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Computer Animation
  • Language: en
  • Pages: 626

Computer Animation

  • Type: Book
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  • Published: 2007-11-01
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  • Publisher: Elsevier

Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many ...

Understanding and Preventing Community Violence
  • Language: en
  • Pages: 275

Understanding and Preventing Community Violence

This book examines the contemporary rise in community violence across the United States and globally from sociological and criminological perspectives. It comprehensively investigates police response to criminal incidents, engagements with criminal suspects, use of force by law enforcement, and crime control measures implemented or recommended to initiate effective crime control measures so that the unwanted rise of violence and serious crime can again be contained. The primary audience for the book will be upper level undergraduate and graduate level students, criminal justice and law enforcement practitioners, government policy makers, community advocates, and researchers in sociology, criminology, homeland security, criminal justice, public administration, and political science.

Love You Forever
  • Language: en
  • Pages: 262

Love You Forever

They grew up together, and fell in love along the way. But the night Cole & Rick came out to their parents their lives changed in ways they never expected. Before their romance could stand on its own, they were cursed by the gods to remain together, or die. What happens when kissing your boyfriend becomes a life or death situation? When you have to stay together no matter how your feelings change? Cole promised he’d love Rick forever. He had no idea how difficult that would prove to be.

Computer Animation
  • Language: en
  • Pages: 541

Computer Animation

  • Type: Book
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  • Published: 2012-10-18
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  • Publisher: Newnes

Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse l...

Real-Time Shader Programming
  • Language: en
  • Pages: 426

Real-Time Shader Programming

Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, this title provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.

Texturing and Modeling
  • Language: en
  • Pages: 363

Texturing and Modeling

Congratulations to Ken Perlin for his 1997 Technical Achievement Award from the Academy of Motion Picture Arts and Science Board of Governors, given in recognition of the development of "Turbulence", Perlin Noise, a technique discussed in this book which is used to produce natural appearing textures on computer-generated surfaces for motion picture visual effects. Dr. Perlin joins Darwyn Peachey (co-developer of RenderMan(R), also discussed in the book) in being honored with this prestigious award.* * Written at a usable level by the developers of the techniques* Serves as a source book for those writing rendering systems, shaders, and animations.* Discusses the design and implementation of noise functions.* Contains procedural modeling of gases, hypertextures, mountains, and landscapes.* Provides a toolbox of specific procedures and basic primitive functions for producing realistic images.* Procedures are presented in C code segments or in Renderman shading language. * 3.5" disk contains the code from within the book for easy implementation

Level of Detail for 3D Graphics
  • Language: en
  • Pages: 432

Level of Detail for 3D Graphics

Preface -- Foreword -- Part I: Generation -- 1. Introduction -- 2. Mesh Simplification -- 3. Error Metrics -- Part II: Application -- 4. Runtime Frameworks -- 5. Catalog of Useful Algorithms -- 6. Gaming Optimizations -- 7. Terrain Level of Detail -- Part III: Advanced Issues -- 8. Perceptual Issues -- 9. Measuring Visual Fidelity -- 10. Temporal LOD -- Glossary -- BibliographyMesh simplification -- Simplification error metrics -- Run-time frameworks -- A catalog of useful algorithms -- Gaming optimizations -- Terrain level of detail -- Perceptual issues -- Measuring visual fidelity -- Temporal detail.

Advances in Artificial Reality and Tele-Existence
  • Language: en
  • Pages: 1367

Advances in Artificial Reality and Tele-Existence

This book constitutes the refereed proceedings of the 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, held in Hangzhou, China in November/December 2006. The 138 revised papers cover anthropomorphic intelligent robotics, artificial life, augmented reality, distributed and collaborative VR system, motion tracking, real time computer simulation virtual reality, as well as VR interaction and navigation techniques.

3D Structure from Images - SMILE 2000
  • Language: en
  • Pages: 252

3D Structure from Images - SMILE 2000

  • Type: Book
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  • Published: 2003-06-29
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  • Publisher: Springer

This volume contains the ?nal version of the papers originally presented at the second SMILE workshop 3D Structure from Multiple Images of Large-scale Environments, which was held on 1-2 July 2000 in conjunction with the Sixth European Conference in Computer Vision at Trinity College Dublin. The subject of the workshop was the visual acquisition of models of the 3D world from images and their application to virtual and augmented reality. Over the last few years tremendous progress has been made in this area. On the one hand important new insightshavebeenobtainedresultinginmore exibilityandnewrepresentations.Onthe other hand a number of techniques have come to maturity, yielding robust algori...

Digital Video and HD
  • Language: en
  • Pages: 738

Digital Video and HD

& Quot;Digital Video and HDTV Algorithms and Interfaces covers the theory and engineering of digital video systems in a manner that is equally accessible to video engineers and computer graphics practitioners. It provides succinct and accurate treatment of standard-definition television (SDTV), high-definition television (HDTV), and compression systems. & quot;--BOOK JACKET.