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Can you really change the past? And if so, is it dangerous to do so? Should you be worried about the so-called Grandfather Paradox? What about the Butterfly Effect? What do time travellers really need to know? All these questions and more are answered, with examples from popular movies. "M.J." is an avid writer and gamer, co-creator of Multiverser: The Game, and well known for his web site Temporal Anomalies in Popular Time Travel Movies; some of his writings have been translated into French and German. He can be found on Facebook and other social media platforms, and through MJYoung.net, the Christian Gamers Guild, and Patreon. If you've ever watched a time travel film and thought to yourse...
M. Joseph Young, chaplain of the Christian Gamers Guild, wrote and published a series of forty-nine articles, exploring issues in roleplaying games and other hobby and leisure activities. Christians and hobby gamers from around the world embraced these articles as a significant contribution not only to the hobby but also to the effort to make peace amid conflict and misunderstanding.
Video games are big business, generating billions of dollars annually. The long-held stereotype of the gamer as a solitary teen hunched in front of his computer screen for hours is inconsistent with the current makeup of a diverse and vibrant gaming community. The rise of this cultural phenomenon raises a host of questions: Are some games too violent? Do they hurt or help our learning? Do they encourage escapism? How do games portray gender? Such questions have generated lots of talk, but missing from much of the discussion has been a Christian perspective. Kevin Schut, a communications expert and an enthusiastic gamer himself, offers a lively, balanced, and informed Christian evaluation of video games and video game culture. He expertly engages a variety of issues, encouraging readers to consider both the perils and the promise of this major cultural phenomenon. The book includes a foreword by Quentin J. Schultze.
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As long as there has been a church, there has been Christian communication - people of the book bearing the good news from one place to another, persuading, teaching and even delighting an ever-broadening audience with the message of the gospel. Amid ongoing advances in technology and an ever-more-multicultural context, however, the time...
Movies about the life of Jesus continue to be a fascinating way to consider how the Gospels present an image and a narrative of Jesus. In Jesus, the Gospels, and Cinematic Imagination, Jeffrey Staley and Richard Walsh use their biblical knowledge and admiration for films to summarize eighteen popular Jesus movies and to show exactly where each movie parallels the Gospel accounts of Jesus's life. The authors provide teachers and students easy access to both Gospel and film parallels, enhancing the value of these select films as teaching tools and useful resources for pastors, those leading discussions of films, and libraries.