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Approximately 70 papers, abstracts and addresses from the June, 1997 conference. The contributions explore a range of issues raised by the writings and life of Virginia Woolf, including lesbian perspectives of Woolf, the treatment of the body in her work, intellectual influences, the impact of her images in Korean classrooms, and her literary legacy. Distributed by University Press of America. Annotation copyrighted by Book News, Inc., Portland, OR
A visionary novel from Doris Lessing, winner of the Nobel Prize for Literature.
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This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society.
This book surveys the historical development, current problems and likely prospects for Eastern Mediterranean port cities, providing contributions from scholars from various disciplines, such as archaeologists, historians, economists, urban planners and architects. By studying the city of Mersin and the surrounding area, it offers insights into the changing nature of Eastern Mediterranean port cities. The first part of the book discusses the approaches to the Mediterranean World, from the late prehistory to the present, and questions the implications of the values inherited from the past for a sustainable future. The second part then examines the social structure of Eastern Mediterranean por...
The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.