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Locating the Voice in Film
  • Language: en
  • Pages: 337

Locating the Voice in Film

  • Categories: Art

This book locates the voice in cinema in different national and transnational contexts, to explore how the critical approaches to the voice as well as the practices of sound design, technologies and even reception are often grounded in cultural specificity, to present readings which challenge traditional theories of the voice in film.

Streaming and Screen Culture in Asia-Pacific
  • Language: en
  • Pages: 336

Streaming and Screen Culture in Asia-Pacific

This book is an interdisciplinary collection exploring the impact of emergent technologies on the production, distribution and reception of media content in the Asia-Pacific region. Exploring case studies from China, Japan, South Korea, India, Thailand and Australia, as well as American co-productions, this collection takes a Cultural Studies approach to the constantly evolving ways of accessing and interacting with visual content. The study of the social and technological impact of online on-demand services is a burgeoning field of investigation, dating back to the early-2010s. This project will be a valuable update to existing conversations, and a cornerstone for future discussions about topics such as online technologies, popular culture, soft power, and social media.

Culture, Technology & Creativity in the Late Twentieth Century
  • Language: en
  • Pages: 260

Culture, Technology & Creativity in the Late Twentieth Century

  • Categories: Art

Addressing how technology and creativity interrelate in the arts and culture of the late 20th century, this anthology combines a general introduction with a set of case studies from a range of international critics.

“Take Me to Spain”: Australian Imaginings of Spain through Music and Dance
  • Language: en
  • Pages: 274

“Take Me to Spain”: Australian Imaginings of Spain through Music and Dance

Australians have been transported to an imaginary Spain from at least the 1830s, when cachuchas were first danced on the Sydney stage. In Take Me to Spain John Whiteoak explores the rich tapestry of Australians’ fascination with all thing Spanish, from the voluptuous sensuality of Lola Montez to operas featuring señoritas, toreadors and Gypsies, and from evocative silent and later Spain-themed Hollywood movies to the dazzlingly creative artistry of the flamenco dancers and guitarists who toured Australia in the 1960s and ’70s. Examining the diverse ways that Spanish music and dance have been mediated or hybridised to cater for Australian popular taste, this landmark study reveals how Hispanic traditions have become integral to the cultural history of the nation.

Affect, Animals, and Autists
  • Language: en
  • Pages: 275

Affect, Animals, and Autists

Explores the emotional responses of audiences to neurodiverse characters and non-human animals on stage to question the boundaries of the human

Off the Planet
  • Language: en
  • Pages: 223

Off the Planet

Essays on the use of music and sound in films from Godzilla to Star Wars and beyond. In recent years, music and sound have been increasingly recognized as an important, if often neglected, aspect of film production and film studies. Off the Planet comprises a lively, stimulating, and diverse collection of essays on aspects of music, sound, and science fiction cinema. Following a detailed historical introduction to the development of sound and music in the genre, individual chapters analyze key films, film series, composers, and directors in the postwar era. The first part of the anthology profiles seminal 1950s productions such as The Day the Earth Stood Still, the first Godzilla film, and Forbidden Planet. Later chapters analyze the work of composer John Williams, the career of director David Cronenberg, the Mad Max series, James Cameron’s Terminators, and other notable SF films such as Space Is the Place, Blade Runner, Mars Attacks!, and The Matrix. Off the Planet is an important contribution to the emerging body of work in music and film, with contributors including leading film experts from Australia, Canada, Japan, New Zealand, the United Kingdom, and the United States.

Drawn to Sound
  • Language: en
  • Pages: 271

Drawn to Sound

This ground-breaking volume bridges the fields of music and sound and also positions animation-film sound and music in the context of the screen and music industries. Animation experts like Paul Wells and Daniel Goldmark and film-music authorities including Philip Hayward, Ian Inglis and Janet Halfyard provide international perspectives on the history and aesthetics of music and sound in animation film

Music in Science Fiction Television
  • Language: en
  • Pages: 250

Music in Science Fiction Television

  • Type: Book
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  • Published: 2013
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  • Publisher: Routledge

The music for science fiction television programs, like music for science fiction films, is often highly distinctive, introducing cutting-edge electronic music and soundscapes. There is a highly particular role for sound and music in science fiction, because it regularly has to expand the vistas and imagination of the shows and plays a crucial role in setting up the time and place. Notable for its adoption of electronic instruments and integration of music and effects, science fiction programs explore sonic capabilities offered through the evolution of sound technology and design, which has allowed for the precise control and creation of unique and otherworldly sounds. This collection of essays analyzes the style and context of music and sound design in Science Fiction television. It provides a wide range of in-depth analyses of seminal live-action series such as Doctor Who, The Twilight Zone, and Lost, as well as animated series, such as The Jetsons. With thirteen essays from prominent contributors in the field of music and screen media, this anthology will appeal to students of Music and Media, as well as fans of science fiction television.

The Intersection of Animation, Video Games, and Music
  • Language: en
  • Pages: 239

The Intersection of Animation, Video Games, and Music

In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In fourteen chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly.

Literatures of Memory
  • Language: en
  • Pages: 412

Literatures of Memory

Not only do drama and poetry about the past and historical novels reveal a shared understanding of pivotal moments, historical figures, and every life of earlier times, say Middleton (English, U. of Southampton) and Woods (English, U. of Wales-Aberystwyth), they also outline more general beliefs about the past and its relation to the present. It is.