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The fate of the Chiss Ascendancy hangs in the balance in the epic finale of the Star Wars: Thrawn Ascendancy trilogy from bestselling author Timothy Zahn. For thousands of years The Chiss Ascendancy has been an island of calm, a center of power, and a beacon of integrity. Led by the Nine Ruling Families, their leadership stands as a bulwark of stability against the Chaos of the Unknown Regions. But that stability has been eroded by a cunning foe that winnows away trust and loyalty in equal measure. Bonds of fidelity have given way to lines of division among the families. Despite the efforts of the Expansionary Defense Fleet, the Ascendancy slips closer and closer toward civil war. The Chiss ...
The fifth book in the Megan Lindholm (Robin Hobb) backlist.
Explore the witch-cursed, legend-haunted world of Arkham Horror with an expansive tome that showcases material from the hit tabletop games and each of their expansions! Inspired by the works of H.P. Lovecraft, the bizarre and terrifying town of Arkham, Massachusetts, is peopled with courageous townsfolk, wise mystics, and curious academics who seek to understand the unknowable ancient entities that dwell at the edge of our reality. This full color hardcover collection showcases dynamic illustrations of the investigators and their allies, as well as the monsters directly inspired by the Cthulhu Mythos—even the Ancient Ones themselves! Alongside the eldritch creatures and intrepid investigators, each brooding location is beautifully rendered in a large, lush format so that readers can examine every amazing detail. Dark Horse Books and Asmodee join forces to present The Art of Arkham Horror! This volume is a must-have for any fan of table-top gaming or H.P. Lovecraft lore!
George R. R. Martin is the author of A Song of Ice and Fire - one of the most successful and beloved fantasy series ever written. With a dedicated fan base clamouring for new material, this calendar is a 'timely' addition to a franchise that has continued to grow with each passing year. Stunning full-colour paintings depict the characters and world of A Song of Ice and Fire.
‘Fantasy as it ought to be written’ George R.R. Martin The gripping finale to Robin Hobb’s classic Farseer Trilogy.
Updated digital edition of the essential tome for all the most daring fans of the beloved Arkham Horror family of tabletop games, now expanded to 55 short stories with full-color illustrations The Ancient Ones, beings so impossible that to behold them is to lose one’s mind, stir in their slumber. To herald their awakening, cultists prepare malefic rituals from blasphemous tomes. The barriers between our world and other dimensions have been rent asunder, unleashing unspeakable monstrosities from impossible realities to prowl city streets under cover of darkness. Only a few brave investigators who have stumbled upon these threats have the strength and courage to confront them. But at what cost to themselves? Through lavish art and haunting stories, join the investigators from the acclaimed Arkham Horror games as they explore 1920s Arkham, the far-flung corners of the Earth, and the strange worlds of the Cthulhu Mythos.
The sixth book in George R. R. Martin's critically acclaimed, world wide best-selling series A SONG OF ICE AND FIRE - the inspiration behind HBO's GAME OF THRONES. 'An absorbing, exciting read ... Martin's style is so vivid that you will be hooked within a few pages' The Times
'A magical tale of power and sacrifice, manipulation and betrayal' Melissa Caruso Two siblings. Two nations. One war for it all. Sonya is training to be a Ranger of Marzanna, an ancient sect of warriors who have protected the land for generations. But the old ways are dying, and the rangers have all been forced into hiding or killed off by the invading Empire. When her father is murdered by imperial soldiers, she decides to finally take action. Using her skills as a ranger she will travel across the bitter cold tundra and gain the allegiance of the only other force strong enough to take down the invaders. But nothing about her quest will be easy. Her brother, Sebastian, is the most powerful sorcerer the world has ever seen. And he's fighting for the empire. The Ranger of Marzanna begins an epic tale of warring siblings, powerful magic and daring adventures. 'This is epic fantasy done right' Publishers Weekly 'An undeniable page-turner that will have readers salivating for the next volume' Kirkus
Le Prendre pour le Garder est le préquel de la saga de dark fantasy La Dernière Terre écrite par Magali Villeneuve. Dans cette adaptation entièrement dessinée et colorisée par Noëmie Chevalier, découvrez l'improbable rencontre qui initia les événements de l'histoire et bouleversa le destin de deux êtres aux antipodes. Au fil d'une luxueuse édition enrichie, plongez également dans le processus créatif de l'artiste, à travers des planches crayonnées, ou encore des études de personnages. Enfin, la nouvelle originale Le prendre pour le garder, publiée à l'origine dans le premier tome de La Dernière Terre, viendra parfaire votre immersion dans l'univers fascinant de la saga.
Thrawn and his allies race to save the Chiss Ascendancy from an unseen enemy in the second book in the epic Star Wars: Thrawn Ascendancy trilogy from bestselling author Timothy Zahn. Thrawn's latest triumph still rests newly on his shoulders. He has led the Chiss to victory and brought glory to the House of Mitth, but the true threat to the Ascendancy has not yet been extinguished. Their foes do not send threats or ultimatums, do not mass ships on the edge of the Chaos. Their weapons come cloaked in smiles and generosity: Gifts offered freely. Services granted unconditionally. Across the Ascendancy, seemingly inconsequential events could herald the doom of the Chiss. As Thrawn and the Expansionary Defense Fleet rally to uncover the plot, they discover a chilling truth: Rather than invade Chiss capitals or pillage resources, their enemy strikes at the very foundation of the Ascendancy, seeking to widen the rifts between the Nine Ruling Families and the Forty Great Houses below. As rivalry and suspicion sow discord among allies, each warrior must decide what matters most to them: the security of their family or the survival of the Ascendancy itself.