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In recent years there has been a remarkable evolution in the design of hotels, with mainstream hotel chains rejecting characterless functionalism in favour of style-led individualism. This book gathers together over 40 of the best examples of hotel architecture and interiors from around the world, illustrating the impressive diversity of styles and forms. Identifying the latest industry trends, Riewoldt makes plain how both chains and independents have adopted individual design strategies to enhance their brand image in an increasingly global marketplace. It featuers the work of Michael Graves, Jean Nouvel and Philippe Starck amongst other big names.
The age of digital communication and the Internet pose new challenges to the retail world in the 21st century. This book offers a comprehensive overview of recent and current projects which rise to the challenges of redefining shopping and display spaces.
Presenting 50 of the best examples of recent hotel architecture and interiors, this work incorporates a diversity of style and form in designer hotels, luxury hotels, resorts, themed hotels and the stylish mainstream of international business hotels.
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A groundbreaking exploration of disability in Germany, from the Weimar Republic to present-day reunified Germany
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Shopping as an Entertainment Experience explores the ways in which shopping has become a significant entertainment feature in our daily lives. Dr. Mark H. Moss examines the department store, the mall, and the e-store to demonstrate how shopping is often the most common leisure experience that people indulge in to occupy themselves. This unique book focuses on the historical evolution of shopping environments into contemporary entertainment or cultural zones. Through a phenomenological framework, Moss analyzes the way stores, outlets, and restaurants in malls mingle and merge aspects of consumption and merchandising. Shopping as an Entertainment Experience appeals to sociologists, cultural theorists, and those interested in popular culture.
Brandscaping - die Gestaltung dreidimensionaler Markenwelten wird mehr und mehr zu einem Thema für die Architektur von Verkaufsflächen. Auf die Herausforderung von E-commerce und globalisiertem Wettbewerb reagieren Unternehmen mit komplexen Konzepten, die den Markenmythos, die Begegnung mit dem Produkt als Objekt der Begierde, im Sinne umfassender prägender Raumerlebnisse inszenieren. Neueste Technologien und Anleihen bei der Unterhaltungsindustrie sind Elemente dieser real erfahrbaren Markenlandschaften, die auf emotionale Qualitäten setzen und vom standardisierten Shop-System bis zum monumentalen Themenpark reichen. "Brandscaping" stellt fünfzehn internationale Projekte aus Architektur und Innenarchitektur vor, darunter Niketown London, City-Mall Sevens Düsseldorf, BMW-Themenpark München, Showroom Qiora New York, Shop-Konzepte Superga (Italien) und Migros (Schweiz). Das Buch dokumentiert ferner eine Workshop-Diskussion zwischen den für diese Projekte verantwortlichen Imagedesignern und Architekten.
Hotel Design, Planning and Development presents the most significant hotels developed internationally in the last ten years so that you can be well-informed of recent trends. The book outlines essential planning and design considerations based on the latest data, supported by technical information and illustrations, including original plans, so you can really study what works. The authors provide analysis and theory to support each of the major trends they present, highlighting how the designer’s work fits into the industry's development as a whole. Extensive case studies demonstrate how a successful new concept is developed. Hotel Design, Planning and Development gives you a thorough overview of this important and fast-growing sector of the hospitality industry.
Intelligent Spaces looks at how the information age will affect architecture and interior design. The author looks at over fifty projects by leading architects, including designs for television studios, publishing houses, media libraries and cyber cafés.