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In the wake of new far-right populisms, the fragmentation of progressive global narratives and the dismantling of economic globalization, there are signs that neoliberalism is beginning to enter its death throes. Using 1968 as one of the inaugural moments of neoliberalism, this interdisciplinary collection is a critical and comparative resource that reexamines the significance and legacy of the global 1968 uprisings from today’s vantage point. For scholars and students alike, this interdisciplinary collection will help readers understand why the global uprisings of 1968 continue to resonate and what it means for theory and culture today.
This book examines the interconnections between punk and alternative comedy (altcom). It explores how punk’s tendency towards humour and parody influenced the trajectory taken by altcom in the UK, and the punk strategies introduced when altcom sought self-definition against dominant established trends. The Punk Turn in Comedy considers the early promise of punk-comedy convergence in Peter Cook and Dudley Moore’s ‘Derek and Clive’, and discusses punk and altcom’s attitudes towards dominant traditions. The chapters demonstrate how punk and altcom sought a direct approach for critique, one that rejected innuendo, while embracing the ‘amateur’ in style and experimenting with audience-performer interaction. Giappone argues that altcom tended to be more consistently politicised than punk, with a renewed emphasis on responsibility. The book is a timely exploration of the ‘punk turn’ in comedy history, and will speak to scholars of both comedy and punk studies.
Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games. Chapter “Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games.
This edited book explores and illustrates successful practices for online assessment and community-building, based on the authors' own classroom practice during and in the immediate aftermath of the pandemic. The authors argue that what has happened during the coronavirus pandemic has fundamentally changed perspectives on language education, and that if the importance of using online teaching tools in the classroom was dimly understood before the crisis, the language teaching establishment has now fully realized their potential and must continue exploring this further, even as the option to return to in-person teaching becomes widespread. Ranging from online activities to course design, the volume presents a comprehensive outlook at distance learning in modern foreign languages. It does so by focusing on those two aspects that, within an emergency scenario, have proven most challenging, namely: how to assess students in a non-controlled environment and how to foster a sense of community from the confinement of our isolated learning spaces. This book will be of interest to academics and practitioners in Language Education, as well as teachers and teacher trainees.
This collection explores the growing global recognition of creativity and the arts as vital to social movements and change. Bringing together diverse perspectives from leading academics and practitioners who investigate how creative activism is deployed, taught, and critically analysed, it delineates the key parameters of this emerging field.
Are we doomed to construct reality with the language of being and individuality? Autós shows a different perspective by reconsidering the European textual production of individuals. Its narration progresses in reverse chronological order to escape teleology: it goes from the modern atomized and self-sufficient subject to her immediate precursor, namely, the isolated faithful of Reformation theology, and to the amazing proliferation of medieval bodies, after the Late Antique narrow individuation of the Christian persona. Roman law mostly escapes the latter’s definitional approach, which first appears in Greek speculation: here, the vocabulary of being and identity takes shape, as exemplified by the new Platonic deployment of the word autós, which has both the sense of ‘same’ and ‘self.’ The Homeric epic instead shows us a discursive regime that precedes the invention of body, mind, being, and self. Taking further old and new examples, the book seeks to provincialize the technologies of the self through a new vocabulary of incorporation, whose sphere of action is not the being of entities, but the performing of practices.
A fresh and interdisciplinary study of faith and social culture in Nigeria, Abimbola A. Adelakun uses extensive archival material, interviews and fieldwork to explore how Nigerian Pentecostals use performance to mark their self-distinction as a people of power. Available as Open Access on Cambridge Core.