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Cincinnati Magazine taps into the DNA of the city, exploring shopping, dining, living, and culture and giving readers a ringside seat on the issues shaping the region.
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This book is the most comprehensive showcase of three-dimensional letterforms ever written, featuring over 1,300 images of more than 300 projects by more than 160 emerging talents and established individuals and studios. Contributors include Sagmeister Inc, Vaughan Oliver, Milton Glaser, Alvin Lustig, Louis Danziger, Roger Excoffon, Paul Elliman, Marian Bantjes, Geoff Kaplan, Clotilde Olyff, Italo Lupi, Marion Bataille, Antoine+Manuel, Frost*Design, Mervyn Kurlansky, Non-Format, Oded Ezer, Rowland Scherman, Post Typography, Rinzen, Underware’s Type Workshop, J. Kyle Daevel, Ji Lee, Pleaseletmedesign, and Strange Attractors Design. As well as pioneering milestones from as far back as the 1940s, this book focuses on recent and brand new typographic projects. 3D type specialist Andrew Byrom explains the context and motivation behind these innovative works in an insightful foreword. Please visit the dedicated website 3d-type.com for additional info.
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The Graphic Design Reader brings together key readings in this ever-changing field to provide an essential resource for students, researchers and practitioners. Taking as its starting point an exploration of the way in which theory and practice and canons and anti-canons have operated within the discipline, the reader brings together writings by important international design critics, including Wendy Siuyi Wong, Dick Hebdige, April Greiman, and Victor Margolin. Extracts are structured into clear thematic sections addressing history; education and the profession; type and typography; critical writing and practice; political and social change; changing visual landscapes, and graphic design futures. Each section has a contextual introduction by the editors outlining key ideas and debates, as well as an annotated guide to further reading and a comprehensive bibliography. The Graphic Design Reader features original visual essays which provide a critical platform for understanding and interpreting graphic design practice, as well as a wealth of illustrations accompanying key historical and contemporary texts from the 1920s to the present day.
Texts by Jason Alejandro, Somnath Bhatt, Elias Chen, Ryan Diaz, Everett Epstein, Zak Jensen, Ian Lynam, Vaishnavi Mahendran, Anna Sagström, Christopher Sleboda, Kathleen Sleboda, and Mary Yang. An inventory of posters produced by Draw Down Books for art book fairs, workshops, and lectures between 2013 and 2021. Documenting Draw Down's activities throughout the period, the publication also graphically maps the contours the artist book publishing world during the second decade of the 20th century. A series of reflections and essays by prominent graphic designers provides context and insights, providing readers with new ways of considering their own poster-making and event documentation.
"Written in response to work by featured designers and artists, Is the Internet Down? weaves together pop culture references and statistical facts about the greatest network of our time. The publication playfully examines the history of the Internet, with nods to world domination; the physical and emotional cost to humans; network fragility; pornography; and cinematic depictions of cyberspace"--Publisher's website
An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.
"Michael Perry spends his days and nights in Brooklyn, New York, usually staring at his computer or sheets of paper. He uses patterns whenever possible, probably not as often as he should. He fell in love with patterns while digging through clip art books and has not looked back since. He has used patterns in his work for clients such as Zoo York, 2k, Zune, New York Times Magazine, and so on. Michael looks forward to a long life of making patterns. He is the author of Hand Job. A Catalog of Type, published by Princeton Architectural Press in 2007"--Publisher's website.
Push the Limits of Your Creativity Creative Grab Bag captures the spirit of exploration and innovation—inside, you'll find inspiring work from 101 artists from around the world. Ethan Bodnar asked each artist to take on a task outside the realm of their normal work. Each task was randomly selected from a grab bag. The result is a collection of work brimming with creative energy. In this book, you'll find short biographies of the artists, examples of their typical work, their thoughts on the creative process, and images of their completed creative task. Here's a sampling of the creative grab bag tasks: Design a Building Make a Self-Portrait Make Art like a Child Design a Brand Create Visual...