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Empower tomorrow’s tech innovators Our students are avid users and consumers of technology. Isn’t it time that they see themselves as the next technological innovators, too? Computational Thinking and Coding for Every Student is the beginner’s guide for K-12 educators who want to learn to integrate the basics of computer science into their curriculum. Readers will find Strategies and activities for teaching computational thinking and coding inside and outside of school, at any grade level, across disciplines Instruction-ready lessons for every grade A discussion guide and companion website with videos, activities, and other resources
A straightforward, visual guide that shows young learners how to build their own computer projects using Scratch, a popular free programming language, using fun graphics and easy-to-follow instructions. Kids can animate their favorite characters, build games to play with friends, create silly sound effects, and more with Coding Projects in Scratch. All they need is a desktop or laptop with Adobe 10.2 or later, and an internet connection to download Scratch 2.0. Coding can be done without download on https://scratch.mit.edu. Step-by-step instructions teach essential coding basics and outline 18 fun and exciting projects, including a personalized birthday card; a "tunnel of doom" multiplayer g...
Big, brainy science for the littlest listeners. Accurate enough to satisfy an expert, yet simple enough for baby, this clever board book showcases the use of logic, sequence, and patterns to solve problems. Can Baby think like a coder to fix her train? Beautiful, visually stimulating illustrations complement age-appropriate language to encourage baby's sense of wonder. Parents and caregivers may learn a thing or two, as well! Author's Note: The goal of the Baby Loves Science books is to introduce STEM topics in a developmentally appropriate way. As a precursor to learning programming languages and syntax, Baby Loves Coding presents the concepts of sequencing, problem solving, cause and effect, and thinking step-by-step. Practicing these skills early creates a solid foundation for reading, writing, math and eventually, programming.
Allie Navarro can't wait to show her best friends the app she built at CodeGirls summer camp. Click'd pairs users based on common interests and sends them on a fun (and occasionally rule-breaking) scavenger hunt to find each other. And it's a hit. By the second day of school, everyone is talking about Click'd. Watching her app go viral is amazing. Leaderboards are filling up! Everyone's making new friends. And with all the data Allie is collecting, she has an even better shot at beating her archenemy, Nathan, at the upcoming youth coding competition. But when Allie discovers a glitch that threatens to expose everyone's secrets, she has to figure out how to make things right, even if that means sharing the computer lab with Nathan. Can Allie fix her app, stop it from doing any more damage, and win back the friends it hurt-all before she steps on stage to present Click'd to the judges? New York Times best-selling author Tamara Ireland Stone combines friendship, coding, and lots of popcorn in her fun and empowering middle-grade debut.
Presents technology-based social studies lesson plans which are based on the NCSS Social Studies Standards and the National Educational Technology Standards. Includes tools and techniques for technology use. Elementary through high school.
Learn as you do in this hands-on engineering book for kids with Carol Vorderman. Being an engineer isn't just about wearing a hard hat and looking important while holding a clipboard! It's about looking at the world and trying to figure out how it works. As well as simple engineering projects for kids to try, DK's How to be an Engineer will teach them how to think like an engineer, including materials, building, machines, getting around, and energy. You can find out how engineers use STEAM subjects and their imaginations to fix problems, and take inspiration from engineering heroes such as Leonardo da Vinci, Mae Jemison, and Elon Musk. This book encourages you to investigate, with amazing pr...
After her Click'd catastrophe, Allie Navarro is determined to redeem herself. So when the class gets an assignment to create a mobile game from recycled code, Allie pairs up with Courtney, her best friend from CodeGirls camp, to create the perfect app: Swap'd. Kids buy, sell, and trade stuff at school all the time. Candy. Clothes. Video games. Slime. Why not make a fiercely competitive, totally anonymous, beat-the-clock game out of it? Once Swap'd is in full-swing, Allie is certain that it's the answer to all her problems. She's making quick cash to help Courtney buy that really expensive plane ticket to come visit her. It's giving her an excuse to have an actual conversation with her super-secret crush. And it looks like she might finally beat her archenemy-turned-friend, Nathan. She's thought of everything. Or? has she? The second book in the Click'd series by New York Times best-selling author Tamara Ireland Stone weaves together middle school friendship, first crushes, and serious coding skills in another fun, fast-paced, and empowering novel that will have readers cheering Allie on from the first page to the last.
Discover the skills it takes to become a scientist in DK's new science book for kids with science presenter and comedian Steve Mould. Being a scientist isn't just about wearing a lab coat and performing science experiments in test tubes. It's about looking at the world and trying to figure out how it works. As well as simple science experiments for kids to try, How to Be a Scientist will teach them how to think like a scientist and ask questions including: why doesn't pineapple jelly set, how do you grow your own crystals, and how does a black and white image turn to colour? For every scientific concept the child learns they will be encouraged to find new ways to test it further. Fun questions, science games, and real-life scenarios make science relevant to children. In How to be a Scientist the emphasis is on inspiring kids, which means less time spent in stuffy labs and more time in the real world!
Get the perfect book to introduce young kids to the world of coding. An exciting fun-filled book to give them the perfect start. Ideal for ages 4-7. With this fun illustrated coding workbook, kids will get a head start at coding & become future experts in the STEM fields. Easy-to-understand tutorials in "First Coding Book For Kids by Kidlo" help create a strong foundation of offline coding. That's right - no computer required! The activities in this coding book for beginners are perfect for children of ages 4-7. With this book, curious little minds can learn the basics of coding from scratch & get acquainted with sequencing easily. They can take the first steps towards development of creativ...
You belong in this world of computer science education—and because of you, adults of the future will understand how to responsibly participate in high-tech environments with confidence. Districts, cities, and states are moving toward computer science requirements for all K-12 classrooms, even in courses that were not previously associated with technology. These new requirements leave many teachers feeling anxious and unprepared when it comes to integrating computer science into existing curriculum. This book is here to support educators in that shift by inviting them to explore computer science and coding in an approachable and unintimidating way. Let′s All Teach Computer Science: K-12 i...