You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
Design in the area of architecture is essentially an act of innovation, continually striving to integrate practical, metaphorical and symbolic features into the designs using the technical means of today, and this is precisely where the computer can provide fascinating new potential to create a narrative space.
Following on from the successful book "Natural Born CAADesigners: Young American Architects", this book takes a look at the most recent architectonic developments in the Mediterranean countries, where architects have up to now been strongly influenced by the archaeologically significant environment and their classical architectural inheritance. How do young architects in Italy, France, Spain and Greece react to the new digital age? The electronic tools give them the chance to free themselves from the burden of tradition, to explore fascinating opportunities in their architecture. This book provides a colourful and concise overview of their work, using previously unpublished material. The team IAN+ was formed in 1997 in Rome by Carmelo Baglivo, Luca Galofaro and Stefania Manna. Maria Luisa Palumbo works at the McLuhan Programm in Culture and Technology.
Traditionally architectural models were static creations but now through CAAD, models can be created which are dynamic and easily manipulated. This book shows how the electronic medium can be used to critically reconstruct unbuilt projects, looking in particular at projects by the famous Italian rationalist, Giuseppe Terragni. Four villas and several monument buildings are visually represented, their structures and functions examined and assessed using CAAD.
MARTENS Bob and BROWN Andre Co-conference Chairs, CAAD Futures 2005 Computer Aided Architectural Design is a particularly dynamic field that is developing through the actions of architects, software developers, researchers, technologists, users, and society alike. CAAD tools in the architectural office are no longer prominent outsiders, but have become ubiquitous tools for all professionals in the design disciplines. At the same time, techniques and tools from other fields and uses, are entering the field of architectural design. This is exemplified by the tendency to speak of Information and Communication Technology as a field in which CAAD is embedded. Exciting new combinations are possible for those, who are firmly grounded in an understanding of architectural design and who have a clear vision of the potential use of ICT. CAAD Futures 2005 called for innovative and original papers in the field of Computer Aided Architectural Design, that present rigorous, high-quality research and development work. Papers should point towards the future, but be based on a thorough understanding of the past and present.
The architectural awareness and experience of space, and the creative use can profit greatly from certain aspects of "games" and the related technology. Here the author investigates a fascinating contribution of avant-garde art to the construction of space in the field of electronic games and arcades, beginning with New Babylon, moving through the radical suggestions of the 1960s and 1970s to the commercial and experimental examples of contemporary amusement arcades. Also considered are the virtual worlds of video games which are growing increasingly complex. The book reveals in a critical yet impressive way how important the element of "play" has become in today's digital architectonic designs. The Italian architect Alberto Iacovoni is one of the founding members of the Studio maO which specializes on architecture and media. He is also a member of the office for urban planning, Stalker.
Information Technology is imposing itself as the central paradigm for a new phase in all of architecture; the dynamic interconnections at the heart of IT are being transferred from the world of digital models to the reality of a reactive, sensitive, interactive architecture. The structure chosen for this book was to avoid a "crib sheet" on the "IT Revolution in Architecture." The formula of the "treatise" was just as impossible to use not only because many aspects of contemporary scientific research are oriented toward a structure that remains intentionally open and serves to launch new hypotheses rather than solidify certainties, but also because this aspect is reinforced by the material that by its nature finds itself in an free, interconnected, intrinsically problematic dimension.
The rise of a prominent auditory culture, reveals the degree to which sound art is lending definition to the 21st Century. And yet sound art still lacks related literature to compliment, and expand, the realm of practice. Background Noise sets out an historical overview, while at the same time shaping that history according to what sound art reveals - the dynamics of art to operate spatially, through media of reproduction and broadcast, and in relation to the intensities of communication and its contextual framework
The rapid development of Information Technology has also effected the layout and planning of our towns. Increasingly, physical structures are being covered with a veneer of visual-virtual light architecture which makes use of the new media to alter existing buildings and quarters, enriching and enhancing them. The townscape of tomorrow will become a huge, multilayered screen, which will draw the passers-by into an interactive electronic world. Gianni Ranaulo, born in 1957, is a practising architect, architectural critic and curator of exhibitions. He lives in France.
Since Vitruvius described in his famous work not only fixed buildings but also mobile objects and constructions, the possibility of incorporating change and motion into architecture has continued to fascinate architects. Yet it is only since radically new materials and IT media have been developed that the dream has become reality. "Flying Dutchmen" shows the way a selection of innovative Dutch architects have incorporated the issue of movement in their buildings. The examples are drawn by OMA/Rem Koolhaas, NOX Architects, Kas Oosterhuis, UN Studio, NL Architects, Bentham Crouwel, and Herman Hertzberger. The analyses provide a fascinating glimpse into the design process and its results, from sensitive surfaces to dynamic spaces, from aerodynamic forms to interactively linked buildings. Kari Jormakka is Professor for Architecture Theory at the Vienna University of Technology and heads the architectural office Wombat.
Since the establishment of the CAAD futures Foundation in 1985 CAAD experts from all over the world meet every two years to present and at the same time document the state of art of research in Computer Aided Architectural Design. The history of CAAD futures started in the Netherlands at the Technical Universities of Eindhoven and Delft, where the CAAD futures Foundation came into being. Then CAAD futures crossed the oceans for the first time, the third CAAD futures in 1989 was held at Harvard University. Next stations in the evolution were in 1991 Swiss Federal Institute of Technology, the ETC, Zürich. In 1993 the conference was organized by Carnegie Mellon University, Pittsburgh and in 1995 by National University, Singapore, CAAD futures 1995 marked the world wide nature by organizing it for the first time in Asia. Proceedings of CAAD futures held biannually provide a complete review of the state of research in Computer Aided Architectural Design.