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Technology has revolutionised every aspect of our lives and how we learn is no exception. The trouble is; the range of elearning technologies and the options available can seem bewildering. Even those who are highly experienced in one aspect of elearning will lack knowledge in some other areas. Wouldn’t it be great if you could access the hard-won knowledge, practical guidance and helpful tips of world-leading experts in these fields? Edited by Rob Hubbard and featuring chapters written by global elearning experts: Clive Shepherd, Laura Overton, Jane Bozarth, Lars Hyland, Rob Hubbard, Julie Wedgwood, Jane Hart, Colin Steed, Clark Quinn, Ben Betts and Charles Jennings - this book is a practical guide to all the key topics in elearning, including: getting the business on board, building it yourself, learning management, blended, social, informal, mobile and game-based learning, facilitating online learning, making the most of memory and more.
Discover Imaginative New Worlds of Tomorrow. Discover the new visionaries of imagination in the Writers of the Future. Let tomorrow's masters of science fiction and fantasy books take you on a journey. Meet a female warrior created to fight horrific, high-tech future wars, who discovers her humanity. Get lost in a magic room that comes to life, in the midst of rivaling magicians. Can an unlikely friendship with an exotic Alien race save an injured human girl. What would happen if you shared your mind with a terrorist, and their violence started to seep through? Can an android marked for death become human instead in a twist of fate? Established in 1983 by L. Ron Hubbard expressly for the asp...
This Element surveys the history and practice of Scientology studies over the past sixty years and offers resources for scholars and students moving forward. Section 1 reviews the history of academic research on the subject from 1958 to the present day. Section 2 draws on the author's fieldwork with the Church of Scientology to illuminate how founder L. Ron Hubbard (1911–86) is viewed among contemporary members. Section 3 considers Hubbard's influence and legacy in terms of the church sites and institutions that exist today in connection with the soteriological 'Bridge to Total Freedom.' Section 4 introduces English-language archival resources and their strengths. Section 5 proposes some open areas for Scientology researchers. Finally, glossaries of terms and appendices are included with major dates in Hubbard's life and Scientology research and bibliographical information for major archival collections in North America.
Sadistic Aliens... ...Man is an endangered species. Is it the end of the world or the rebirth of a new one? In the year A.D. 3000, Earth is a dystopian wasteland. The great cities stand crumbling as a brutal reminder of what we once were. When the Psychlos invaded, all the world’s armies mustered little resistance against the advanced alien weapons. Now, the man animals serve one purpose. Do the Psychlos’ bidding or face extinction. One man, Jonnie Goodboy Tyler, has a plan. They must learn about the Psychlos and their weapons. He needs the other humans to follow him. And that may not be enough. Can he outwit his Psychlo captor, Terl? The fate of the Galaxy lies on the Battlefield of Earth. Get it now. “Pulse-pounding mile-a-minute sci-fi action-adventure that does not stop. It is a masterpiece of popular adventure science fiction.” —Brandon Sanderson “Battlefield Earth is like a 12-hour ‘Indiana Jones’ marathon. Non-stop and fast-paced. Every chapter has a big bang-up adventure.” —Kevin J. Anderson (co-author of the Dune Sagas) “Over 1,000 pages of thrills, spills, vicious aliens and noble humans. I found Battlefield Earth un-put-downable.” —Neil Gaiman
Published for the first time in 1940 in "Astounding" magazine, "Final Blackout" "is set in a world ravaged by 30 years of war. . . [and] chronicles the rise, in England, of the charismatic leader, strategist and statesman known only as the Lieutenant" ("Publishers Weekly"). "Hubbard spins a masterful tale of suspense and nonstop action."--Harold Robbins
Science Fiction short stories from the freshest, most talented new voices in Science Fiction and Fantasy, each illustrated by the best new artist in the genre Behold ... A magical woven man who holds the keys to the Kingdom... Discover ... gateways to alternate universes. Explore ... on Mars to unravel the fantastic mystery of a an ancient civilization. Clone Wars ... can a clone become human when she her soul. Paranoia ... post apocalyptic kindle fiction. Alien Infestation ... To stop these deadly aliens, she must die repeatedly, like a vivid chapter of "All You need is Kill." "The offerings are thought provoking and varied, with a trend towards excellence...The future is in good hands." --...
A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.
Sci-fi and fantasy of tomorrow . . . . . . selected by masters of today. Where can you find the hottest new talent all in one book? Right here. This year’s winning stories include a diverse collection of brilliantly realized worlds of dystopian politics, magical realism, post-apocalyptic adventure, and romance, dark fantasy and more. You’ll love this anthology because these writers push the boundaries—and break beyond them . . . these illustrators envision the impossible—and render it real . . . these stories challenge the way we see ourselves—and present the world in a new way. Buy Writers of the Future Volume 36. 24 Award-winning Authors and Illustrators Bonus short stories by: L...
Science Fiction & Fantasy Anthology and Advice to Writers 2016 You are about to meet: YOUR NEXT FAVORITE AUTHOR The 32nd edition of Writers of the Future may be the best new book yet! Brand-new adventure through space, time and possibility. Along the way these new authors will introduce you to fascinating characters such as Nate, a very loyal companion—like most werewolves would be. Keanie has a parasite that lets her morph and so transform into anyone. Liz owns a dinosaur maker, but raw ingredients can be a problem. Anna slaves away in a factory but her magic leaves her unfulfilled. These authors take creative writing to a whole new level! The answers, the stories, the visions, and the mi...
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.