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DESIGN-DECODED 2021
  • Language: en
  • Pages: 840

DESIGN-DECODED 2021

It is a pleasure to welcome you to the proceedings of the 2nd International Conference on Design Industries and Creative Culture (Design Decoded 2021) which has been organised by the College of Creative Arts (previously renown as Faculty of Art & Design), Universiti Teknologi MARA, Kedah Branch. Design Decoded 2021 analysed and discussed how art, design and education may have an influence, create a societal difference, and contribute to the economy, as well as how we think, live, work and learn. The main topic of this proceeding was “Decrypt Your Visual Creativity” which consisted of 65 articles about design thinking, interior design, art and design management, industrial design, educati...

ICCoLLiC 2020
  • Language: en
  • Pages: 452

ICCoLLiC 2020

ICCoLLIC is an international conference hosted by the English Department, Faculty of Cultural Sciences, Universitas Sebelas Maret. This conference is arranged to become an annual conference making room for scholars and practitioners in the area of communication, language, literature, and culture to share their thoughts, knowledge, and recent researches in the field of study.

Interactive Narratives and Transmedia Storytelling
  • Language: en
  • Pages: 308

Interactive Narratives and Transmedia Storytelling

  • Categories: Art

Interactive Narratives and Transmedia Storytelling provides media students and industry professionals with strategies for creating innovative new media projects across a variety of platforms. Synthesizing ideas from a range of theorists and practitioners across visual, audio, and interactive media, Kelly McErlean offers a practical reference guide and toolkit to best practices, techniques, key historical and theoretical concepts, and terminology that media storytellers and creatives need to create compelling interactive and transmedia narratives. McErlean takes a broad lens, exploring traditional narrative, virtual reality and augmented reality, audience interpretation, sound design, montage, the business of transmedia storytelling, and much more. Written for both experienced media practitioners and those looking for a reference to help bolster their creative toolkit or learn how to better craft multiplatform stories, Interactive Narratives and Transmedia Storytelling serves as a guide to navigating this evolving world.

Theory of Media Literacy
  • Language: en
  • Pages: 321

Theory of Media Literacy

Our society has become characterized by aggressive media. Information is constantly at our fingertips – whether it be through the books, newspapers, and magazines we read, the television we watch, the radio stations to which we listen, or the computers that connect us to the world in a matter of seconds. We can try to limit our media exposure, but it is impossible to avoid all media messages. As a result, we psychologically protect ourselves by automatically processing the media to which we are exposed. Theory of Media Literacy: A Cognitive Approach comprehensively explains how we absorb the flood of information in our media-saturated society and examines how we often construct faulty mean...

Communicating Health
  • Language: en

Communicating Health

  • Type: Book
  • -
  • Published: 2011-05
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  • Publisher: Ingram

None

Animation: A Handy Guide
  • Language: en
  • Pages: 145

Animation: A Handy Guide

  • Type: Book
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  • Published: 2009-01-01
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  • Publisher: A&C Black

Accompanying DVD-ROM contains examples, an animation flick book program, and Web links.

Islamic Codicology
  • Language: en
  • Pages: 404

Islamic Codicology

  • Type: Book
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  • Published: 2006
  • -
  • Publisher: Unknown

"This book is considered the most important and comprehensive on the subject of the material aspects of manuscripts in the Arabic script. Hence its importance in the field of codicology. It is also a resource and tool for researchers in the sciences of manuscripts, cataloguing and manuscript editing.The chapters discuss the makeup of manuscripts, such as the material they are made of: papyrus, parchment, paper, manuscript notebooks, the materials used for writing (pens, inks, colours and paint), the dimensions of the notebooks, their organisation, page layout, presentation, embellishments and their tidying in addition to their binding. The study also looked at the dating of copies and the history of the collections of manuscripts.The book gives a list of terms and academic jargon in addition to the meanings of the terms used in the field of manuscripts (French -English - Arabic)."--

Critical Studies in Art and Design Education
  • Language: en

Critical Studies in Art and Design Education

  • Categories: Art

This book reviews past practice and theory in critical studies and discusses various trends; some papers keenly advocate a re-conceptualisation of the whole subject area, while others describe aspects of current and past practice which exemplify the "symbiotic" relationship between practical studio work and critical engagement with visual form. Rod Taylor, who has done much to promote and develop critical studies in the UK, provides us with examples of classroom practice and gives us his more recent thoughts on fundamental issues "universal themes" in art and gives examples of how both primary and secondary schools might develop their teaching of art through attending to themes such as "iden...

Communication, Cultural and Media Studies: The Key Concepts
  • Language: en
  • Pages: 296

Communication, Cultural and Media Studies: The Key Concepts

  • Type: Book
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  • Published: 2003-12-16
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  • Publisher: Routledge

This is the third edition of an up-to-date, multi-disciplinary glossary of the concepts you are most likely to encounter in the study of communication, culture and media, with new entries and coverage of recent developments.

Handbook of Research on Effective Electronic Gaming in Education
  • Language: en
  • Pages: 1577

Handbook of Research on Effective Electronic Gaming in Education

  • Type: Book
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  • Published: 2008-07-31
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  • Publisher: IGI Global

"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.