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Computers, Phones, and the Internet
  • Language: en
  • Pages: 344

Computers, Phones, and the Internet

During the past decade, technology has become more pervasive, encroaching more and more on our lives. Computers, cell phones, and the internet have an enormous influence not only on how we function at work, but also on how we communicate and interact outside the office. Researchers have been documenting the effect that these types of technology have on individuals, families, and other social groups. Their work addresses questions that relate to how people use computers, cell phones, and the internet, how they integrate their use of new technology into daily routines, and how family function, social relationships, education, and socialization are changing as a result. This research is being c...

Digital Youth
  • Language: en
  • Pages: 244

Digital Youth

Youth around the world are fittingly described as digital natives because of their comfort and skill with technological hardware and content. Recent studies indicate that an overwhelming majority of children and teenagers use the Internet, cell phones, and other mobile devices. Equipped with familiarity and unprecedented access, it is no wonder that adolescents consume, create, and share copious amounts of content. But is there a cost? Digital Youth: The Role of Media in Development recognizes the important role of digital tools in the lives of teenagers and presents both the risks and benefits of these new interactive technologies. From social networking to instant messaging to text messagi...

From Barbie® to Mortal Kombat
  • Language: en
  • Pages: 400

From Barbie® to Mortal Kombat

  • Type: Book
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  • Published: 2000-02-28
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  • Publisher: MIT Press

Girls and computer games—and the movement to overcome the stereotyping that dominates the toy aisles. Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. Although many people associate video games mainly with boys, the girls games' movement has emerged from an unusual alliance between feminist activists (who want to change the "gendering" of digital technology) and industry leaders (who want to creat...

Connected Play
  • Language: en
  • Pages: 211

Connected Play

  • Type: Book
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  • Published: 2013-10-11
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  • Publisher: MIT Press

How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities. Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In Connected Play, Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds. Play is fundamentally important for kids' development, but, Kafai and Fields argue, to understand pla...

Encyclopedia of Mobile Phone Behavior
  • Language: en
  • Pages: 1542

Encyclopedia of Mobile Phone Behavior

  • Type: Book
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  • Published: 2015-03-31
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  • Publisher: IGI Global

The rise of mobile phones has brought about a new era of technological attachment as an increasing number of people rely on their personal mobile devices to conduct their daily activities. Due to the ubiquitous nature of mobile phones, the impact of these devices on human behavior, interaction, and cognition has become a widely studied topic. The Encyclopedia of Mobile Phone Behavior is an authoritative source for scholarly research on the use of mobile phones and how these devices are revolutionizing the way individuals learn, work, and interact with one another. Featuring exhaustive coverage on a variety of topics relating to mobile phone use, behavior, and the impact of mobile devices on society and human interaction, this multi-volume encyclopedia is an essential reference source for students, researchers, IT specialists, and professionals seeking current research on the use and impact of mobile technologies on contemporary culture.

Handbook of Adolescent Digital Media Use and Mental Health
  • Language: en
  • Pages: 455

Handbook of Adolescent Digital Media Use and Mental Health

Digital media, including social media, has fundamentally changed how the human species communicates with, relates to, and influences one another. Adolescents use digital media extensively. Researchers, scholars, teachers, parents, and teens themselves have many questions about the effects of digital media on young people's psychological development. This handbook offers a comprehensive synthesis of scientific studies that explain what we know so far about digital media and its effects on youth mental health. With chapters from internationally renowned experts in the fields of psychology, psychiatry, media, and communications, the book offers a broad overview of the positive and negative implications of youths' engagement with digital media for brain development, relationships, identity exploration, daily behaviors, and psychological symptoms. Chapters include a discussion of the current state of knowledge, directions for future research, and practical suggestions for parents, educators, and teens themselves. This title is also available as Open Access on Cambridge Core.

Serious Games
  • Language: en
  • Pages: 553

Serious Games

  • Type: Book
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  • Published: 2009-09-10
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  • Publisher: Routledge

The central purpose of this book is to examine critically the claim that playing games can provide learning that is deep, sustained and transferable to the "real world."

The Cambridge Handbook of Cyber Behavior
  • Language: en
  • Pages: 1662

The Cambridge Handbook of Cyber Behavior

This handbook covers current research in the science of cyber behavior. Written by international scholars from a wide range of disciplines, the chapters focus on four fundamental elements of cyber behavior: users, technologies, activities, and effects. It is the ideal overview of the field for researchers, scholars, and students alike.

The Proceedings of the 26th Annual Child Language Research Forum
  • Language: en
  • Pages: 268

The Proceedings of the 26th Annual Child Language Research Forum

This book is the product of the twenty-sixth annual meeting of the Stanford Child Language Research Forum held in April, 1994. The conference included panel sessions organised by Terry K.-F. Au on 'Does input constrain word-learning principles?', Matthew Rispoli on 'Pronoun case errors: new approaches to an old phenomenon', and Janet F. Werker on 'Setting the stage for acquisition: experiential influences on infant speech perception'.

Children and Computer Technology
  • Language: en
  • Pages: 208

Children and Computer Technology

  • Type: Book
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  • Published: 2000
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  • Publisher: Unknown

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