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Never Knows Best
  • Language: en
  • Pages: 102

Never Knows Best

  • Type: Book
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  • Published: 2019-10-30
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  • Publisher: Lulu.com

Note that this is the limited, pre-final release or ashcan edition of the game. Never Knows Best is a roleplaying game about middle school kids facing impending adulthood, growing up, and society's--sometimes nonsensical-expectations and obligations. It's designed for three-five players plus a game master (GM) who facilitates the game. This game uses absurdism, metaphors, motifs, and literalization to represent the struggles and growth these kids go through. Society's obligations and expectations manifest as outrageous forms-creatures and monsters not of this world. The kids combat these creatures by transforming into robots. Whenever a kid transforms, their robot takes on their unique strengths and traits representing how they reject society's attempts to make kids conform and obey. In this way, the internal conflict kids face when growing up becomes something real and seen. Battles are metaphors for their inner turmoil about who they are, where they fit in, and who they want to be.

The Ultimate RPG Character Backstory Guide: Expanded Genres Edition
  • Language: en
  • Pages: 336

The Ultimate RPG Character Backstory Guide: Expanded Genres Edition

Take your skyship pirate, haunted waif, or alien scientist to the next level with this fun, interactive book of exercises to help you build your RPG character’s backstory—made specifically for the genres you love to play. You can now explore new RPG character ideas with this character backstory guide to the most popular RPG genres beyond fantasy, from sci-fi to horror and superhero to western-themed games. This latest guide from One Shot creator and RPG expert James D’Amato helps you build out an existing character or create a new one, with these activities that provide plenty of RPG fun before you even hit the gaming table. With activities to help you flesh out characters for fantasy, sci-fi, horror, x-punk, superhero and western campaigns (with an extra chapter of neutral exercises you can use whenever you like), this book has everything you need, whether you’re looking to start a new character, build out an existing character you’re currently playing, or explore new character ideas and genres.

The Deep Dark
  • Language: en
  • Pages: 66

The Deep Dark

  • Type: Book
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  • Published: 2018-07-15
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  • Publisher: Lulu.com

The Deep Dark is a minimalist role playing game designed with modern theory principles to invoke an old school, or OSR feel during play. The Deep Dark is a role-playing game played around a table among a group of friends. Anywhere from 2 to 6 will do, though usually 4 - 5 is the best. During the game most players take control of a character and describe how their characters descend down into the depths of dungeons to fight monsters, overcome traps, and loot great treasures by using the rules provided in this book. One player takes on a special role: that of the Game Master. They set the pacing of the game, and act as an arbitrator of these rules. This booklet covers the rules of play for The Deep Dark. These rules are covered in detail under the individual headers: Dice Mechanics, Characters, Exploration, Camp, Combat, and special rules for the Game Master.

The Ultimate RPG Game Master's Guide
  • Language: en
  • Pages: 256

The Ultimate RPG Game Master's Guide

"Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D'Amato. Leading an RPG can be a challenge, but The Ultimate Game Master's Guide is here to help! With advice from RPG expert James D'Amato, you'll find answers to all these questions and more, along with guidance for bringing your game to life from behind the GM screen. James covers everything you need to know to bring your GM game to the next level."--

Fifty Years of Dungeons & Dragons
  • Language: en
  • Pages: 387

Fifty Years of Dungeons & Dragons

  • Type: Book
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  • Published: 2024-05-14
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  • Publisher: MIT Press

On the fiftieth anniversary of Dungeons & Dragons, a collection of essays that explores and celebrates the game’s legacy and its tremendous impact on gaming and popular culture. In 2024, the enormously influential tabletop role-playing game Dungeons & Dragons—also known as D&D—celebrates its fiftieth anniversary. To mark the occasion, editors Premeet Sidhu, Marcus Carter, and José Zagal have assembled an edited collection that celebrates and reflects on important parts of the game’s past, present, and future. Each chapter in Fifty Years of Dungeons & Dragons explores why the nondigital game is more popular than ever—with sales increasing 33 percent during the COVID-19 pandemic, de...

The Ultimate RPG Game Master's Worldbuilding Guide
  • Language: en
  • Pages: 272

The Ultimate RPG Game Master's Worldbuilding Guide

Level up your Game Master skills with these fun, interactive prompts and activities to help your worldbuilding from RPG expert James D’Amato. Make your next campaign truly unique with the help of this interactive guide to world building! From RPG expert James D’Amato comes a fun new guide that teaches beginner and experienced gamers alike how to build and create their own game elements for customizing existing adventures or creating new stories from scratch. The Ultimate RPG Game Master’s Worldbuilding Guide includes dozens of activities for a wide range of genres from fantasy and sci-fi to horror and x-punk. This lively and interactive book helps Game Masters create dynamic destinations, powerful items, shadowy organizations, compelling villains, and more. Make the most of your gaming experience with these unique and personalized ideas for your gaming group’s next adventures!

The Ultimate Micro-RPG Book
  • Language: en
  • Pages: 128

The Ultimate Micro-RPG Book

  • Type: Book
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  • Published: 2020-12-08
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  • Publisher: Adams Media

Enjoy these 40 expertly crafted micro-RPGs that are fast, fun, easy to learn, and come in a variety of genres—from space exploration to jungle dungeon crawlers—everything you need to pick up and play today. Get gaming fast with The Ultimate Micro-RPG Book including brand-new micro-RPGs created by experts across the gaming world. From space exploration to jungle dungeon crawlers this book has everything you need to pick up and play today. With these quick-start games, you can create your own adventures, alone or with friends, without any prep, and with minimal set up and pieces. Whether you’re new to RPGs or working towards your level 20 mage, this collection is a great way to try out different games and systems, and test your roleplay skills on different character types and situations.

The Privilege of Play
  • Language: en
  • Pages: 240

The Privilege of Play

  • Type: Book
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  • Published: 2023-04-18
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  • Publisher: NYU Press

"From model trains to board games, this book tells the story of how the attitudes and beliefs of a predominantly white culture of hobbyists still pervades geek culture today"--

Interactive Storytelling
  • Language: en
  • Pages: 545

Interactive Storytelling

This book constitutes the refereed proceedings of the 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, held in Tallinn, Estonia, in December 2021. The 18 full papers and 17 short papers, presented together with 17 posters and demos, were carefully reviewed and selected from 99 submissions. The papers are categorized into the following topical sub-headings: Narrative Systems; Interactive Narrative Theory; Interactive Narrative Impact and Application; and the Interactive Narrative Research Discipline and Contemporary Practice.

Analog Game Studies: Volume I
  • Language: en
  • Pages: 218

Analog Game Studies: Volume I

  • Type: Book
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  • Published: 2016-06-21
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  • Publisher: Lulu.com

Analog Game Studiesis a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more.Analog Game Studieswas founded to reserve a space for scholarship on analog games in the wider field of game studies."