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Computer Animation
  • Language: en
  • Pages: 626

Computer Animation

  • Type: Book
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  • Published: 2007-11-01
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  • Publisher: Elsevier

Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many ...

Love You Forever
  • Language: en
  • Pages: 262

Love You Forever

They grew up together, and fell in love along the way. But the night Cole & Rick came out to their parents their lives changed in ways they never expected. Before their romance could stand on its own, they were cursed by the gods to remain together, or die. What happens when kissing your boyfriend becomes a life or death situation? When you have to stay together no matter how your feelings change? Cole promised he’d love Rick forever. He had no idea how difficult that would prove to be.

Computer Animation
  • Language: en
  • Pages: 541

Computer Animation

  • Type: Book
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  • Published: 2012-10-18
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  • Publisher: Newnes

Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse l...

Gutterweeds
  • Language: en
  • Pages: 364

Gutterweeds

  • Type: Book
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  • Published: 2006-01-25
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  • Publisher: AuthorHouse

In the literary fiction Gutterweeds, Tommy Jackson is the typical outsider who believes he is a failure at everything - sports, popularity, finding a girlfriend - while his younger brother Johnny handles adolescent trials with a certain grace. As they grow up, Tommy continually tries to fit in and develops self-destructive behaviors that could be to blame for what eventually happens to his brother. In a battle to prove himself, Tommy forgets what really matters until it is too late. Gutterweeds explores the phases and sensitivity experienced on that journey before adulthood as well as the friendship between two brothers. Through the memories of the main character, the troubled misfit actively recalls his intentions with humor, sincerity, and cynicism.

Rendering for Beginners
  • Language: en
  • Pages: 386

Rendering for Beginners

Finally, a non-technical introduction to Pixar's RenderMan written for artists!

Understanding and Preventing Community Violence
  • Language: en
  • Pages: 275

Understanding and Preventing Community Violence

This book examines the contemporary rise in community violence across the United States and globally from sociological and criminological perspectives. It comprehensively investigates police response to criminal incidents, engagements with criminal suspects, use of force by law enforcement, and crime control measures implemented or recommended to initiate effective crime control measures so that the unwanted rise of violence and serious crime can again be contained. The primary audience for the book will be upper level undergraduate and graduate level students, criminal justice and law enforcement practitioners, government policy makers, community advocates, and researchers in sociology, criminology, homeland security, criminal justice, public administration, and political science.

Rick: A George Novel
  • Language: en
  • Pages: 128

Rick: A George Novel

"Profound, moving, and - as Charlotte would say - radiant, this book will stay with anyone lucky enough to find it." - Publishers Weekly, starred review for GEORGE Rick's never questioned much. He's tagged along with his best friend Jeff, even when Jeff's acted like a bully. He's let his Dad joke with him about girls, even though it makes him feel uncomfortable. Everyone around him seems to think that they've figured him out. But the truth is, Rick hasn't given his own identity much thought. Now Rick's in middle school, and it's a place of new possibilities. With the help of his new friends that he meets at the Rainbow Spectrum club, Rick embarks on a journey to find out who he truly is. An inspiring story about finding your place in the world.

Texturing and Modeling
  • Language: en
  • Pages: 363

Texturing and Modeling

Congratulations to Ken Perlin for his 1997 Technical Achievement Award from the Academy of Motion Picture Arts and Science Board of Governors, given in recognition of the development of "Turbulence", Perlin Noise, a technique discussed in this book which is used to produce natural appearing textures on computer-generated surfaces for motion picture visual effects. Dr. Perlin joins Darwyn Peachey (co-developer of RenderMan(R), also discussed in the book) in being honored with this prestigious award.* * Written at a usable level by the developers of the techniques* Serves as a source book for those writing rendering systems, shaders, and animations.* Discusses the design and implementation of noise functions.* Contains procedural modeling of gases, hypertextures, mountains, and landscapes.* Provides a toolbox of specific procedures and basic primitive functions for producing realistic images.* Procedures are presented in C code segments or in Renderman shading language. * 3.5" disk contains the code from within the book for easy implementation

Learning Processing
  • Language: en
  • Pages: 472

Learning Processing

The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques.The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. ...

Level of Detail for 3D Graphics
  • Language: en
  • Pages: 432

Level of Detail for 3D Graphics

Preface -- Foreword -- Part I: Generation -- 1. Introduction -- 2. Mesh Simplification -- 3. Error Metrics -- Part II: Application -- 4. Runtime Frameworks -- 5. Catalog of Useful Algorithms -- 6. Gaming Optimizations -- 7. Terrain Level of Detail -- Part III: Advanced Issues -- 8. Perceptual Issues -- 9. Measuring Visual Fidelity -- 10. Temporal LOD -- Glossary -- BibliographyMesh simplification -- Simplification error metrics -- Run-time frameworks -- A catalog of useful algorithms -- Gaming optimizations -- Terrain level of detail -- Perceptual issues -- Measuring visual fidelity -- Temporal detail.