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Despite the fact that Star Trek: Deep Space Nine ended over twenty-five years ago, there has yet to be a stand-alone assessment of the series. This collection corrects that omission, examining what made Deep Space Nine so unique within the Star Trek universe, and how that uniqueness paved the way for an altogether new, entirely different vision for Star Trek. If the Star Trek slogan has always been "to boldly go where no one has gone before," then Deep Space Nine helped to bring in a new renaissance of serialized television that has become normal practice. Furthermore, Deep Space Nine ushered in critical discussions on race, gender, and faith for the franchise, science fiction television and American lives. It relished in a vast cast of supporting characters that allowed for the investigation of psychosocial relationships--from familial issues to interpersonal and interspecies conflict to regional strife--that the previous Star Trek series largely overlooked. Essays explore how Deep Space Nine became the most richly complicated "sci-fi" series in the entire Star Trek pantheon.
For 50 years, Star Trek has been an inspiration to its fans around the world, helping them to dream of a better future. This inspiration has entered our culture and helped to shape much of the technology of the early 21st Century. The contributors to this volume are researchers and teachers in a wide variety of disciplines; from Astrophysics to Ethnology, from English and History to Medicine and Video Games, and from American Studies to the study of Collective Computing Systems. What the authors have in common is that some version of Star Trek has inspired them, not only in their dreams of what may be, but in the ways in which they work - and teach others to work - here in the real world. Introduced with references to Star Trek films and television shows, and illustrated with original cartoons, each of the 15 chapters included in this volume provides insights into research and teaching in this range of academic fields.
A collection of the guiding principles of the galaxy's most successful entrepreneurs, using coveted Ferengi wisdom and recounting legendary tales of profit. For centuries the famous Ferengi "Rules of Acquisition" have been the guiding principles of the galaxy's most successful entrepreneurs. But the wisdom behind them was not won without a high cost in lives and latnium. Now at last these inspiring tales of avaricious Ferengi wresting monetary gain from the jaws of poverty are available to the profit-hungry across the galaxy!
“If kinging were easy, everyone would do it.” With help from his friends, Billy Smith—the unlikeliest of heroes—overthrew the corrupt General Sawtooth and claimed the Goblin Crown. But his perilous journey to save the goblin race has just begun. The powerful Hanorian Army is gathered at the gates of Kiranok, threatening to invade the goblin city and wipe out everyone within. So the inhabitants of Mother Mountain must draw on their deepest strengths for the battle to come: Billy, a burgeoning leader, crafts military strategy while fending off foes from within the goblin ranks; Lexi, her magic growing, trades firepower with the mighty wizard Mig; and steadfast Hop and stalwart Kurt set off in pursuit of a mysterious Fallen Star, perhaps their only hope for defeating the enemy—but did it awaken an even darker force in the universe? Billy, Lexi, Kurt, and the goblins soon realize the true meaning of duty, death, and destiny—and that the wages of war come at a steep price.
Drawing on a number of methodologies and disciplinary perspectives, this book boldly goes where none has gone before by focusing on the interplay between Star Trek, religion, and American culture as revealed in the four different Trek television series, and the major motion pictures as well. Explored from a Trek perspective are the portrayal and treatment of religion; the religious and mythic elements; the ritual aspects of the fan following; and the relationship between religion and other issues of contemporary concern. Divided into three sections, this detailed study of religion, myth, and ritual in the Star Trek context extends the boundaries of the traditional categories of religious stu...
Billy Smith is having a rough first day of high school. The new kid at exclusive Francis Drake Prep, Billy embarrasses himself in front of fiery, beautiful Lexi Aquino. He makes an instant enemy in Kurt Novac, the school’s surly star quarterback. Then suddenly Billy, Lexi, and Kurt are mysteriously transported to an underworld teeming with goblins, strange animal hybrids, and powerful magic—the fact that they’re stuck there is probably Billy’s fault, too. With help from an unlikely goblin leader named Hop, the teens soon discover that goblins can be both fierce and friendly, with their own rich language, culture, and history—a history that foretells of a human arriving to claim the Goblin Crown and lead them to victory against the deadly, invading Hanorians. Could Billy—anxious, awkward Billy—be the mythical Goblin King? Could saving the goblin race be his destiny and the key to getting him, Lexi, and Kurt back home?
Socially awkward Billy, beautiful Lexi, and star quarterback Kurt mysteriously enter an underworld of goblins, animal hybrids, and powerful magic, where one may be destined to become Goblin King.
Star Trek has transcended science fiction through its use of elements that have crucial roles in classical utopian tradition. New technologies change a civilization, a miniature society unfolds on a spaceship, and an android teaches humanity. Star Trek has been answering many questions about our own world for 50+ years, and since the days of Captain Kirk, the franchise has become one of the world's best-known cultural phenomena. This book documents what the Star Trek franchise has in common with classic utopias. Chapters analyze how technology changes society and how the Federation embodies utopian ideals. Also explored are the political relations among alien species that reflect past and present conflicts in our real world and how the Borg resembles an anti-utopian society.
This book analyzes the mythological content of five television franchises within the genre of science fiction, fantasy and horror: The X-Files & Millennium, Babylon 5 & Crusade, Buffy the Vampire Slayer & Angel, Stargate and Star Trek. The central themes are errand into the wilderness, emancipation from larger powers, individual responsibility, prophecy, apocalyptic scenarios, fundamentalism, artificial intelligence, as well as hybridity, gender roles, psychotic narration, and others. The theoretical basis for this work are both a conventional cultural studies perspective as well as memetics, an evolutionary perspective of culture and literature that is utilized in this volume as an approach to studying genre at the example of the five case studies.
Ever wonder what to serve at a Klingon Day of Ascension? Just can't remember if you bring a gift to a Rumarie celebration? Can't recall if on Galvin Five, a marriage is considered successful only if children are produced within a year or three of the wedding? You know that Damok was on the ocean, but you can't recall just what that means? Have no fear! Finally, you too can come prepared to any celebration held anywhere in the Federation. Culled from the data resources of every world, this comprehensive and handy guide will let you walk into any celebration with assurance. Clearly laid out are the complex and compelling cultures that are a part of this vast Federation. Plus: in a special section are the celebrations that have become part of the traditions of Starfleet. From promotion to ship commissioning, from the high solemn occasion of the passing of a member of the crew to the joyous exchange of marriage vows, you can be a part of it all!