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Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment, and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing. Over the last several years, triangle meshes have become increasingly popular, as irregular triangle meshes have developed into a valuable alternative to traditional spline surfaces. This book discusses the whole geometry processing pipeline based on triangle meshes. The pipeline starts with data input, for example, a model acquired by 3D scanning techniques. This data can then go through processes of error removal, mesh creation, smoothing, conversion, morphing, and more. The authors detail techniques for those processes using triangle meshes. A supplemental website contains downloads and additional information.
The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it's on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You'll learn to apply these techniques, and you'll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. - The first book on a major development in computer graphics by the pioneers in the field - Shows how 3D images can be manipulated as easily as 2D images are with Photoshop
This book constitutes the thoroughly refereed post-proceedings of the 11th International Workshop on Theoretical Foundations of Computer Vision, held in Dagstuhl Castle, Germany in April 2002. The 27 revised full papers presented went through two rounds of reviewing and improvement and assess the state of the art in geometry, morphology, and computational imaging. The papers are organized in sections on geometry - models and algorithms; property measurement in the grid and on finite samples; features, shape, and morphology; and computer vision and scene analysis.
This book constitutes the refereed proceedings of the 10th IMA International Conference on the Mathematics of Surfaces, held in Leeds, UK in September 2003. The 25 revised full papers presented were carefully reviewed and selected from numerous submissions. Among the topics addressed are triangulated surface parameterization, bifurcation structures, control vertex computation, polyhedral surfaces, watermarking 3D polygonal meshed, subdivision surfaces, surface reconstruction, vector transport, shape from shading, surface height recovery, algebraic surfaces, box splines, the Plateau-Bezier problem, spline geometry, generative geometry, manifold representation, affine arithmetic, and PDE surfaces.
The nature of the physical Universe has been increasingly better understood in recent years, and cosmological concepts have undergone a rapid evolution (see, e.g., [11], [2],or [5]). Although there are alternate theories, it is generally believed that the large-scale relationships and homogeneities that we see can only be explainedby having the universe expand suddenlyin a very early “in?ationary” period. Subsequent evolution of the Universe is described by the Hubble expansion, the observation that the galaxies are ?ying away from each other. We can attribute di?erent rates of this expansion to domination of di?erent cosmological processes, beginning with radiation, evolving to matter d...
This volume contains the Proceedings of the 13th International Conference on Image Analysis and Processing (ICIAP 2005), held in Cagliari, Italy, at the conference centre “Centro della Cultura e dei Congressi”, on September 6–8, 2005. ICIAP 2005 was the thirteenth edition of a series of conferences organized every two years by the Italian group of researchersa?liated to the International Association for Pattern Recognition (GIRPR) with the aim to bring together researchers in image processing and pattern recognition from around the world. As for the previous editions, conference topics concerned the theory of image analysis and processing and its classical and Internet-driven applicati...
This volume constitutes the thoroughly refereed post-conference proceedings of the 7th International Conference on Curves and Surfaces, held in Avignon, in June 2010. The conference had the overall theme: "Representation and Approximation of Curves and Surfaces and Applications". The 39 revised full papers presented together with 9 invited talks were carefully reviewed and selected from 114 talks presented at the conference. The topics addressed by the papers range from mathematical foundations to practical implementation on modern graphics processing units and address a wide area of topics such as computer-aided geometric design, computer graphics and visualisation, computational geometry and topology, geometry processing, image and signal processing, interpolation and smoothing, scattered data processing and learning theory and subdivision, wavelets and multi-resolution methods.
Written by authors at the forefront of modern algorithms research, Delaunay Mesh Generation demonstrates the power and versatility of Delaunay meshers in tackling complex geometric domains ranging from polyhedra with internal boundaries to piecewise smooth surfaces. Covering both volume and surface meshes, the authors fully explain how and why thes
Algebraic geometry and geometric modeling both deal with curves and surfaces generated by polynomial equations. Algebraic geometry investigates the theoretical properties of polynomial curves and surfaces; geometric modeling uses polynomial, piecewise polynomial, and rational curves and surfaces to build computer models of mechanical components and assemblies for industrial design and manufacture. The NSF sponsored the four-day ''Vilnius Workshop on Algebraic Geometry and Geometric Modeling'', which brought together some of the top experts in the two research communities to examine a wide range of topics of interest to both fields. This volume is an outgrowth of that workshop. Included are surveys, tutorials, and research papers. In addition, the editors have included a translation of Minding's 1841 paper, ''On the determination of the degree of an equations obtained by elimination'', which foreshadows the modern application of mixed volumes in algebraic geometry. The volume is suitable for mathematicians, computer scientists, and engineers interested in applications of algebraic geometry to geometric modeling.