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Book for the Electronic Arts
  • Language: en
  • Pages: 188

Book for the Electronic Arts

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Understanding Media Theory
  • Language: en
  • Pages: 222

Understanding Media Theory

Among students at universities and colleges of higher education, as well as in the written press, one can ascertain a growing interest in media theory. There is a conveyor belt of books about new media, but what seems to be missing is knowledge and understanding of the classical media theories of Ernst Cassirer, Susanne Langer, Harold Innis, Marshall McLuhan, Claude Shannon, Gregory Bateson, Vil»m Flusser, Friedrich Kittler, and many others. In Understanding Media Theory, the ideas of these theoreticians and philosophers are explained and applied in a clear and accessible way--not by discussing the writers one by one, but by using real examples and analyzing them on the basis of concepts de...

ARt & D
  • Language: en
  • Pages: 268

ARt & D

  • Categories: Art

Art&D considers changes in art practice due to media, to that new branch of art making known primarily as electronic art. Use of radio and video came first, about 25 years ago, but over the last ten years digital media and network technology have reigned. This new discipline embraces a heterogeneous collection of artistic, technological, and scientific disciplines and is also characterized by inter- and trans-disciplinary collaborations. Electronic art proved a troublesome fit for existing art institutions, necessitating the founding of specialized organizations for the funding and creation of relatively expensive, process-based projects. And they were: digital art laboratories were established around the world with the financial support of governments, arts foundations, industry, scientific programs, and so on. Art&D is a critical consideration of the many artistic, technical and theoretical aspects of making electronic art in such interdisciplinary collaborations. It sets out to describe, in layman's terms, the cultural, social, and political-economic transformations that are the result of the widespread propagation of digital techniques.

Arts Under Pressure
  • Language: en
  • Pages: 292

Arts Under Pressure

  • Categories: Art
  • Type: Book
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  • Published: 2003-07
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  • Publisher: Zed Books

This book provides a clear reading, with numerous examples, of the impact of globalization on local arts and culture.

Information is Alive
  • Language: en
  • Pages: 220

Information is Alive

  • Categories: Art

The archive has of late proven to be a powerful metaphor: history is viewed as an archive of facts from which one can draw at will; our bodies have become a genetic archive since being digitally opened up in the human genome project; our language is an archive of meanings that can be unlocked using philological tools; and the unconscious is an archive of the traumatic experiences that mold our identity. More and more artists and architects are developing software systems in which data is automatically organized into complex knowledge systems, a process in which the user is only one of the determining factors. Databases, software and archives increasingly form the inspiration for artistic interventions. Information Is Alive considers the artistic potential of these couplings via a selection of essays, interviews and projects by anthropologist Arjun Appadurai, philosopher Brian Massumi, writer Sadie Plant, paleontologist Simon Conway Morris, artists Margarete Jahrmann, Lev Manovich, Michael Saup, Jeffrey Shaw, Stahl Stenslie and others. Published on the occasion of the third Dutch Electronic Art Festival (DEAF03).

Feelings are Always Local
  • Language: en
  • Pages: 212

Feelings are Always Local

  • Categories: Art

Interactive art organizes itself as an open system: it preserves its coherence by exchanging matter, energy, and information with the environment. In that manner, interactive art is art whose state of rest must be disturbed before it can become art at all. Yet, it is precisely this instability makes it ever more complex. Feelings are Always Local is published on the occasion of DEAF04, the Dutch Electronic Arts Festival, which focuses on interactivity as open system and interactivity in open systems. It features projects with a social and political slant, as well as projects that have a technological or biological character. Also included are essays, interviews and projects by DEAF04 international theorists and artists.

The Politics of the Impure
  • Language: en
  • Pages: 358

The Politics of the Impure

  • Categories: Art

Summary: It is crucial to understand that our progression through the twentieth century towards our contemporary global Crystal Palace (Peter Sloterdijk) of purity and transparency has been constantly accompanied by an almost physical desire for the pure, not just Mondrian's crystalline structures, but also the addictive taste of white sugar and white bread. This book investigates this urge for the pure, but also advocates a much deeper need for the impure, not to reinstate a new organicism, one more back-to-nature movement, but to trace that progression to a point where all modernist values reverse, where technology becomes an agent for the impure and the imperfect. Technology, long an agent for homogeneity and purity, is now turning into one for heterogeneity and global contingency.

Dick Raaymakers
  • Language: en
  • Pages: 454

Dick Raaymakers

  • Categories: Art

As a multimedia artist, Dick Raaymakers (born 1930) embraces a diversity of genres and styles, from sound animations for films to "action music," never-ending vocal textures, electro-acoustic tableaux vivants and music theatre works. Raaijmakers dovetails disciplines such as the visual arts, film, literature and theatre with the universe of music.

Machine Art in the Twentieth Century
  • Language: en
  • Pages: 400

Machine Art in the Twentieth Century

  • Categories: Art
  • Type: Book
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  • Published: 2016-12-23
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  • Publisher: MIT Press

An investigation of artists' engagement with technical systems, tracing art historical lineages that connect works of different periods. “Machine art” is neither a movement nor a genre, but encompasses diverse ways in which artists engage with technical systems. In this book, Andreas Broeckmann examines a variety of twentieth- and early twenty-first-century artworks that articulate people's relationships with machines. In the course of his investigation, Broeckmann traces historical lineages that connect art of different periods, looking for continuities that link works from the end of the century to developments in the 1950s and 1960s and to works by avant-garde artists in the 1910s and...

Interact Or Die
  • Language: en
  • Pages: 224

Interact Or Die

  • Categories: Art

"Interaction is a defining characteristic of every living being. Bodies and objects build connections, from networks, and then through interaction, achieve organization, structure, memory and heredity, the only selection criterion for interaction is whether it works, that is, whether it is operational." "Interactivity is on the one hand a method of bringing something into being - a form, a structure, an organization, a body, an institute, a work of art - and on the other hand a way of dealing with it."--BOOK JACKET.