You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
This book argues for dynamic and relevant school experiences for primary and early secondary learners that embed digital media production. It proposes a vision of literacy that combines new technologies with multiple modes of meaning-making. Drawing on theories related to cultural studies, media literacy, anthropology, and creativity, the author explores learning strategies with digital media based on an empowering, values-driven framework. The book advances innovative teaching methods, critiquing educational ‘reforms’ that marginalise media and fail to engage with the complex tensions and textures of modern pedagogy. Positioning film and media-making as vital practices in schools that nurture the skills, dispositions and competencies of modern literacy, the model foregrounds connections between human agency, cognition, and creative practice. This innovative book will appeal to students and scholars of creativity, digital media production, primary education and literacy.
Foreword by Chip Donohue In a time of rapidly changing technologies, the role of the youth services librarian has expanded to include the realm of digital media. Supporting children's literacy now means serving as a media mentor. This book empowers youth services staff to confidently assist families and caregivers as they navigate the digital world, guiding them towards digital media experiences that will translate into positive and productive lifelong learning skills, regardless of format. Melding the latest research and key messages from a variety of experts with replicable examples, this book defines what it means to be a media mentor, providing historical background and context; outlines...
This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications. Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You’ll learn basic skills that w...
This book explores fundamental socio-economic trends that are radically changing perspectives on the relationship between people and the world around them. Focusing on the principles of sustainability, circularity and inclusivity, it illustrates how these trends form the breeding ground for a new economy embodying a logic of collectiveness.
Although the Windows XP Media Center is designed as a consumer product, it is actually more complex than the conventional computer and home entertainment devices it replaces. That's why this book--written in the fun, friendly Absolute Beginner's style--is required reading for buyers of these multitasking, media-centric machines. It is written in an easy-to-understand tone that won't confuse readers with lots of technical jargon.
Explore media coverage of Native Americans in print and television journalism, in films and television, in Native American media outlets, and on the Internet. This eBook also examines use of Native Americans as mascots.
Ancestry magazine focuses on genealogy for today’s family historian, with tips for using Ancestry.com, advice from family history experts, and success stories from genealogists across the globe. Regular features include “Found!” by Megan Smolenyak, reader-submitted heritage recipes, Howard Wolinsky’s tech-driven “NextGen,” feature articles, a timeline, how-to tips for Family Tree Maker, and insider insight to new tools and records at Ancestry.com. Ancestry magazine is published 6 times yearly by Ancestry Inc., parent company of Ancestry.com.
The Proceedings of Batusangkar International Conference VI (BIC VI), that was organized by Graduate Program of IAIN Batusangkar, was held in hybrid platform on 11-12 October 2021 with the main theme " Strengthening Life Harmony in 4.0 Era". The BIC VI conference includes several interesting topics such as Science, Technology Literacy, Engineering, Law, Economy, Education, and Religion. The participants came from various universities and practitioners with a total of 140 papers that were published in a proceedings. It is expected that this proceedings will bring contribution and insight, resulting in new knowledge, inspirations, and collaborations. We are very grateful for their participation. We hope to meet you again in the next edition BIC VII or BICoSecH VII.
Now fully updated, this book contains a series of projects that teaches readers what they need to know to get their creations talking to each other, connecting to the Web, and forming networks of smart devices.