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More than eighty designs--iconic, archaic, quotidian, and taboo--that have defined the arc of human reproduction. While birth often brings great joy, making babies is a knotty enterprise. The designed objects that surround us when it comes to menstruation, birth control, conception, pregnancy, childbirth, and early motherhood vary as oddly, messily, and dramatically as the stereotypes suggest. This smart, image-rich, fashion-forward, and design-driven book explores more than eighty designs--iconic, conceptual, archaic, titillating, emotionally charged, or just plain strange--that have defined the relationships between people and babies during the past century. Each object tells a story. In s...
"Designs for Different Futures records the concrete ideas and abstract dreams of designers, artists, academics, and scientists engaged in exploring how design might reframe our futures--socially, ethically, and aesthetically. Centered on ninety-nine innovative contemporary design objects, projects, and speculations, this handbook asks readers to contemplate our cultural attitudes toward technology, consumption, beauty, and the social and environmental challenges we face on both a local and global scale in futures near and far. Thought-provoking projects are explored through interpretive texts and interviews by the designers themselves and the core curatorial team. Interspersed with the project pages are newly commissioned texts by academics, scientists, designers, artists, curators, and futurists that explore wide-ranging issues, from historical visions of the future to the use of biological/living materials in products and production processes"--Description provided by publisher.
An encyclopaedic selection of 111 garments, footwear, and accessories - from humble masterpieces to high fashion - that have had a strong impact on society in the 20th and 21st centuries and continue to hold currency today. Published to accompany the first major exhibition on fashion design at The Museum of Modern Art since 1944, Items: Is Fashion Modern? presents 111 iconic garments, footwear and accessories that have strongly influenced society in the 20th and 21st- centuries and continue to hold currency today. Organized alphabetically as a reference book, the publication examines the ways in which these items are designed, manufactured, distributed and used, while exploring the wide rang...
The remarkable story of how Gilbert Baker and his friends created the iconic Rainbow Flag in 1978 Flags are brilliant and clever works of art and design, and they bring people together under a common banner. This colorful story follows a group of friends who helped dye and sew strips of cloth to create the first Rainbow Flags for the San Francisco Gay Freedom Day Parade in 1978. Led by a young artist named Gilbert Baker, the friends set out to create a flag that people could march behind during the Pride Parade. They knew the flag needed to be bright, in order to be seen by everyone as they marched. It needed to be bold, to lead the crowd. And it needed to be beautiful, like the love celebrated by the parade The result is an iconic flag that has become an international symbol of the gay pride movement.
Alice Rawsthorn and Paola Antonelli, two of the world's most influential design figures, meet the visionary designers whose innovations and ingenuity give us hope for the future by redesigning and reconstructing our lives, enabling us to thrive Design Emergency tells the stories of the remarkable designers, architects, engineers, artists, scientists, and activists, who are at the forefront of positive change worldwide. Focusing on four themes - Technology, Society, Communication, and Ecology - Alice Rawsthorn and Paola Antonelli present a unique portrait of how our great creative minds are developing new design solutions to the major challenges of our time, while helping us to benefit from advances in science and technology.
"Born first as an online platform, and then as a series of public debates, 'Design and Violence' organized by Paola Antonelli and Jamer Hunt, examines the ways in which violence manifests in the post-2001 landscape and asks what makes these manifestations unique to their era. Design and Violence' is not a gallery-based exhibition simply translated online. From our earliest conversations, we conceived it as a platform for multiple projects--a series of public debates, a set of academic course materials, a symposium and this book, for instance--with the website as anchor. This book brings together controversial, provocative, and compelling design projects with leading voices from the fields of art and design, science, law, criminal justice, ethics, finance, journalism, and social justice. Each author responds to one object--ranging from an AK-47 to a Euthanasia Rollercoaster, from plastic handcuffs to the Stuxnet digital virus--sparking dialogue, reflection, and debate. These experimental and wide-ranging conversations make Design and Violence an invaluable resource for lively discussions and classroom curricula.
Published in conjunction with the exhibition "By the People: Designing a Better America" at Cooper Hewitt, Smithsonian Design Museum, New York, September 30, 2016-February 26, 2017.
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Can we change the minds of science deniers? Encounters with flat earthers, anti-vaxxers, coronavirus truthers, and others. "Climate change is a hoax--and so is coronavirus." "Vaccines are bad for you." These days, many of our fellow citizens reject scientific expertise and prefer ideology to facts. They are not merely uninformed--they are misinformed. They cite cherry-picked evidence, rely on fake experts, and believe conspiracy theories. How can we convince such people otherwise? How can we get them to change their minds and accept the facts when they don't believe in facts? In this book, Lee McIntyre shows that anyone can fight back against science deniers, and argues that it's important t...
Informed by the analytical practices of the interdisciplinary 'material turn' and social historical studies of childhood, Childhood By Design: Toys and the Material Culture of Childhood offers new approaches to the material world of childhood and design culture for children. This volume situates toys and design culture for children within broader narratives on history, art, design and the decorative arts, where toy design has traditionally been viewed as an aberration from more serious pursuits. The essays included treat toys not merely as unproblematic reflections of socio-cultural constructions of childhood but consider how design culture actively shaped, commodified and materialized shift...