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ArtsIT, Interactivity and Game Creation
  • Language: en
  • Pages: 476

ArtsIT, Interactivity and Game Creation

This book constitutes the refereed post-conference proceedings of the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtually. The 31 revised full papers presented were carefully selected from 57 submissions. The papers are thematically arranged in the following sections: Media Arts and Virtual Reality; Games; Fusions; Collaboration, Inclusion and Participation; Artificial Intelligence in Art and Culture; Approaches and Applications.

Machine Learning for Multimodal Interaction
  • Language: en
  • Pages: 470

Machine Learning for Multimodal Interaction

  • Type: Book
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  • Published: 2007-01-23
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  • Publisher: Springer

This book constitutes the thoroughly refereed post-proceedings of the Third International Workshop on Machine Learning for Multimodal Interaction, MLMI 2006, held in Bethesda, MD, USA, in May 2006. The papers are organized in topical sections on multimodal processing, image and video processing, HCI and applications, discourse and dialogue, speech and audio processing, and NIST meeting recognition evaluation.

Mensch und Computer 2015 – Tagungsband
  • Language: en
  • Pages: 504

Mensch und Computer 2015 – Tagungsband

These conference proceedings include the specialized academic lecture and brief contributions presented at the Humans and Computers 2015 conference in Stuttgart. It provides multiple perspectives from research that collectively provide a kaleidoscope of ideas, theories, and methodologies. The conference bridges the gap between theory and practical implementation with numerous application-oriented essays.

Future is Urban: Livability, Resilience & Resource Conservation
  • Language: en
  • Pages: 712

Future is Urban: Livability, Resilience & Resource Conservation

Cities have played an important role in our lives since the dawn of civilization. However, cities are slowly becoming overwhelmed and therefore intervention is desirable towards green, blue and egalitarian nature. Even with current urban issues, we must rise to the occasion as professionals to create cities that are social, cities that take care of the environment, and cities that are digital. Increased citizen participation is indispensable in this process. The ‘International Conference on Future is Urban (IFCU’ 21) Dec 16-18, 2021, Ahmedabad, India’, takes into account Livability, Resilience & Resource Conservation for planning Future and cities in future.

Interactivity, Game Creation, Design, Learning, and Innovation
  • Language: en
  • Pages: 796

Interactivity, Game Creation, Design, Learning, and Innovation

This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences were hosed in Aalborg, Denmark, and took place November 6-8, 2019. The 61 revised full papers presented were carefully selected from 98 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.

Multimedia Technology and Enhanced Learning
  • Language: en
  • Pages: 501

Multimedia Technology and Enhanced Learning

This two-volume book constitutes the refereed proceedings of the 3rd International Conference on Multimedia Technology and Enhanced Learning, ICMTEL 2021, held in April 2021. Due to the COVID-19 pandemic the conference was held virtually. The 97 revised full papers have been selected from 208 submissions. They describe new learning technologies which range from smart school, smart class and smart learning at home and which have been developed from new technologies such as machine learning, multimedia and Internet of Things.

Human-Computer Interaction. User Experience and Behavior
  • Language: en
  • Pages: 644

Human-Computer Interaction. User Experience and Behavior

The three-volume set LNCS 13302, 13303 and 13304 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 24th International Conference on Human-Computer Interaction, HCII 2022, which took place virtually in June-July 2022. The 132 papers included in this HCI 2022 proceedings were organized in topical sections as follows: Part I: Theoretical and Multidisciplinary Approaches in HCI; Design and Evaluation Methods, Techniques and Tools; Emotions and Design; and Children-Computer Interaction, Part II: Novel Interaction Devices, Methods and Techniques; Text, Speech and Image Processing in HCI; Emotion and Physiological Reactions Recognition; and Human-Robot Interaction, Part III: Design and User Experience Case Studies, Persuasive Design and Behavioral Change; and Interacting with Chatbots and Virtual Agents.

Multimodal Technologies for Perception of Humans
  • Language: en
  • Pages: 565

Multimodal Technologies for Perception of Humans

This book constitutes the thoroughly refereed joint post-workshop proceedings of two co-located events: the Second International Workshop on Classification of Events, Activities and Relationships, CLEAR 2007, and the 5th Rich Transcription 2007 Meeting Recognition evaluation, RT 2007, held in succession in Baltimore, MD, USA, in May 2007. The workshops had complementary evaluation efforts; CLEAR for the evaluation of human activities, events, and relationships in multiple multimodal data domains; and RT for the evaluation of speech transcription-related technologies from meeting room audio collections. The 35 revised full papers presented from CLEAR 2007 cover 3D person tracking, 2D face detection and tracking, person and vehicle tracking on surveillance data, vehicle and person tracking aerial videos, person identification, head pose estimation, and acoustic event detection. The 15 revised full papers presented from RT 2007 are organized in topical sections on speech-to-text, and speaker diarization.

Interactivity, Game Creation, Design, Learning, and Innovation
  • Language: en
  • Pages: 546

Interactivity, Game Creation, Design, Learning, and Innovation

  • Type: Book
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  • Published: 2019-01-30
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  • Publisher: Springer

This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topi...

Cyberarts 2001
  • Language: en
  • Pages: 276

Cyberarts 2001

Der Prix Ars Electronica ist eine offene Plattform für die unterschiedlichen Disziplinen im Bereich digitaler Mediengestaltung an der Schnittstelle von Technologie, Kunst, Wissenschaft und Gesellschaft. Die neue Wettbewerbssparte Net Vision/Net Excellence öffnet sich verstärkt dem kulturellen Diskurs um das Medium Internet. Cyberarts 2001 bietet einen aktuellen Überblick über digitale Mediengestaltung am Beispiel der Wettbewerbsbereiche Net Vision/Net Excellence, Digital Musics, Interaktive Kunst und Computeranimation/Visual Effects ebenso wie einen Überblick über die breite Palette von Produktionen Jugendlicher.