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Learning as a Generative Activity
  • Language: en
  • Pages: 235

Learning as a Generative Activity

This book presents eight evidence-based strategies that promote generative learning, which enables learners to apply their knowledge to new problems.

Learning as a Generative Activity
  • Language: en
  • Pages: 235

Learning as a Generative Activity

During the past twenty-five years, researchers have made impressive advances in pinpointing effective learning strategies (namely, activities the learner engages in during learning that are intended to improve learning). In Learning as a Generative Activity: Eight Learning Strategies that Promote Understanding, Logan Fiorella and Richard E. Mayer share eight evidence-based learning strategies that promote understanding: summarizing, mapping, drawing, imagining, self-testing, self-explaining, teaching, and enacting. Each chapter describes and exemplifies a learning strategy, examines the underlying cognitive theory, evaluates strategy effectiveness by analyzing the latest research, pinpoints boundary conditions, and explores practical implications and future directions. Each learning strategy targets generative learning, in which learners actively make sense out of the material so they can apply their learning to new situations. This concise, accessible introduction to learning strategies will benefit students, researchers, and practitioners in educational psychology, as well as general readers interested in the important twenty-first-century skill of regulating one's own learning.

Be a More Productive Scholar
  • Language: en
  • Pages: 261

Be a More Productive Scholar

An engaging guide containing over 100 pointers for boosting scholarly success and becoming a more productive scholar.

Fiorella & Mayer's Generative Learning in Action
  • Language: en
  • Pages: 116

Fiorella & Mayer's Generative Learning in Action

  • Type: Book
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  • Published: 2020-09-18
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  • Publisher: John Catt

Generative Learning in Action helps to answer the question: which activities can students carry out to create meaningful learning? It does this by considering how we, as teachers, can implement the eight strategies for generative learning set out in the work of Fiorella and Mayer in their seminal 2015 work Learning as a Generative Activity: Eight Learning Strategies that Promote Learning. At a time when a great deal of attention has been paid to the teaching and learning from the perspective of effective instruction, Generative Learning looks at the flip side of coin and considers what is happening in the minds of the learner. This book takes a teachers-eye view of a range of theories of lea...

Winning Well
  • Language: en
  • Pages: 217

Winning Well

Wellness is complex and powerful. And when wellness is maximized in the sports setting, athletes and coaches alike are set up to succeed. In Winning Well: Maximizing Coach and Athlete Wellness, Cara Cocchiarella and Camille Adana provide coaches and coach developers with the means to implement a more inclusive coaching environment through wellness. Each aspect of wellness is defined within the context of sports, provided along with tips for application within the sports setting. Tangible guidelines are supplemented with personal testimonies from a diverse group of athletes and coaches who highlight their experiences with wellness in coaching—or lack thereof. Self-assessments are provided a...

The Cambridge Handbook of Multimedia Learning
  • Language: en
  • Pages: 949

The Cambridge Handbook of Multimedia Learning

The updated second edition of the only handbook to offer a comprehensive analysis of research and theory in the field of multimedia learning, or learning from words and images. It examines research-based principles to determine the most effective methods of multimedia instruction and uses cognitive theory to explain how these methods work.

The Extended Mind
  • Language: en
  • Pages: 357

The Extended Mind

A bold new book reveals how we can tap the intelligence that exists beyond our brains--in our bodies, our surroundings, and our relationships

Computer Games for Learning
  • Language: en
  • Pages: 303

Computer Games for Learning

  • Type: Book
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  • Published: 2014-07-11
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  • Publisher: MIT Press

A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additi...

Dependent, Distracted, Bored
  • Language: en
  • Pages: 205

Dependent, Distracted, Bored

  • Type: Book
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  • Published: 2021-04-20
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  • Publisher: MIT Press

A new approach to understanding the culture of ubiquitous connectivity, arguing that our dependence on networked infrastructure does not equal addiction. In this book, Susanna Paasonen takes on a dominant narrative repeated in journalistic and academic accounts for more than a decade: that we are addicted to devices, apps, and sites designed to distract us, that drive us to boredom, with detrimental effect on our capacities to focus, relate, remember, and be. Paasonen argues instead that network connectivity is a matter of infrastructure and necessary for the operations of the everyday. Dependencies on it do not equal addiction but speak to the networks within which our agency can take shape.

Biometry
  • Language: en
  • Pages: 218

Biometry

  • Type: Book
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  • Published: 2022-07-07
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  • Publisher: CRC Press

Biometrics provide quantitative representations of human features, physiological and behavioral. This book is a compilation of biometric technologies developed by various research groups in Tecnologico de Monterrey, Mexico. It provides a summary of biometric systems as a whole, explaining the principles behind physiological and behavioral biometrics and exploring different types of commercial and experimental technologies and current and future applications in the fields of security, military, criminology, healthcare education, business, and marketing. Examples of biometric systems using brain signals or electroencephalography (EEG) are given. Mobile and home EEG use in children’s natural ...