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Game Dynamics
  • Language: en
  • Pages: 180

Game Dynamics

  • Type: Book
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  • Published: 2017-03-29
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  • Publisher: Springer

This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the player’s real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value. The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge.

Artificial Intelligence & Blockchain in Cyber Physical Systems
  • Language: en
  • Pages: 259

Artificial Intelligence & Blockchain in Cyber Physical Systems

  • Type: Book
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  • Published: 2023-12-01
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  • Publisher: CRC Press

This book explores the intersection of blockchain technology, artificial intelligence (AI) and cyber physical systems (CPS). It discusses how these technologies can be integrated to create secure and efficient CPS solutions. The book covers various topics, including the basics of blockchain and AI, their applications in CPS and the challenges of integrating these technologies. It also explores real-world examples of how blockchain and AI are used in CPS, such as smart cities, transportation systems and healthcare. The authors delve into the technical aspects of how blockchain and AI can be used together to enhance CPS security, data privacy and interoperability. They also discuss the potential benefits and limitations of these technologies and provide insights into the future of CPS. Overall, this book provides a comprehensive overview of the use of blockchain and AI in CPS, making it a valuable resource for researchers, professionals and students in the fields of computer science, engineering and cybersecurity.

User Centric Media
  • Language: en
  • Pages: 364

User Centric Media

This book constitutes the thoroughly refereed post-conference proceedings of the First International Conference, UCMedia 2009, which was held on 9-11 December 2009 at Hotel Novotel Venezia Mestre Castellana in Venice, Italy. The conference`s focus was on forms and production, delivery, access, discovery and consumption of user centric media. After a thorough review process of the papers received, 23 were accepted from open call for the main conference and 20 papers for the workshops.

Multimedia Content Analysis and Mining
  • Language: en
  • Pages: 526

Multimedia Content Analysis and Mining

  • Type: Book
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  • Published: 2007-07-10
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  • Publisher: Springer

Prominent international experts came together to present and debate the latest findings in the field at the 2007 International Workshop on Multimedia Content Analysis and Mining. This volume includes forty-six papers from the workshop as well as thirteen invited papers. The papers cover a wide range of cutting-edge issues, including all aspects of multimedia in the fields of entertainment, commerce, science, medicine, and public safety.

Reality Media
  • Language: en
  • Pages: 245

Reality Media

  • Type: Book
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  • Published: 2021-11-16
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  • Publisher: MIT Press

How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. T This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their places alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of...

The Routledge Handbook of Sound Design
  • Language: en
  • Pages: 373

The Routledge Handbook of Sound Design

  • Type: Book
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  • Published: 2024-10-22
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  • Publisher: CRC Press

The Routledge Handbook of Sound Design offers a comprehensive overview of the diverse contexts of creativity and research that characterize contemporary sound design practice. Readers will find expansive coverage of sound design in relation to games, VR, globalization, performance, soundscape and feminism, amongst other fields. Half a century since its formal emergence, this book considers sound design in a plethora of practical contexts, including music, film, soundscape and sonification, as well as the emerging theoretical and analytical approaches being used in scholarship on the subject. The Routledge Handbook of Sound Design tracks how ideas and techniques have migrated from one field to the next, as professionals expand the industry applications for their skills and knowledge, and technologies produce new form factors for entertainment and information. Collectively, the chapters included in this volume illustrate the robustness and variety of contemporary sound design research and creativity, making The Routledge Handbook of Sound Design essential reading for students, teachers, researchers and practitioners working on sound design in its many forms.

Developments in Technologies for Human-Centric Mobile Computing and Applications
  • Language: en
  • Pages: 387

Developments in Technologies for Human-Centric Mobile Computing and Applications

  • Type: Book
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  • Published: 2012-09-30
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  • Publisher: IGI Global

With recent expansions in technology, mobile computing continues to play a vital role in all aspects of our lives. Digital technology tools such as Web browsing, media tracking, social media, and emailing have made mobile technology more than just a means of communication but has widespread use in business and social networks. Developments in Technologies for Human-Centric Mobile Computing and Applications is a comprehensive collection of knowledge and practice in the development of technologies in human centric mobile technology. This book focuses on the developmental aspects of mobile technology; bringing together researchers, educators, and practitioners to encourage readers to think outside of the box.

Dashboard Design
  • Language: en
  • Pages: 314

Dashboard Design

  • Type: Book
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  • Published: 2024-02-06
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  • Publisher: CRC Press

Interactive visualization and visual analytics tools have been designed and developed in the past and will be developed in the future as well. In each application domain in which data is measured, generated, and recorded we see a potential candidate for an interactive visualization tool with the goal to find insights and knowledge in the data. This knowledge can be found either visually by humans’ interventions or algorithmically by the machine, in the best case by applying both concepts in combination as in visual analytics. One of the easiest ways to get an interactive visualization tool running is by means of dashboards, typically implemented as webpages that can run in a web browser an...

Haptics: Science, Technology, and Applications
  • Language: en
  • Pages: 733

Haptics: Science, Technology, and Applications

  • Type: Book
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  • Published: 2018-06-05
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  • Publisher: Springer

The two-volume set LNCS 10893 and 10894 constitutes the refereed proceedings of the 11th International Conference EuroHaptics 2018, held in Pisa, Italy, in June 2018. The 95 papers (40 oral presentations and 554 poster presentations) presented were carefully reviewed and selected from 138 submissions. These proceedings reflect the multidisciplinary nature of EuroHaptics and cover all aspects of haptics, including neuroscience, psychophysics, perception, engineering, computing, interaction, virtual reality and arts. ​

Human-Computer Interaction -- INTERACT 2011
  • Language: en
  • Pages: 733

Human-Computer Interaction -- INTERACT 2011

The four-volume set LNCS 6946-6949 constitutes the refereed proceedings of the 13th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2011, held in Lisbon, Portugal, in September 2011. The 46 papers included in the third volume are organized in topical sections on novel user interfaces and interaction techniques, paper 2.0, recommender systems, social media and privacy, social networks, sound and smell, touch interfaces, tabletops, ubiquitous and context-aware computing, UI modeling, and usability.