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This volume contains the proceedings of the 1st International Conference on A?ective Computing and Intelligent Interaction (ACII 2005) held in Beijing, China, on 22–24 October 2005. Traditionally, the machine end of human–machine interaction has been very passive, and certainly has had no means of recognizing or expressing a?ective information. But without the ability to process such information, computers cannot be expected to communicate with humans in a natural way. The ability to recognize and express a?ect is one of the most important features of - man beings. We therefore expect that computers will eventually have to have the ability to process a?ect and to interact with human user...
This book constitutes the refereed conference proceedings of the 8th International Conference on Image and Graphics, ICIG 2015 held in Tianjin, China, in August 2015. The 164 revised full papers and 6 special issue papers were carefully reviewed and selected from 339 submissions. The papers focus on various advances of theory, techniques and algorithms in the fields of images and graphics.
The13thInternationalConferenceonMedicalImageComputingandComputer- Assisted Intervention, MICCAI 2010, was held in Beijing, China from 20-24 September,2010.ThevenuewastheChinaNationalConventionCenter(CNCC), China’slargestandnewestconferencecenterwith excellentfacilities andaprime location in the heart of the Olympic Green, adjacent to characteristic constr- tions like the Bird’s Nest (National Stadium) and the Water Cube (National Aquatics Center). MICCAI is the foremost international scienti?c event in the ?eld of medical image computing and computer-assisted interventions. The annual conference has a high scienti?c standard by virtue of the threshold for acceptance, and accordingly MICC...
This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2012, the Joint Conference on Computer Vision Theory and Applications (VISAPP), on Computer Graphics Theory and Applications (GRAPP), and on Information Visualization Theory and Applications (IVAPP), held in Rome, Italy, in February 2012. The 28 revised full papers presented together with one invited paper were carefully reviewed and selected from 483 submissions. The papers are organized in topical sections on computer graphics theory and applications; information visualization theory and applications; computer vision theory and applications.
This book constitutes the proceedings of the International Symposium on Multimedia Communications and Video Coding (ISMCVC95) held October 11 - 13, 1995, at the Poly technic University in Brooklyn, New York. This Symposium was organized under the aus pices of the New York State funded Center for Advanced Technology in Telecommunications (CATT), in cooperation with the Communications Society and the Signal Processing Society of the Institute of Electrical and Electronic Engineers (IEEE). In preparing this book, we have summarized the topics presented in various sessions of the Symposium, including the keynote addresses, the Service Provider and Vendor Session, the Panel Discussion, as well as the twelve Technical Sessions. This summary is presented in the Introduction. 'Full papers submitted by the presenters are organized into eleven chapters, divided into three parts. Part I focuses on systems issues in multimedia communications. Part II concentrates on video coding algorithms. Part III discusses the interplay between video coding and network control for video delivery over various channels.
The two-volume set LNCS 6753/6754 constitutes the refereed proceedings of the 8th International Conference on Image and Recognition, ICIAR 2011, held in Burnaby, Canada, in June 2011. The 84 revised full papers presented were carefully reviewed and selected from 147 submissions. The papers are organized in topical sections on image and video processing; feature extraction and pattern recognition; computer vision; color, texture, motion and shape; tracking; biomedical image analysis; biometrics; face recognition; image coding, compression and encryption; and applications.
Useful as a reference work, this book offers a good balance between theoretical concepts and practical solutions, with more rigorous formulation of certain problems such as motion estimation, sampling, basic coding theory. Provides an in-depth exposition of fundamental theory and techniques for video processing, including frequency domain characterization of video signals and visual perception, video sampling and format conversion, two dimensional and three dimensional motion estimation. Also presents techniques important for video communications, including video coding and error control, and up-to-date coverage on recent international standards on video communications. A chapter is devoted to video streaming over Internet and wireless networks, one of the most popular video communication applications. In addition, it discusses processing and communications of stereoscopic and multiview video. Practicing researchers and engineers.
The two-volume set LNCS 10269 and 10270 constitutes the refereed proceedings of the 20th Scandinavian Conference on Image Analysis, SCIA 2017, held in Tromsø, Norway, in June 2017. The 87 revised papers presented were carefully reviewed and selected from 133 submissions. The contributions are structured in topical sections on history of SCIA; motion analysis and 3D vision; pattern detection and recognition; machine learning; image processing and applications; feature extraction and segmentation; remote sensing; medical and biomedical image analysis; faces, gestures and multispectral analysis.
This book constitutes the thoroughly refereed post-proceedings of the 15th International Workshop on Theoretic Foundations of Computer Vision, held as a Dagstuhl Seminar in Dagstuhl Castle, Germany, in June/July 2011. The 19 revised full papers presented were carefully reviewed and selected after a blind peer-review process. The topic of this Workshop was Outdoor and Large-Scale Real-World Scene Analysis, which covers all aspects, applications and open problems regarding the performance or design of computer vision algorithms capable of working in outdoor setups and/or large-scale environments. Developing these methods is important for driver assistance, city modeling and reconstruction, virtual tourism, telepresence, and motion capture.