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The Atlas of rural protocols in the American Midwest and the Argentine Pampas is structured along eight systems of organization: transport and infrastructure, land subdivision, agricultural production, water management, storage and maintenance, human habitation, animal management, land management. Each of these systems possesses a number of organizational types, material components, normative relationships, and spectra of performance, which become available through a manual of instructions for a Suprarural architectural environment. The research is based on a realistic-overriding ethics towards design that operates by abstracting and intensifying unexplored territorial phenomena. Essays by Ciro Najle, Lluís Ortega, Anna Font, Paul Andersen, David Salomon, Teresa Galí, Ramon Faura, Julian Varas, Francisco Cadau, Lluís Viu, and Axel Cherniavsky. Photography by Pablo Gerson. Awarded by Graham Foundation for Advanced Studies in Fine Arts.
A secret history of the garage as a space of creativity, from its invention by Frank Lloyd Wright to its use by start-ups and garage bands. Frank Lloyd Wright invented the garage when he moved the automobile out of the stable into a room of its own. Steve Jobs and Steve Wozniak (allegedly) started Apple Computer in a garage. Suburban men turned garages into man caves to escape from family life. Nirvana and No Doubt played their first chords as garage bands. What began as an architectural construct became a cultural construct. In this provocative history and deconstruction of an American icon, Olivia Erlanger and Luis Ortega Govela use the garage as a lens through which to view the advent of ...
ING_08 Review quote
Essays on Thermodynamics, Architecture and Beauty, is a book that unfolds arguments and designs around the concept of "thermodynamic beauty". This new aesthetic category opens up new and unexpected directions to the architect's work, connecting architecture and thermodynamics without giving up the tectonic tradition. The compendium will be developed through the concepts of Somatisms, Monsters Assemblage, Verticalism and Thermodynamic Materialism, summarizing design strategies, and opening new territories at the scales of building, public space and landscape.
Through a series of competitions, speculative commissions, and built work, FOA's first monograph is structured to reflect the development of their specific attitude and as a compendium of the technical arsenal that they use to within their practice. With the spirit of scientific classification, the genesis of an architectural project is identified within a series of phylum, actualized and simultaneously virtualized, in their specific application to the unique conditions of a project's location. Phylogenesis also includes a collection of texts from several critics who investigate related topics that touch upon different aspects of FOA's discourse.
This book gathers new empirical findings fostering advances in the areas of digital and communication design, web, multimedia and motion design, graphic design, branding, and related ones. It includes original contributions by authoritative authors based on the best papers presented at the 5th International Conference on Digital Design and Communication, Digicom 2021, together with some invited chapters written by leading international researchers. They report on innovative design strategies supporting communication in a global, digital world, and addressing, at the same time, key individual and societal needs. This book is intended to offer a timely snapshot of technologies, trends and challenges in the area of design, communication and branding, and a bridge connecting researchers and professionals of different disciplines, such as graphic design, digital communication, corporate, UI Design and UX design.
Ariana Ruiz wants to be noticed. But as an autistic girl who never talks, she goes largely ignored by her peers-despite her bold fashion choices. So when cute, popular Luis starts to pay attention to her, Ari finally feels seen. Luis's attention soon turns to something more, and they have sex at a party-while Ari didn't say no, she definitely didn't say yes. Before she has a chance to process what happened and decide if she even has the right to be mad at Luis, the rumour mill begins churning and boys at school now see Ari as an easy target, someone who won't say no. Through a mysterious note in her locker and an unexpected Tumblr follower, it becomes apparent that Ari is one of many who who have been assaulted by Luis. And so a group of unlikely students come together, determined to expose Luis for the predator he is. In the process, a once lonely Ari, finds herself with an eclectic group of genuine friends, including her growing feelings for the very last girl she expected to fall for. But in order to take Luis down, she'll have to come to terms with the truth of what he did to her that night-and risk everything to see justice done.
This book provides a comprehensive description of the pathology of the head and neck region, concentrating especially on those pathologic entities that are unique to or characteristic of the head and neck. The new edition retains the ten chapters of the first edition, all updated and improved, and additionally contains seven entirely new chapters and a more detailed subject index. The number of illustrations has been substantially increased, and various lesions absent in the original edition have been included. Throughout, attention is paid to correlation of pathology with epidemiology, clinical features, pathogenesis, and molecular genetics. Differential diagnosis is addressed, and information is also provided on staging, prognosis, and therapy. The authors include foremost experts in the field, some of whom are senior members of the Working Group on Head and Neck Pathology of the European Society of Pathology.
Boys' Life is the official youth magazine for the Boy Scouts of America. Published since 1911, it contains a proven mix of news, nature, sports, history, fiction, science, comics, and Scouting.
Within a relatively short time, Augmented and Virtual Reality have emerged centre stage in architecture and the arts as novel means for exploring how their creative output is produced, mediated and experienced. Feeding the continuous spectrum between the "fully real" and the "fully virtual," the underlying technology of these media present machine-generated sensorial input where to date the image-based dominate. With these inputs, corporeal existence see "virtual" experiences thrown on the scale with "real" ones as the concepts and models for how we understand perceptional dynamics are shifting. While teasing the disciplines with creative opportunities, the use of the media presents a stagge...