers an alternative view on the sources of success and competitive advantage of companies such as Apple, where design plays a leading role. It sheds light on the cultural dynamics within organisations, where professional designers have a significant presence and influence. At its heart, the book asks a question: what is the nature of designers’ contribution that is truly unique to them as professionals? To answer this deceptively simple question the author combines a multitude of hours of ethnographic study inside the design community; in-depth...