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The What and the Why of History deals with history as a cognitive discipline concerned to establish justifiable knowledge about a past we can never experience. It is divided into three parts. The first focuses on the conditions that are presupposed when historians offer explanations of what they have come to know. But whatever is to be explained must first come to be known, and the second part is concerned with the character of the cognitive activity which is the constitution of the historical past. The point is that we must attend to the historical enterprise on its own terms, and not try to make it fit the epistemology of natural science or of common sense. The last section deals with Collingwood. It is shown that his characteristic positions contribute to an account of historical knowing, not historical explanation.
In Quantum Anthropologies, the renowned feminist theorist Vicki Kirby contends that some of the most provocative aspects of deconstruction have yet to be explored. Deconstruction’s implications have been curtailed by the assumption that issues of textuality and representation are specific to the domain of culture. Revisiting Derrida’s claim that there is “no outside of text,” Kirby argues that theories of cultural construction developed since the linguistic turn have inadvertently reproduced the very binaries they intended to question, such as those between nature and culture, matter and ideation, and fact and value. Through new readings of Derrida, Husserl, Saussure, Butler, Irigara...
Mega-City One, 2100 AD. Psi-Judge Cassandra Anderson?s first year on the streets as a full-Eagle Judge. After a string of apparently random, deadly assaults by customers at Meet Market ? Mega-City One?s biggest, trashiest dating agency ? Anderson is convinced a telepathic killer is to blame. Putting her career on the line, the newly-trained Psi-Judge goes undercover to bring the murderer to justice. She'll have to act fast. Mega-City One's annual huge, riotous Valentine?s Day Parade is fast approaching, and the killer has a particularly grand gesture planned...
Inhuman? Exceptional? Noble? They seek their maker. FBI Special Agent Dreya Love has questions for Dr. Anthony Lazar, creator of Nobility. But first, she and her exceptional team, Rhys, and Quinn have a killer to catch. On Draco Station, an ultra-secret government/corporate installation over the planet Draco Prime, mining Vulkillium is a mega billion-dollar business for those in profit sharing. But to work the planet's surface you need a special kind of human—a Draco Demon. When bodies start turning up on the space station, Dreya and her team leave Earth. Dr. Anthony Lazar is brilliant. Unfortunately for humanity, he’s quite insane. He has his own vision about what the human race should be like, and he has the tools to implement his ideals. After all, he is smarter than God. A madman, a dragon with dreams of blood and fire, and a sheriff with a grudge complicate Dreya, Rhys, and Quinn’s search for answers on the backside of hell, Draco Station.
This vital new Handbook clarifies how qualitative research can be undertaken in the discipline of Information Systems (IS), observing how IS can be taught and its recent developments. Through succinctly bringing together influential research, it extensively surveys contemporary trends in qualitative IS studies.
A parent's guide to disciplining young children, emphasizing the importance of effective communication and positive reinforcement. Includes a new chapter on the challenges faced by two-career families.
Who doesn’t love a good apocalyptic story? They come in all kinds, from the nightmare terrors of superflus and zombie invasions to quieter, more reflective tales of loss and survival. Stories that feature people struggling through the end of the world or fighting to survive in what little bits of civilization still remain are always compelling. What better way for readers to safely explore the extremes of the human condition without actually having to fight off the ravening hordes themselves? APOCALYPTIC features stories from fourteen old and new favorite authors: Seanan McGuire, Aimee Picchi, Tanya Huff, Nancy Holzner, Stephen Blackmoore, Zakariah Johnson, Violette Malan, Eleftherios Keramidas, James Enge, Leah Ning, Thomas Vaughn, Marjorie King, Jason Palmatier, and Blake Jessop. Flee the Baboon King, die of thirst in the White Mountains, brew up a bubbling blob of nanotech road kill in the back of a garbage truck, or, worst of all, try to reintegrate yourself back into society as a former zombie. Then ask yourself, would you survive the Apocalypse? Would you even want to?
A military attack drone turned shepherd. A train on the London Underground evolving into something new and wondrous. A troupe of robotic actors struggling to find meaning when the audience has disappeared. Explore the myriad ideas of what happens when out-of-date and abandoned technologies are given a second life—one that takes them in a new direction, far outside their intended programming and beyond their original purpose. MY BATTERY IS LOW AND IT IS GETTING DARK features fourteen stories of quiet hope, heartbreak, creation, and death from fantasy and science fiction authors Dana Berube, Merc Fenn Wolfmoor, Jacey Bedford, Anthony Lowe, Chris Kocher, Brian Hugenbruch, William Leisner, José Pablo Iriarte, Alethea Kontis, Kari Sperring, Edward Willett, John G. Hartness, Alexander Gideon, and Stephen Leigh. You may never look at your smart speaker the same way again.