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This book argues that societies are complex dynamical systems that can be understood through the concept of emergence.
For the first time, a comprehensive collection of the latest developments in scripting and representation languages for life-like characters. The text introduces toolkits for authoring animated characters which further supports the practicality and ease of use of this new interface technology. As life-like characters is a vibrant research area, various applications have been designed and implemented. The text covers the most successful and promising applications, ranging from product presentation and student training to knowledge integration and interactive gaming. It also discusses the key challenges in the area and provides design guidelines for employing life-like characters.
System Health Management: with Aerospace Applications provides the first complete reference text for System Health Management (SHM), the set of technologies and processes used to improve system dependability. Edited by a team of engineers and consultants with SHM design, development, and research experience from NASA, industry, and academia, each heading up sections in their own areas of expertise and co-coordinating contributions from leading experts, the book collates together in one text the state-of-the-art in SHM research, technology, and applications. It has been written primarily as a reference text for practitioners, for those in related disciplines, and for graduate students in aero...
Knowledge representation is at the very core of a radical idea for understanding intelligence. Instead of trying to understand or build brains from the bottom up, its goal is to understand and build intelligent behavior from the top down, putting the focus on what an agent needs to know in order to behave intelligently, how this knowledge can be represented symbolically, and how automated reasoning procedures can make this knowledge available as needed. This landmark text takes the central concepts of knowledge representation developed over the last 50 years and illustrates them in a lucid and compelling way. Each of the various styles of representation is presented in a simple and intuitive...
Originally published in 1977, this volume contains the most recent theoretical views and experimental findings by prominent psychologists at the time, working in areas they considered to be most basic to the reading processes. The material will still be of value to people interested in applied and basic aspects of reading, as well as those concerned with language processing and information processing in general. The volume divides conveniently into two areas, perception and comprehension. The initial chapters deal with the perceptual processes involved in reading. The second half of the volume delves into the area of comprehension. The interested reader will find a wide variety of topics covered in the volume that reflect the amazingly wide range of cognitive functions that are part of the reading process.
First published in 1979. Routledge is an imprint of Taylor & Francis, an informa company.
Is it possible at present to identify a core cluster of theoretical ideas, concepts, and methods with which everyone working in the area of learning and cognition needs to be familiar? Would it be possible to make explicit the relationships that we feel do or must exist among the various subspecialties, ranging from conditioning through perceptual learning and memory to psycholinguistics, and to present these in a sufficiently organized way to help specialists and non-specialists alike in relating particular lines of research to the broader spectrum of activity? These questions were posed to a substantial number of investigators who were most active in developing the ideas and doing the rese...
Artificial intelligence research has thrived in the years since this best-selling AI classic was first published. The revision encompasses these advances by adapting its coding to Common Lisp, the well-documented language standard, and by bringing together even more useful programming tools. Today's programmers in AI will find this volume's superior coverage of programming techniques and easily applicable style anything but common.
Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the connection between physical and fictional or virtual worlds: the fields of inquiry into the complex relationship between live performance and video games are numerous and diverse. For the first time, this collection brings together international researchers and artists to explore this relationship in a variety of essays. The contributors to this volume focus on reciprocal inspirations, appropriations and transfers applied by theatre artists, game designers and researchers. They analyze several artistic forms such as VR performance, immersive theatre, speedrunning or Game-Theatre.
This book collects the most significant literature on agents in an attempt top forge a broad foundation for the field. Includes papers from the perspectives of AI, databases, distributed computing, and programming languages. The book will be of interest to programmers and developers, especially in Internet areas.