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Interactive Multimedia Learning
  • Language: en
  • Pages: 234

Interactive Multimedia Learning

  • Type: Book
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  • Published: 2014-09-05
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  • Publisher: Springer

This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of lea...

Innovation for Sustainability
  • Language: en
  • Pages: 468

Innovation for Sustainability

  • Type: Book
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  • Published: 2019-02-22
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  • Publisher: Springer

The aim of this edited book is to provide a comprehensive overview of the opportunities and challenges related to innovation for sustainability. Combining work from both emerging and established scholars in different academic fields, this book provides an integrated understanding of the topic from four perspectives. First, the big picture: frameworks, types, and drivers; second, strategy and leadership; third, measurement and assessment and fourth, tools, methods and technologies. Chapter 11 of this book is available open access under a CC BY 4.0 license at link.springer.com. The editors donate their remuneration for this book to conservation organisation the WWF.

Playing with Possibilities
  • Language: en
  • Pages: 272

Playing with Possibilities

  • Categories: Art

Playing with Possibilities sits at the heart of all creative endeavours. This collection brings together a multidisciplinary group of thinkers and writers to explore the potential of play to shape and reshape who we are and the worlds in which we live. It offers a series of encounters with playful possibilities, and asks us to question, consider and ultimately celebrate the importance of fanciful approaches to living. This book is a companion to The Possibilities of Creativity (2016).

Surveillance of language development in pre-school children
  • Language: en
  • Pages: 157
Media Choice
  • Language: en
  • Pages: 321

Media Choice

  • Type: Book
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  • Published: 2009-06-11
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  • Publisher: Routledge

This volume represents the next generation of research in media psychology, bridging selective exposure into a larger framework of choice in media usage. Considering the myriad media options available to use, this work seeks to answer such questions as: What mechanisms guide an individual's exposure to/choice of media? How can researchers model them? The questions why and how people decide to use media offerings are key in current communication scholarship. Research on selective exposure has addressed this area in the past, but the term 'media choice' is used here to represent any implicit/automatic/spontaneous or explicit/deliberate 'decisions' of the users and subsequent behavioral consequences that lead to a contact with a media stimulus.

Mapping the Digital: Cultures and Territories of Play
  • Language: en
  • Pages: 158

Mapping the Digital: Cultures and Territories of Play

  • Type: Book
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  • Published: 2019-01-04
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  • Publisher: BRILL

This volume was first published by Inter-Disciplinary Press in 2016. Mappings the Digital: Cultures and Territories of Play is an interdisciplinary discussion about the state of play and the state of games in contemporary culture. This volume takes a critical look and how our cultures and territories are being renegotiated through our engagement with digital media, games, and tools. This volume argues broadly that our tangible world, and our understanding of it, are being renegotiated and remapped by the digital worlds with which we engaged. Specifically, the chapters in this volume analyse linguistic changes; unique in-game cultures and behaviours; and new methods for communicating across real and perceived boundaries, for understanding cultural experiences, and for learning through play. Drawing from the global expertise of scholars within the fields of Cultural Studies, Game Studies, Foreign Language, Science and more, this volume bridges academic boarders to assemble a cohesive and authoritative resource on digital culture and play.

The Video Game Theory Reader 2
  • Language: en
  • Pages: 453

The Video Game Theory Reader 2

  • Type: Book
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  • Published: 2008-11-19
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  • Publisher: Routledge

The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had a strong focus on early video games, this volume also addresses more contemporary issues such as convergence and MMORPGs. The volume concludes with an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and insightfully applied to the study of video games.

Fun, Taste, & Games
  • Language: en
  • Pages: 255

Fun, Taste, & Games

  • Type: Book
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  • Published: 2019-03-12
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  • Publisher: MIT Press

Reclaiming fun as a meaningful concept for understanding games and play. “Fun” is somewhat ambiguous. If something is fun, is it pleasant? Entertaining? Silly? A way to trick students into learning? Fun also has baggage—it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games, John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games—the aesthetic goal that we measure our experiences and interpretations against. Sharp and Thomas use this fun-centered aesthetic framework to explore...

The SAGE Handbook of Media Processes and Effects
  • Language: en
  • Pages: 657

The SAGE Handbook of Media Processes and Effects

  • Type: Book
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  • Published: 2009-09-11
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  • Publisher: SAGE

Part III emphasizes the various factors that influence the critical functions of message selection and processing central to a host of mass media application contexts.

The Routledge Companion to Mobile Media
  • Language: en
  • Pages: 583

The Routledge Companion to Mobile Media

  • Type: Book
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  • Published: 2014-05-09
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  • Publisher: Routledge

The last decade has witnessed the rise of the cell phone from a mode of communication to an indispensable multimedia device, and this phenomenon has led to the burgeoning of mobile communication studies in media, cultural studies, and communication departments across the academy. The Routledge Companion to Mobile Media seeks to be the definitive publication for scholars and students interested in comprehending all the various aspects of mobile media. This collection, which gathers together original articles by a global roster of contributors from a variety of disciplines, sets out to contextualize the increasingly convergent areas surrounding social, geosocial, and mobile media discourses. F...