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Most educators are familiar with Lev Vygotsky's concept of the "zone of proximal development," yet the bulk of Vygotsky's pioneering theory of cognitive development largely remains unknown. This unique volume provides a systematic, authoritative overview of Vygotsky's work and its implications for educational research and practice. Major topics include how children develop higher-order thinking; the influences on cognitive development of teacher-student interactions, the family, and culture; and critical and stable periods in development from infancy through adolescence. Key concepts and research methods are explained in detail, and classroom examples and instructional suggestions are provided.
This comprehensive text takes a models approach by presenting separate chapters on individual theorists and perspectives. Within this well-organized structure, Gredler offers meticulouly accurate coverage of contemporary learning theories and their application to educational practice-including issues of readiness, motivation, problem-solving, and the social context for learning. Key content include increased emphases on the contributions of neuroscience and of Vygotsky's work.
Although the use of games and simulations in training has been growing for more than 30 years, the field still lacks a comprehensive guide to their design and evaluation. This book fills that gap. Designing and Evaluating Games and Simulations provides a practical model to help trainers and teachers design games and simulations. It is based on an analysis of the role of academic games in the classroom and the different processes that propel different simulations. The author covers games for the educational setting, including computer and non-computer games; tactical decision-making simulations and the role of technology; social interaction simulations and debriefing. This book helps users to evaluate games and simulations and redesign flawed ones. The designer is provided with a variety of creative ideas for developing simulations for use in education and training. Throughout the book the author uses examples and case studies to illustrate her points. Designing and Evaluating Games and Simulations will be of interest to designers and users of games and simulations at all levels of education and training.
These are exciting times in theological education as old models are being reassessed and teachers and schools are looking for guidance on how best to do the job and how to profitably relate to students in the ministry of teaching. Increasingly, the motif of hospitality is being used to guide our thinking and practice, but it needs a careful assessment if it is to be of maximum use to theological education today. This book provides an integrated biblical, theological, and educational rationale to inform theological educators of the place of hospitality in enhancing their quest to create more effective learning environments for the holistic formation of students. Dr Davina Soh explores key elements of hospitality such as inclusion, presence, care, and reciprocity, which when combined, can deliver the best possible educational experience for theological students and transform an entire institution.
Learning and Instruction contains comprehensive coverage of all learning theory perspectives from behavioral to cognitive to social constructivist. Gredler's text takes a models approach by presenting separate chapters on individual theories and perspectives such as Piaget, Weiner, and Bandura. -- Each major theory chapter now contains a new section titled "Relationships to Other Perspectives" that compares and contrasts each perspective with other theories of learning. -- This edition now includes a current examination of neuroscience's contributions to learning theories. -- The new Chapter 10 clarifies the concepts in Vygotsky's theory, specifically the role of the teacher and subject matter learning in cognitive development. -- The text very clearly translates basic assumptions and principles into understandable guidelines for classroom instruction.
From Daryl Gregory, whose Pandemonium was one of the most exciting debut novels in memory, comes an astonishing work of soaring imaginative power that breaks new ground in contemporary fantasy. Switchcreek was a normal town in eastern Tennessee until a mysterious disease killed a third of its residents and mutated most of the rest into monstrous oddities. Then, as quickly and inexplicably as it had struck, the disease–dubbed Transcription Divergence Syndrome (TDS)–vanished, leaving behind a population divided into three new branches of humanity: giant gray-skinned argos, hairless seal-like betas, and grotesquely obese charlies. Paxton Abel Martin was fourteen when TDS struck, killing his...
Are your students bored in class? According to research, a majority of American high school students report being bored in class and fewer than 5% claimed that they were rarely bored during a typical day in school. Former journalist and veteran teacher Martha Rush decided this would not do for her Minnesota students. Moving beyond asking open-ended questions and making connections to their own lives, Martha began to engage her government, journalism, and economics classes in meaty discussions, competitions, simulations, and authentic work, like running a newspaper or starting a business. Building on her more than 800 interviews with high school graduates, she offers up strategies in all subject areas for active engagement, moving way beyond traditional passive memorization of information. She describes how to create innovative experiences in your classroom, and shares her own lessons and her students' work. Beat Boredom will help you join the ranks of teachers who have challenged the status quo and found ways to motivate even the most reluctant learners.
First Communion is generally understood as a rite of passage in which seven- and eight-year-old Catholic children transform from baptized participants in the Church to members of the body of Christ, the universal Catholic Church. This official Church account, however, ignores what the rite actually may mean to its participants. In When I Was a Child, Susan Ridgely Bales demonstrates that the accepted understanding of a religious ritual can shift dramatically when one considers the often neglected perspective of child participants. Bales followed Faith Formation classes and interviewed communicants, parents, and priests in an African American parish and in a parish containing both white and L...
First Published in 2008. Routledge is an imprint of Taylor & Francis, an informa company.
This edition of this handbook updates and expands its review of the research, theory, issues and methodology that constitute the field of educational communications and technology. Organized into seven sectors, it profiles and integrates the following elements of this rapidly changing field.